Grissel Bloodsong, Fell Caller

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Trollblood Trollkin Warlock

Fell Callers are powerful Trollkin warriors boasting voices capable of shattering stone and making the sky itself tremble, and Grissel Bloodsong has singular mastery of this ability. She wages a personal war against the enemies of the Trollbloods as an icon among her war-ravaged people. With her deafening hammer Resounder in hand, she serves as an inspiration on the battlefront, prompting even the battle-weary to resume the fight and follow her lead.

Basic Info[edit]

Grissel Bloodsong, Fell Caller
GrisselBloodsongFellCaller
Base Size Medium
Warbeast Points Average
SPD Average
MAT Average
RAT Average
DEF High
ARM Average
Fury Average

Weapons and Attacks[edit]

  • Sonic Blast - Spray with average range.
  • Resounder - Hard hitting hammer.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Fell Calls - This model can make one of the following Calls during its activation. A target can only benefit from one Fell Call at a time.
    • Cacophony - CMD bubble that prevents enemy spellcasting and channeling.
    • Heroic Ballad - Target friendly non-warlock faction model/unit can make an extra melee attack this round.
    • Hoof It - At the end of this turn after all friendly models have activated, target friendly faction non-warlock model/unit in CMD can make a full advance without provoking free strikes.

Spells[edit]

  • Boundless Charge - Low cost, low range spell. Friendly Faction model gains increased charge range, Pathfinder, and can charge for free.
  • Calamity - Upkeep spell which inflicts a DEF & ARM debuff to target model/unit.
  • Guardian Protector - Upkeep spell that grants Righteous Vengeance to a friendly warbeast.
  • Rift - Average range, POW, and AOE. Also, the AOE is rough terrain for a round.

Feat: Fell Chorus[edit]

Grissel can use all of her Fell Calls this activation and friendly faction models/units can benefit from any number of fell calls this turn.


Thoughts on Grissel Bloodsong, Fell Caller[edit]

Grissel Bloodsong, Fell Caller in a nutshell[edit]

Grissel Bloodsong is an interesting warlock with some nice movement tricks thanks to hoof it, and a mediocre feat that can supercharge one unit.

Thoughts on when & how to use her feat and spells[edit]

Feat[edit]

  • An alpha strike feat that can make everyone hit hard - and then take them clear of the enemy. Grissel's feat doesn't seem that powerful but does a lot.

Spells[edit]

  • Boundless Charge lets one of her warbeasts hit when you don't expect it. Frequently combined with Heroic Ballad and Rage from a Dire Troll Mauler for serious hitting power.
  • Guardian Protector is great on whichever heavy she gives it to.

Typical Army & Strategy[edit]

Strategy[edit]

Her main win condition is to beat face with a turn of carnage.

Army[edit]

But most things work well with her.

Drawbacks & Downsides[edit]

  • She doesn't scale well - her fellcalls and Guardian Protector between them cover one unit and one warbeast - and with nothing to help with toughness she works best in small battles.

Tricks & Tips[edit]

Placeholder.

Comparison to Mk2[edit]

Grissel was savagely nerfed in the feat - she used to throw all the fell calls over everyone. In return she gained a fury and Guardian Protector.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Other Troolbloods models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollblood - Theme Forces (Edit)
Band of Heroes - Power of Dhunia


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.