Ghordson Driller

From Battle College
Jump to: navigation, search

Mercenary Rhulic Heavy Warjack

The Driller is a massive monster of iron, steel, and hydraulics designed to withstand falling stone or mineshaft collapses while mining. It can shrug off terrible attacks while bringing home its own relentless assault. Its hydraulic claw can hold a target still long enough to bring a great rock drill to bear, boring holes through the toughest of armor and leaving behind nothing but scrap.

Basic Info[edit]

Ghordson Driller
Ghordson Driller.jpeg
SPD 4
STR 12
MAT 6
RAT 5
DEF 9
ARM 19
HP 32
COST 10
See also How to Read the statblock

Weapons[edit]

  • Grappler - 1" reach, P+S 16 melee weapon.
  • Drill - 1" reach, P+S 18 melee weapon.
    • Sustained Attack - During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

Abilities[edit]

  • Rhulic Warjack - This warjack must be controlled by either a Rhulic warcaster or Rhulic Jack Marshal.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Sturdy - This model cannot be pushed.


Thoughts on Ghordson Driller[edit]

Ghordson Driller in a nutshell[edit]

The Driller is a super cheap heavy that gets the job done if you can get it there. It's cheap because it's painfully slow, but it can take a punch or two and it hits hard. Besides, Mercs love cheap stuff. The sustained attack on its drill saves Focus for boosting damage on subsequent hits, which is tremendous against Legion and Circle. Its slow speed means it usually won't get the alpha strike so should be used as a second wave piece unless you plan to give it up to start a piece trade. You may have to. They are best run in multiples as one will not normally be enough to do anything.

Combos & Synergies[edit]

Durgen Madhammer - Redline ups the Driller's threat range to 10", and gives you a POW 20 drill!

Gorten Grundback - He makes it STR 16, P+S 22 and so should probably bring one if he has,no Earthbreaker.

General Ossrum - Feat and Energizer gives it a nasty 13" range. Definitely a surprise for the unwary. He can also use it to bulldoze.

Drawbacks and Downsides[edit]

  • As the dwarves that build it, the Driller is sturdy but slow. Without a SPD buff it will have to take the brunt of a charge before retaliating.
  • You can't miss it. Literally. Its DEF is so low, that you are officially allowed to laugh at your opponents model if they manage to miss this walking barn door. On the flip side, being immobilized is barely a disadvantage...

Tricks and Tips[edit]

They gain Reposition 3" in Hammer Strike, which can be used to put them in inconvenient spots after they get done attacking, and also allows them to trample and Reposition 10" in a turn instead of running 8". With the extra 2" of deployment from the theme bonus, this is solid for a slow 'jack.


Other[edit]

Trivia[edit]

Released in Warmachine: Superiority (2006)

Who can control this warjack[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following Rhulic warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer

Theme Forces[edit]

Within mercenaries, this warjack can be used in:

Outside of mercenaries, you can include this warjack in any theme that allows at least one of the controllers listed above. At the time of writing (2017.10) the only such model is Thor Steinhammer.

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
E
R
C
E
N
A
R
I
E
S
 
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Sustained Attack      (Edit)

  • Translation for newbies : Once you hit your target, your next attack(s) with the same weapon will auto-hit.
  • If your target becomes out of range in between attacks (somehow), then Sustained Attack will not let you auto-hit. Refer Step 3 vs Step 4 of the Attack Sequence (Apdx A).
  • If you have sustained attack on a weapon that makes simultaneous attacks (e.g. Prime Axiom making a Sweep attack), then all the models you hit are "the last model hit" and whichever one you choose to attack next is the one you get the auto-hit bonus vs. (Infernal Ruling)
  • This only applies to the first attack after a simultaneous one - once you make that next attack, it's all reset back to being "just one" last model hit.
    • Example : you Sweep and hit models A, B, C. Then you buy an attack vs model C. It is auto-hit because it was (one of) the last model(s) hit. Then you buy another attack, now you can only auto-hit C because it is the last model hit.

Rules Clarification : Rhulic Warjack - None yet. (Edit)

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule menas a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)