Grand Scrutator Severius

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Protectorate Warcaster

Severius lives to battle the enemies of his faith. He brings a commanding presence and undeniable genius to the battlefield, and his warjacks come alive with the same fervour as his converts. While age may have withered the warcaster and stolen his former strength, what he lacks in bodily prowess he makes up for with divine power. When he speaks the Litany of Menoth in battle, he can instantly silence the blasphemous sorceries of his enemies.

Basic Info[edit]

DEF 14
ARM 14
HP 16
WJP +28

Weapons and Attacks[edit]

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Eye of Menoth - Friendly faction models gain a small buff to attack/damage rolls while in range.
  • Sacred Ward - This model can't be targeted by enemy spells.


Divine Might - Reduce opponents FOC or FURY stat in his CTRL. Additionally no spells can be cast or channelled.


If this spell hits the target, the d3 nearest enemies within 4" suffer a simultaneous POW 10 fire damage roll. These extra damage rolls are not considered to have been caused by an attack.
  • Death Sentence - Average cost, average range upkeep. Attack rolls against target enemy model/unit can be rerolled.
  • Defender's Ward - A medium cost upkeep spell that grants a friendly faction model/unit a DEF & ARM buff.
  • Immolation - COST 2 RNG 8" POW 12 medium pow attack spell that deals Fire Damage. Critical Continuous Fire
  • Influence - Cost 2, Range 10 offensive spell. Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
  • Vision - Upkeep spell that lets a single Faction model choose to ignore the damage from a single enemy attack, then it expires.

Thoughts on Grand Scrutator Severius[edit]

Grand Scrutator Severius in a nutshell[edit]

Severius has Eye of Menoth. He's always going to have a place. He can be shot off the table, but with some cover, he's much more survivable. Also, he can be bad into kill box scenarios. However, his feat forces an opponent to play further forward to project power. That makes Severius gunline an interesting counterplay.

Difficulty rating: Easy Severius1 has something for everyone and can support his army in many ways and his feat can keep the opponent honest. Keep him safe and let him make his army fight just better.

Thoughts on when & how to use his feat and spells[edit]


Severius1 is the natural predator of casters that need to cast spells to be effective. An example is Butcher3. He needs to cast Flashing Blade to get the maximum effect of his abilities. Another is a teleport caster. They can't teleport out once that get within the control area. It's a devious trap.

New to Mk 3 is the focus and fury reduction of his feat. This actually shrinks the control area of casters, so you might end up with some interesting choices. it could make beasts frenzy at the periphery of their casters control, either because they are newly out the control area, or because the reduced focus stat means that the caster can leach less fury. Same with focus, you might reduce the control area of a caster to an extent where they are out of control at the beginning of their turn.

This makes Severius a caster who can really force an opponent to move forward. Imagine a split scenario with 2 zones and a FOC 6 caster for example, trying to bridge the gap and contest both zones. Severius shuts that down; they have a lower focus/fury for turn and can't threaten nearly the area.

Don't forget that reducing the enemy focus/fury also hinders their ability to hit with spells should they move out of your control area, or use an arc node.


  • Ashes to Ashes - Average cost but low POW attack spell that on a hit also does fire damage to a small number of nearby enemy models.
  • Death Sentence - Average cost, average range upkeep. Attack rolls against target enemy model/unit can be rerolled.
  • Defender's Ward - A medium cost upkeep spell that grants a friendly faction model/unit a DEF & ARM buff.
  • Immolation - A low cost, medium pow attack spell that deals Fire Damage.
  • Influence - Average cost that allows you to make a basic attack with the enemy non-caster warrior you hit with this spell. Only works on one target per turn.
  • Vision - Upkeep spell that lets a single Faction model choose to ignore the damage from a single enemy attack, then it expires.

Typical Army & Strategy[edit]


Severus is basically a brawling beat down caster. He makes his army hit harder and more accurately with Eye of Menoth, has a couple of defensive upkeeps and one offensive one - and no significant control. Beat the enemy until they stop moving.


This guy can handle it all. Ive never found anything that didnt get a helping hand from our Priest King. With his Eye of Menoth ability he can take any unit, jack, solo, or even our battle engine and make them hit a little more often and a littler harder. That said he likes arc nodes - the Revenger, his personal Blessing of Vengeance, or the heavy Guardian

Drawbacks & Downsides[edit]

  • His "old man" stats mean that he dies very easily to anything that can get at him.
  • Because he should play so far back he's a lot weaker against anything with anti-magic or that strips upkeeps.

Tricks & Tips[edit]

  • Learn how to use arc nodes. He's pure support.

Comparison to Mk2[edit]

Severius' changes from Mk2 are, arguably, an improvement.

  • His signature spell in Mk2 (Eye of Menoth) became a passive ability saving him some focus each turn.
  • The *Action Convert changed to become the spell Influence.
  • His feat dropped in how much focus it removes, but gained the ability to affect fury, which means he can now affect Hordes, and can be a good match up into those lists.
  • Ashes to Ashes a key spell of his, is slightly cheaper but only now affects d3 not d6 further targets.



  • This man is well over 80 years old.
  • He is one of the three original Protectorate casters, released in Warmachine: Prime (2003)

Theme Forces this is a member of[edit]

Protectorate Theme Forces will be available from Jan 2017 in the 'Forces of Warmachine: Protectorate of Menoth Command' book.

Other faction models[edit]

Protectorate of Menoth - Faction models (Edit)

Protectorate Warcasters etc.
Warcasters Durst - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant (Protectorate) - Madelyn Corbeau (Mercenary)
Other Controllers Bastion Seneschal (Marshal) - Durant1 (BGC) - Reclaimer Gatekeeper (Marshal)
Light warjacks Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant

Blessing of Vengeance

Heavy warjacks Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher

Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy

Colossal Judicator - Revelator
Protectorate Units, Solos, & Battle Engines
Units Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Knights Exemplar - Temple Flameguard

Visgoth Juviah Rhoven & Honor Guard
Ranking Officer: Attendant Priest

Solos Allegiant - Deliverer Arms Master - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack

Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Covenant

Battle Engines Vessel of Judgment
Protectorate of Menoth - Mercenary models (Edit)
Merc menoth.jpg

Mercenary Warcasters etc.
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Rutger Shaw
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
Solos Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn
Battle Engines None
Warcaster attachments Madelyn Corbeau
Protectorate of Menoth- Theme Forces (Edit)
The Creator's Might - Guardians of the Temple

Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.