Gorgon

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Retribution Shyeel Light Warjack

The Gorgon exists to dictate the flow of battle by depriving the enemy of mobility. Its integral force cannon unleashes blasts of energy capable of forestalling an enemy’s forward momentum. Its more powerful fields require close proximity, and the Gorgon will rush forward to seize even larger and more powerful ’jacks or myrmidons to pin them in place. While its force-locked prey struggles to extract itself, the Gorgon deals punishing blows with its arm-mounted glaives.

Basic Info[edit]

Gorgon
Retribution Gorgon.jpg
SPD 6
STR 8
MAT 6
RAT 5
DEF 12
ARM 16
Force Field 6
HP 20
Cost 9

Weapons and Attacks[edit]

  • Glaive x2 - Melee weapon, Short range, Moderate P+S
    • Combo Strike (★ Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal to this model's STR plus twice the POW of this weapon.
    • Open Fist - This warjack/warbeast may make Throw Power Attacks.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Field Dependent - If this model's Generator is crippled, it loses Force Lock and cannot attack with its Polarity Cannon
  • Force Lock - Enemy models beginning an advance in a Gorgon's melee range can't move except to change facing.


Thoughts on Gorgon[edit]

Comparison to Mk2[edit]

  • Ranged attack changed from making an enemy model unable to charge the Gorgon to a SPD penalty
  • Ranged attack increased POW
  • Slightly less expensive compared to its Mk2 version

Gorgon in a nutshell[edit]

The Gorgon is a denial model built to help deny charges and force enemies that it engages to deal with it. It's weapons are good for killing moderately armored infantry and its Combo Strike can help it deal damage to heavier foes.

Combos & Synergies[edit]

  • The Gorgon has an interesting synergy with Lord Arcanist Ossyan's gun. Both reduce the target's SPD, and stacked together are enough to render a naturally slow model, like some colossals or heavies, completely immobile.
  • The Gorgon works excellently with Elara1 (Journeyman Warcaster) his relatively low range and the low survivability of Retribution light jacks makes the ability to shoot and then move backwards to safety a real powerful combination.

Drawbacks & Downsides[edit]

  • The Gorgon's gun though powerful has a relatively short range making it difficult to get shots while still being safe from a counter charge.

Tricks & Tips[edit]

Placeholder.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Other Retribution models[edit]

Retribution of Scyrah - Faction models (Edit)
RetLogo.jpg

Warcasters etc.
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force Stormfall Archers
Nyss Hunters
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Soulless Voidtracer
Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl
Battle Engines Arcantrik Force Generator


Retibution of Scyrah - Mercenary/Minion models (Edit)
RetMercLogo.jpg
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan
Retribution of Scyrah - Theme Forces (Edit)
Forges of War

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Force Lock      (Edit)

  • Models affected by Force Lock can still change facing, which counts as movement, so can trigger abilities like "ends their movement within ..." or "after this model advances ..." (such as Slipstream, Countercharge, etc).
  • Models may still be placed, so abilities like Apparition will still work.

Rules Clarification : Combo Strike - None yet. (Edit)
Rules Clarification : Kinetic Grip - None yet. (Edit)

Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Field Dependent      (Edit)

  • Placeholder