The Driller is a massive monster of iron, steel, and hydraulics designed to withstand falling stone or mineshaft collapses while mining. It can shrug off terrible attacks while bringing home its own relentless assault. Its hydraulic claw can hold a target still long enough to bring a great rock drill to bear, boring holes through the toughest of armor and leaving behind nothing but scrap.
Weapons and Attacks
Grappler - 1" range, P+S 16 melee weapon.
Drill - 1" range, P+S 18 melee weapon.
- Sustained Attack - During this model's activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.
- Mercenary -
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Sturdy - This model cannot be pushed.
Thoughts on Ghordson Driller
Ghordson Driller in a nutshell
The Ghordson Driller is a very cost efficient 'Jack. A cheap heavy, that gets the job done. Slow but sturdy, not known for dodging attacks, but can take a punch and hits pretty hard. The sustained attack on its drill saves Focus for boosting damage on subsequent hits.
Arguably one of the best value Rhulic 'Jacks (mostly due to its cost)
Combos & Synergies
Drawbacks and Downsides
- As the dwarves that build it, the Driller is sturdy but slow. Without a SPD buff it will have to take the brunt of a charge before retaliating.
- You can't miss it. Literally. Its DEF is so low, that you are officially allowed to laugh at your opponents model if they manage to miss this walking barn door.
Tricks and Tactics
Changes from Mk2
- Slightly Cheaper
- Gained a point of Pow on its main weapon
- Gained Sturdy
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
- See the Throw article for a recap of the core Throw rules.
- When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
- If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
- A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
- Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
Rules Clarification : Sustained Attack (Edit)
- Translation for newbies : Once you hit your target, your next attack(s) with the same weapon will auto-hit.
- If your target becomes out of range in between attacks (somehow), then Sustained Attack will not let you auto-hit. Refer Step 3 vs Step 4 of the Attack Sequence (Apdx A).
- If you have sustained attack on a weapon that makes simultaneous attacks (e.g. Prime Axiom making a Sweep attack), then all the models you hit are "the last model hit" and whichever one you choose to attack next is the one you get the auto-hit bonus vs. (Infernal Ruling)
- This only applies to the first attack after a simultaneous one - once you make that next attack, it's all reset back to being "just one" last model hit.
- Example : you Sweep and hit models A, B, C. Then you buy an attack vs model C. It is auto-hit because it was (one of) the last model(s) hit. Then you buy another attack, now you can only auto-hit C because it is the last model hit.
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)
Theme Forces this is a member of
| Mercenary - Faction models (Edit)