Ghordson Basher

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Ghordson Basher

Mercenary Rhulic Heavy Warjack

fluff blurb

Basic Info[edit]

Ghordson Basher
Ghordson Basher.jpeg
SPD 5
STR 12
MAT 6
DEF 10
ARM 19
HP 28
COST 9
See also How to Read the statblock

Weapons[edit]

Battering Ram - 1" reach, P+S 15 melee weapon

  • Hard Head - This model can add this weapon's POW to its head-butt and slam power attack damage rolls.

Abilities[edit]

  • Rhulic Warjack - This warjack must be controlled by either a Rhulic warcaster or Rhulic Jack Marshal.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Sturdy - This model cannot be pushed.
  • Flak Field - Once per turn, at any time in its activation, this model can blast all nearby models. Anyone B2B takes average POW blast damage and models further away take low POW blast damage.
  • Grand Slam - This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
  • Follow Up - When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model, up to the distance the slammed model was moved.


Thoughts on Ghordson Basher[edit]

Ghordson Basher in a nutshell[edit]

The Ghordson Basher is a cheap slambot, smashing through the enemy and knocking them over while having a lot of armor for its cost.

Since it slams for free it can often function autonomously as long as it has movement boxes. Flak Field also gives it anti-infantry ability.

Combos & Synergies[edit]

  • General Ossrum - Energizer and Bulldoze crank this guy to 11.
  • Gorten Grundback can give you walls to slam things into, giving it +d6 damage on the slams. Strength of Granite gives you POW 19 slams or POW 16 tramples!
  • Thor Steinhammer can make this 'jack almost unfair to opponents. Tune Up and the jack marshal order Crush! will give your opponent nightmares.
    • First slam for a POW 17 hit. If you knock them into something, then they'll take an extra damage die.
    • It knocks them down, so Follow Up and use the Crush! extra attack that auto-hits.
    • Since the Crush! attack is a basic attack, it benefits from Tune Up and will be a boosted POW 17.
    • If you are feeling petty, fire off the Flak Field for another POW 12.
    • Now do all this in Irregulars and gain +2 to hit and an additional die on your melee attacks thanks to flank.

Keep in mind, this is all without a single point of focus.

Drawbacks and Downsides[edit]

  • Good hit on the charge, but if it is bogged down it is nowhere near as impressive.
  • While fast for a Rhulic 'jack, it only has a mediocre 9" charge range or a 8.5" slam range.
  • It is very easy to have it outrun its controllers.
  • Easy to hit.
  • Slams require a direct, unobstructed line to a target 3-8.5" away, which is hard to get without Energizer.

Tricks and Tips[edit]

  • Look for lining it up and catching multiple people with the slam. Knocking down and damaging two models is always better then doing it to one.
  • Don't forget the Headbutt! A basher can put out a POW 15 headbutt that will knock down enemies.

Other[edit]

Trivia[edit]

Released in Warmachine: Superiority (2006)

Who can control this warjack[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following Rhulic warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer

Theme Forces[edit]

Within mercenaries, this warjack can be used in:

Outside of mercenaries, you can include this warjack in any theme that allows at least one of the controllers listed above. At the time of writing (2017.10) the only such model is Thor Steinhammer.

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
E
R
C
E
N
A
R
I
E
S
 
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Hard Head      (Edit)

  • You can add the POW even if the weapon system is crippled.
  • Hard Head doesn't get applied to collateral damage, because that is a separate type of roll. Refer page 45 of the mini rulebook.

Rules Clarification : Rhulic Warjack - None yet. (Edit)

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)
Rules Clarification : Grand Slam - None yet. (Edit)

RC symbol.png

Rules Clarification : Follow Up      (Edit)

  • If the target is killed by the slam damage, Follow Up cannot trigger because there is no model to move toward left on the table. (Infernal Ruling)
  • If you slam your target through smaller-based models, then you can only advance as far as those models - you can't walk through them.
  • Refer also to the clarifications about Slamming.