Gremlin Swarm

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Gremlin Swarm
Minion, and

This server will go offline in September 2018. Please migrate to our new server, Warmachine University


For more info on why we're moving to a new server, check out the Brief History section on the new main page, and/or listen to episode 45 of the LOS podcast
If you have made an edit within the last month or so, please check the new server and see if it was copied by the autobot.
You may need to copy-paste your work to the new server manually. Sorry.

Gremlin Swarm
Grymkin, Solo

Mischievous and malicious in the extreme, gremlins delight in rooting around in mechanikal constructs with the intent of causing as much damage as possible for their own amusement. These mysterious grymkin are attracted to the hiss and clank of warjacks on the battlefield and have been known to bring mechanized weaponry grinding to a halt at the most inopportune times.

Basic Info[edit]

Gremlin Swarm
Base Size Medium
DEF 13
ARM 12
HP 5
Cost 3
See also How to Read the statblock


  • Unarmed - This model has no weapons.


  • Minion - Works as a Circle Orboros minion, Legion of Everblight Minion, Skorne minion, and Trollblood minion
  • Incorporeal - This model can walk through walls, terrain, models, and just about anything else. It can't be damaged except by things which have Damage Type: Magical. When it makes a melee or ranged attack it loses Incorporeal until its next activation.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Annoyance - Living enemy models within 1" of this model suffer -1 to attack rolls.
  • Apparition - During your Control Phase, place this model anywhere completely within 2" of it's current location.
  • Man-Sized - This model is on a large base, but is treated as being on a small one.
  • Mischief - When an enemy warjack or battle engine begins its activation B2B with a Gremlin Swarm, roll a d3. On a roll of 1, it suffers –2 SPD. On a 2, it suffers –2 to attack rolls. On a 3, it suffers –2 to damage. Mischief effects last for the activation, and are cumulative.
  • Sabotage [d3+3] (★ Action) - Target enemy warjack or battle engine in B2B with this model suffers d3+3 damage points and cannot have damage removed from it for one round. You choose which column suffers the damage.

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Tip !
This model belongs to both the Minion faction and the Grymkin faction, without needing the Partisan rule. However, as of 2017.07 there are some bugs in Warroom which means it's not showing up in Grymkin correctly.

Thoughts on Gremlin Swarm[edit]

Gremlin Swarm in a nutshell[edit]

Working both as Minion and Grymkin solos, Gremlins have 3 defining traits

  • Incorporeal
  • Unarmed
  • They mess up warjacks and battle engines.

Bereft of any offensive tools, they can still cause a lot of mischief through their abilities. Due to their special rules, they can be extremely annoying for your opponent - see Tips & Tricks for a detailed run-down.

Combos & Synergies[edit]


  • A very cute target for Quagmire from Carver - just make sure to stay incorporeal!


  • There isn't a single warlock, who could (or rather, should) offer direct support to the Gremlins. However, in the Dark Menagerie theme you can bring four of them (even free, if you wish), and with the theme benefit of Serenity they can offer some decent fury management on their own.

Drawbacks & Downsides[edit]

  • Unarmed, thus, no charges or free strikes.
  • Can't do anything offensive against targets who are not warjacks or battle engines
  • Fragile (seriously, what did you expect?)

Tricks & Tips[edit]

  • Overall, the Gremlins are more effective against Hordes (and Convergence), as they lack easy access to Magical damage. Some Warmachine theme forces (like Legion of Steel) are also seriously low on magic weapons. Even if they have such weaponry, they usually have to mobilize resources way over the 3(0) pts value of these solos, making them excellent attrition pieces.
  • For movement shenanigans, keep in mind that the enemy must have enough movement to be able to completely pass through you - they cannot stop "within" the Gremlins' base.
    • It is a great tool to keep your key models in place despite from smaller pushes, like the ones from Bulldoze, Thunderbolt, Beat Back, Repulsor Field, slams from smaller based models, etc.
    • If your enemy would need a linear charge lane to reach an important model of yours, park the Gremlins in front of them, just a bit shorter away than the base size of the charger. Unless they have Chain Strike, their melee range will be insufficient to reach you.
    • The same goes with Drag/Pull - if there is not enough place between the Gremlins and the attacker to fit your base, you will stop right at the Gremlins' base - hopefully out of melee range.
    • They are especially annoying, if ran up in front of a colossal - usually, it does not have enough movement to bypass them.
  • Even though they have no melee weapons, enemies can still engage them and receive the "target in melee" defense bonus.
  • Battle engines are also valid targets for Mischief and Sabotage - perhaps even better than warjacks. Since Mischief happens at the beginning of the activation, your enemy must divert resources to remove the swarm, before the BE activates, lest they will cause trouble. Battle Engines also lack fury/focus to boost attack/damage rolls (though many have some inherent abilities, which have similar effects), so cumulative modifiers on their rolls can be pretty effective.
    • Don't forget, several casters (Denny3, Reznik2, Lylyth3, Xerxis2, and Old Witch2-3) are battle engines too, making them vulnerable for both Sabotage and Mischief. Apart of Denny, all of them are living models too, along with the Siege Animantarax and the Throne of Everblight, so they are affected by Annoyance too.



