Grotesque Assassin

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Grotesque Assassin
Legion Blighted Nyss Grotesque Solo

The grotesque assassin represents the next step in evolution among the grotesques that serve Everblight. Reshaped by blighted energy, assassins boast longer bodies, a barbed tail, and more refined wings. These trained killers retain a mental capacity well beyond that of other grotesques, making them skilled hunters capable of leadership and advanced tactics.

Basic Info[edit]

Grotesque Assassin
Missing Info
GrotesqueAssassin.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Small
SPD 7
STR N/A
MAT 7
RAT 5
M.A. N/A
DEF 14
ARM 13
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP 5
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 4
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Assassin's Blade (x2) - 0.5" reach, P+S 11 melee weapons.
    • Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon. (Total P+S = 15)
    • Grievous Wounds - A model hit by this weapon loses tough and cannot have damage removed from it for one round.

Abilities[edit]

  • Flight - This model ignores (almost) all terrain when moving. This model can move over other models, and ignores intervening models when declaring charges.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Leadership [Grotesque] - Friendly Grotesque models in this model's CMD range gain Stealth.
  • Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.


Thoughts on Grotesque Assassin[edit]

Grotesque Assassin in a nutshell[edit]

The Grotesque Assassin ("the Assassin") is a fairly competent combat solo intended to add some pressure to enemy flanking solos and provide support to the Legion's winged units - Grotesque Raiders and Grotesque Banshees, and tends to do well in both roles.

The Assassin is not too disimilar in general function to the Swordsmen's Blighted Nyss Warlord, but his targets and mechanics are a bit different. He prefers small but still high priority targets, and what he trades in raw damage he makes up through in mobility with the combination of high speed, wings, and Sprint. In a pinch, he can go after slightly harder targets using Combo Strike to make his charge a bit scarier.

He also brings a different form of utility on his swords with Grievous Wounds - like the Warlord's Decapitation, it's useful for ensuring his target dies, but unlike the Warlord if he fails to kil his target, the lasting effect of Grievous Wounds can prevent the enemy from healing their jack or beast who just lost a key aspect or system.

Combos & Synergies[edit]

The Assassin does not have a lot of explicit combos, beyond the obvious Grotesque buff bot.

  • On the topic of Raiders and Banshees - the Assassin should be a high priority for inclusion with Raiders, as they lack any sort of defensive tech and Stealth can go a long way towards keeping them safe. Banshees, on the other hand, come packed with Force Barrier, and may not need the Assassin to make it to battle mostly intact.
  • While Deathstalkers do deal with small swarms of infantry well, they struggle against flanking solos with multiple wounds or access to stealth, so Assassins can bring a much needed counter to these types of threats.

Drawbacks & Downsides[edit]

  • Stealth only keeps the Assassin so safe, and his low ARM will attract intentionally missed blast damage templates.
  • He's not as good as mulching infantry as a pair of Deathstalkers, and not as good at raw damage as a Warlord, so his widespread use is not as great. That said, when offered a spot in a list, the Assassin can still pull his weight when used correctly.
  • When using him solely for Grievous Wounds, he's likely to remain in combat and die the following turn.

Tricks & Tips[edit]

  • Don't overcommit and rely on Sprint to move you back to safety - two bad dice rolls can leave you swinging in the breeze.


Other[edit]

Trivia[edit]

Released in Hordes: Devastation (2015)

Theme Forces[edit]

Other Legion models[edit]

Legion Logo.jpg

(Edit)

Battlegroups
Warlocks Absylonia1 - Absylonia2 - Anamag - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
L
E
G
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O
N
Lesser & Packs Lesser Warbeasts: Shredder - Harrier - Stinger
Warbeast Packs: Blight Wasps
Light Warbeasts Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Warbeasts Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Character Warbeasts Azrael - Golab - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
 
Units, Solos, & Battle Engines
Units B.N. Archers - B.N. Hex Hunters - B.N. Legionnaires - B.N. Raptors - B.N. Scather Crew - B.N. Swordsmen - B. Rotwings - B.O. Warmongers - B.O. Warspears - Chosen - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel Character Units
Blackfrost Shard
Solos Beast Mistress - B.N Shepher - B.N. Sorceress - B.N. Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - B.O. Warmonger War Chief Character Solos
Ammok - Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
 
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minion Legion.jpg

(Edit)

Minion Battlegroups
Warlocks Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang
Requires a 2+ caster game
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Lesser Warlocks Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew
Solos Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
Battle Engines Meat Thresher - Sacral Vault


Rules Clarifications[edit]

Rules Clarification : Combo Strike - None yet. (Edit)

RC symbol.png

Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.
  • Does not affect models with the Massive rule.


RC symbol.png

Rules Clarification:  : Flight      (Edit)
(Click Expand to read)

 
  • Flight doesn't ignore:
    • Impassable terrain and hazardous terrain
    • Templates that stay in play and do damage to models moving through them (such as a Scather).
    • Free strikes.
  • Trampling with a flying model (Edit)
    • Flight allows you to trample "over" medium- and larger-bases.
    • Although you trample "over" them, you don't get to make a trample attack vs them and you don't ignore their free strikes. Refer the core rulebook.
      • Unless, of course, you have an exception like Blade Rush.
  • Flight on a Cavalry model (Edit)
    • Although you can move over obstacles/models while charging, if you want to stop and make Impact Attacks while you fly "over" models you need to stop in a legal position. You can't make Impact Attacks while your flying horse is on top of obstacles, models, etc.
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.
RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Sprint and/or Run & Gun     (Edit)

  • You cannot use this ability after an out-of-activation attack (such as Countercharge), only during real activations. (Locked thread)
  • You can't purchase additional attacks after the move, because you can only buy attacks during your Combat Action and by definition "the end of your activation" happens after "your Combat Action".
  • Differences
    • With Sprint, you cannot trigger other abilities that also occur "at the end of activation" (such as Reposition), because Sprint includes the phrase "and then its activation ends". Click here for a detailed explanation
    • Run & Gun doesn't have this restriction.
    • Run & Gun won't trigger if you RFP the model, but Sprint will.