Grissel Bloodsong, Marshal of the Kriels

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Trollblood Trollkin Warlock

Grissel Bloodsong stands as a bastion amid the storm devastating the lives of her people. Assuming leadership was never her goal, but she has proven worthy of shouldering the burden of Marshal of the Kriels in Ironhide’s absence. She gladly fights alongside her warriors and asks nothing of them she would not risk herself. They trust her to save them whether by shrewd words or the booming of her explosive voice and hammer on the battlefield.

Basic Info[edit]

Grissel Bloodsong, Marshal of the Kriels
EpicGrissel
Base Size Medium
Warbeast Points Average
SPD Average
MAT Average
RAT Average
DEF High
ARM Average
Fury Average

Weapons and Attacks[edit]

  • Fell Blast - Below average range, small AoE, high POW.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Attack Type - When you make an attack with this weapon you must choose one of the following types:
      • Crescendo - The attack's AoE remains as a hazard for a round. Models enering or ending activation inside suffer a low POW blast damage roll.
      • Quake - If this weapon directly hits, all models in the AOE are knocked down.
      • Sonic Eruption - This attack becomes an average range, average POW spray attack.
  • Resounder - Hard hitting hammer.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.

Spells[edit]

  • Dash - Cheap control range spell. Warrior models in the spellcaster's control range gain a small SPD bonus and Parry.
  • Deflection - Gives friendly faction models in the caster's CTRL area a DEF bonus vs ranged and magic attacks.
  • Discord - Low cost, short range - Target battlegroup model gains Wailing. (Wailing - Nearby enemy models cannot receive orders or cast spells.)

Feat: Call of Valor[edit]

Friendly faction models in control range gain Reposition and Unyielding. (Reposition - At the end of an activation in which it did not run or fail a charge, this model can advance up to its stated value, then its activation ends.) (Unyielding - When this model engages an enemy it gains an ARM buff.)


Thoughts on Grissel Bloodsong, Marshal of the Kriels[edit]

Grissel Bloodsong, Marshal of the Kriels in a nutshell[edit]

Grissel Bloodsong is the Trollbloods ranged assassin warlock - she has enough of an attrition game to open the gaps in the enemy line, then she knocks the enemy to the ground with a Quake from up to 19" away, and tries to get the job finished with her other ranged stuff.

Thoughts on when & how to use her feat and spells[edit]

Feat[edit]

Her feat is a weak defensive feat, making it a little easier to take the alpha.

Spells[edit]

  • Deflection is cast going in to protect from shooting
  • Dash is extra threat range for everyone. Also for her assassination.
  • Discord is just generically good.

Typical Army & Strategy[edit]

Strategy[edit]

Her main win condition is to quake the enemy caster then finish them when they are knocked down.

Army[edit]

Drawbacks & Downsides[edit]

  • Her lack of Fury can make loading the Krielstone hard.
  • She has a hard time seeing through cloud walls.
  • No damage buffs
  • Hard game especially against armies with No Knockdown Tech

Tricks & Tips[edit]

  • Dash, of course, gives an extra inch in her ranged assassination.

Comparison to Mk2[edit]

  • Her army has changed around her and there are normally far fewer models on the board.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Other Troolbloods models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollblood - Theme Forces (Edit)
Band of Heroes - Power of Dhunia


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.