Gorax Rager

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Gorax Rager
Circle Light Warbeast

Hulking brutes that fall somewhere between man and beast, gorax serve the Circle Orboros by ripping its enemies limb from limb with their powerful, oversized claws. When wounded, gorax become living embodiments of primal rage, tearing into enemies with unfettered savagery.

Basic Info[edit]

Gorax Rager
Missing Info
Gorax.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR 9
MAT 5
RAT N/A
M.A. N/A
DEF 12
ARM 16
CMD N/A
FOCUS N/A
FURY 3
THRS 6
HP 22
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 7
N/A
N/A
FA U
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Claw (x2) 0.5" reach, P+S 12 melee weapons

Abilities[edit]

  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
  • Pain Response - While this model is damaged it gets free charges and power attacks.

Animus[edit]

Target friendly Faction living warbeast gains +2 to MAT & STR for one round, but automatically frenzies in your next Control Phase (even if this animus expires for any reason).


Analysis of Gorax Rager[edit]

Gorax Rager in a nutshell[edit]

The Gorax is a cheap light warbeast that brings the Primal Animus, allowing Circle warbeasts to mangle armour. Every Circle player should own one - the animus is just that useful on a light warbeast.

Gorax in Minions[edit]

The Minion warlock Dr. Arkadius has a special rule allowing him to take Gorax Ragers.

Combos & Synergies[edit]

  • Riphorn Satyr is a good Primal target, and less of a loss than a warpwolf when it frenzies.
  • Kromac 2 lets the Gorax cast primal for free with Awakened Spirit. A circle warbeast with primal on feat turn will have a massive +4 Strength, as well as +4 mat against any target in Kromacs 14 inch command range. Up to 4 beasts can easily be put under primal in one turn between the gorax and kromac, but it will leave your army out of commission so its best used for an assassination run.
  • Primal does wonders for low strength lights like Griffons who are cheap enough to be relatively disposable after being targeted with primal
    • This is especially true with Una 2, since flank, hand of fate, and primal means griffons are hitting like heavies.
  • Tanith can throw out primals for 1 fury on her feat turn, allowing her to send in a ton of buffed up beasts, and still possibly camp some.
  • A Gorax is pretty much an auto-include in the beast heavy Call of the Wild Theme. Only pass up on it if you want a feral Warpwolf instead, although the 11 point difference is enough that taking the gorax nets you an extra light and an extra solo

Drawbacks and Downsides[edit]

  • Mostly just an animus on a stick.
  • Does nothing for Wolds

Tricks and Tips[edit]

  • Remember it can two handed throw people.
  • Pain Response only requires a single box be filled. You can have a Bloodweaver put a single anatomical precision hit into it turn 1, and it will enjoy free charges for the rest of the game. Alternatively, have your warlock put an unboosted melee swing into it if they aren't very strong.
  • Primal is best used in situations where you don't care if your beast survives until your next turn, use it to trade up with lights like Scarsfel Griffons, or on a high pow heavy such as a Stalker for an assassination run

Other[edit]

Trivia[edit]

Released in Primal Mk1 (2006)

Theme Forces[edit]

Circle

Minions (Dr Arkadius only)

Other Circle models[edit]

CircleLogo.jpg

(Edit)

Battlegroups
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
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Warlock attachments Druid Wilder (Attached)
Warbeast Controllers Una1 (Lesser)
Light Warbeasts Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Warbeasts Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Character Heavy Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuan Storm Raptor - Woldwrath
 
Units, Solos, & Battle Engines
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA Tharn Bloodweavers - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Character Units Death Wolves
Solos Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Gallows Grove - Reeve Hunter - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - War Wolf
Character Solos Lord of the Feast - Wolf Lord Morraig
Battle Engines Celestial Fulcrum
 
Theme Forces
Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minion circle.jpg

(Edit)

Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Lesser Warlocks Brun Cragback & Lug - Dahlia Hallyr & Skarath - Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Circle Orboros army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Character Units Cylena Raefyll & Nyss Hunters - Lynus Wesselbaum & Edrea Lloryrr
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raider - Thrullg - Totem Hunter
Character Solos Agata, Queen of Carnage - Alten Ashley - Eilish Garrity - Gudrun the Wanderer - Hutchuk, Ogrun Bounty Hunter - Lanyssa Ryssyl, Nyss Sorceress - Maximus - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher - Sacral Vault

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
RC symbol.png

Rules Clarification:  : Warbeast      (Edit)
(Click Expand to read)

See also the Warbeast page for a recap of the core warbeast rules.

Forcing

  • If an ability doesn't specify how much it costs to force, it costs 1. (Infernal Ruling)

Animi

  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • If a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and spell. (Infernal Ruling)

Transferring Damage

  • If both the warlock and the warbeast are damaged by the same attack (such as an AOE), then you need to apply the 'normal' damage to the warbeast before the transferred damage. This distinction can be important when you're working out who/what actually destroyed the beast. (Infernal Ruling)

Frenzy

  • Step 4 of Frenzy was errata'd in 2016. Make sure you're using the latest version of the rules.
  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Confirmation)

Rules Clarification : Pain Response - None yet. (Edit)

RC symbol.png

Rules Clarification : Primal      (Edit)

  • The warbeast will frenzy next turn even if you cast another animus (to "overwrite" Primal). (Closed thread)