Originally released in Hordes: Devastation (2015)

If you take their own words from the Grymkin book, the gremlin Swarm is a monster of a unit!

Theme Forces[edit]

Minion Grymkin
Circle Orboros (Edit) Legion of Everblight (Edit)
Skorne (Edit) Trollbloods (Edit)

Other Faction models[edit]



Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food
Grymkin Logo.jpg


Warlocks The Child - The Dreamer - The Heretic - The King of Nothing - The Wanderer - Old Witch 3
Lesser Warbeasts Crabbit
Light Warbeasts Frightmare - Gorehound - Rattler
Heavy Warbeasts Cage Rager - Skin & Moans
Units, Solos, & Battle Engines
Units Dread Rots - Hollowmen - Mad Caps - Murder Crows - Neigh Slayers - Piggybacks
Twilight Sisters
Solos Cask Imp - Glimmer Imp - Gremlin Swarm - Trapperkin - Witchwood
Lady Karianna Rose - Lord Longfellow
Battle Engines Death Knell
Theme Forces Minions
Dark Menagerie - Bump in the Night Eilish Garrity, the Occultist

Rules Clarifications[edit]

Rules Clarification : Grymkin model

  • Grymkin status (Infernal Ruling)
    • In addition to being a usual Minion model, Gremlin Swarms can also be taken in a non-theme force Grymkin army and the Dark Menagerie theme force.
    • They will be considered friendly Faction models to Grymkin when taken in one of those 2 army builds
    • They do not have the Partisan rule.
    • There is a war room bug, this will be handled.
  • Despite being a Minion model, they cannot be taken in a Bump in the Night theme force as your "Up to one Minion solo" choice. Because they are not "a Minion model that will work for Grymkin". (Infernal Ruling)
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Rules Clarification : Unarmed      (Edit)

  • Since this model has no weapons it does not have a melee range.
    • This means it can't engage other models, declare charges, or make free strikes
    • Also it can't gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).
  • However, other models that do have melee weapons can engage this model. So this model can still gain the "target in melee" shooting bonus.

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Rules Clarification : Incorporeal      (Edit)

  • All spells do magical damage. Refer to the latest errata.
  • If a weapon or spell does multiple types of damage (such as Chain Lightning doing Electricity damage), then you'll still be hurt by the spell. "Incorporeal" is not the same as "has immunity to all damage types". (Infernal Ruling)
  • If an incorporeal model declares a charge, then they stay incorporeal until they actually make an attack. So, for example:
    • If they're Countercharged after finishing their own charge movement, they will be Incorporeal while resolving the Countercharge attack.
    • If they fail the charge, they will stay Incorporeal.
  • Incorporeal models can be affected by pretty much any special ability, regardless of whether or not it's associated with a spell/magical weapon.
    For instance they can be knocked down by a gun with Quake or be eaten by a melee weapon with Consume. (Infernal Ruling)
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
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Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Annoyance - None yet. (Edit)

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Rules Clarification : Apparition      (Edit)

  • If a model is B2B with you when you use Apparition then they will be exactly 2" away afterwards. So you can't get away from 'long reach' melee weapons.
  • Unit members must always be placed in formation. Refer to the "Placed" section if the core rulebook.
    • If a trooper can't be placed in formation (because it's more than 2" out of formation to begin with) then it can't be placed at all.
    • The unit commander is always "In Formation" by definition, so can be placed where he likes.
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Rules Clarification : Man-Sized      (Edit)

  • Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
    • This includes Ranking Officers being able to join them. (Infernal Ruling)
    • This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
  • When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
  • Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.
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Rules Clarification : Mischief      (Edit)

  • Mischief cannot stack, even if you roll different results. (Infernal Ruling)
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Rules Clarification : Sabotage      (Edit)

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