Gorman Di Wulfe, Rogue Alchemist

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Gorman Di Wulfe, Rogue Alchemist
Mercenary Llaelese Character Solo

Gorman was a student of alchemy held in very high regard by the Golden Crucible until he decided to defy his superiors and get involved in the fight to save Riversmet. In battle he rediscovered himself and found he really enjoyed living life on a knife edge. He abandoned the Crucible and began hiring himself out to anyone provided they were prepared to let him use his alchemical creations.

Basic Info[edit]

Gorman Di Wulfe, Rogue Alchemist
41014 GormandiWulfeRogueAlchemist WEB.jpg
SPD 6
MAT 5
RAT 5
DEF 14
ARM 12
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

  • Alchemical Grenades- 6" range, 3" AOE, POW (★) ranged attack
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Acid Bomb - Models in the AOE are hit and suffer a POW 12 corrosion damage roll, and continuous corrosion.
      • Black Oil - This attack does no damage, but models hit suffer Blind. (Blind - A model suffering Blind cannot make ranged or magic attacks, suffers -4 MAT and DEF, and cannot run, charge, or make slam or trample power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
      • Rust - This attack causes no damage, but warjacks in the AOE are hit and suffer -2 ARM for one turn.
  • Stiletto - 0.5" reach, P+S 6 melee weapon

Abilities[edit]


Thoughts on Gorman Di Wulfe, Rogue Alchemist[edit]

A Wulfe in Sheep's Clothing - Limited edition sculpt

Gorman Di Wulfe, Rogue Alchemist in a nutshell[edit]

Gorman's a grenade thrower with multiple debuffing grenades. Who also provides a cloud when needed. He helps you hit high DEF targets and hurt warjacks. He's one of the three Merc damage buffers alongside Ragman and Lady Aiyana & Master Holt. While still technically very useful, he has enough cases where his tool kit is not very useful that he struggles to find a place among the other 4 point mercenary options.

Combos & Synergies[edit]

  • Run him next to Major Harrison Gibbs, pop smoke and back up (Gorman is Llaelese and gets Reposition 3".).
  • Blind battle engines for maximum effect.
  • Blind disrupted warjacks to shut them down completely

Drawbacks & Downsides[edit]

  • Doesn't deal with Hordes ARM-skew, and has almost nothing against Legion warbeasts, which are immune to blind, though he is immune to fire and corrosion so there's that.
  • Everyone who played Mk2 knows him backwards.
  • Stealth defends him from getting shot early, but he must get really close to use his grenades. So don't expect him to survive for long after he throws his first bomb.
  • Blind is shakeable

Tricks & Tips[edit]

  • He can't miss a large target with rust or black oil from 5" away or a small one from 4". Maximum scattering rules.


Other[edit]

Press Ganger only limited edition sculpt.

Trivia[edit]

  • Originally released in Warmachine: Escalation (2004)
  • There are two alternate sculpts:
    • The exclusive model Gorman di "Sea" Wulfe that was an exclusive given only to Press Gangers, and as such is even rarer than 'normal' exclusive models.
    • The limited edition mini-crate model A Wulfe in Sheep's Clothing

Theme Forces[edit]

Mercenary
Cryx (Edit) Cygnar (Edit)
Khador (Edit)


Protectorate of Menoth (Edit)

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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C
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
RC symbol.png

Rules Clarification : Acid Bomb      (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Black Oil      (Edit)

RC symbol.png

Rules Clarification : Blind      (Edit)

  • Blind prevents magic attacks. However spell-casters, spell slaves, etc can still cast non-offensive spells.

Rules Clarification : Rust - None yet. (Edit)


RC symbol.png

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.
RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Alchemical Mask      (Edit)

  • "Gas effects" is undefined in the rules, so pretty much never comes into play.
  • You don't ignore the damage from walking into hazardous clouds.
RC symbol.png

Rules Clarification : Smoke Bomb      (Edit)

  • While this model is in the centre of the cloud, no one else can get concealment from the cloud.
  • Cloud radius = 1.5" = 38.1mm. Small base radius = 15mm. That leaves 23.1mm space, which is not enough for another small base.