Ghordson Avalancher

From Battle College
Jump to: navigation, search

Mercenary Rhulic Heavy Warjack

fluff blurb

Basic Info[edit]

Ghordson Avalancher
Ghordson Avalancher.jpeg
SPD 4
MAT 6
RAT 5
DEF 9
ARM 19
HP 32
Cost 17

Weapons and Attacks[edit]

  • Assault Shield - 1" range, P+S 15 melee weapon
    • Shield - This 'weapon' is a shield that provides a cumulative +2 ARM bonus. The bonus doesn't apply if the weapon is crippled or if the damage originates in your back arc.
  • Avalanche Cannon - 12" range, POW 14, AOE 4 ranged weapon


Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Shield Guard - When a friendly model within 3" is hit by a non-spray ranged attack, this model can be hit instead.
  • Sturdy - This model cannot be pushed.

Thoughts on Ghordson Avalancher[edit]

Ghordson Avalancher in a nutshell[edit]

The Avalancher is that rare thing. A pure ranged warjack with almost no melee game at all.

Combos & Synergies[edit]

  • Durgen Madhammer makes it set the world on fire. It's one of his best choices for a jack.
  • Thor Steinhammer loves to tune it up. Indeed this is one of the very few times that jack marshaling a heavy can be considered a good idea. With the addition of Thor's drive reposition, and the new jack marshall benefits, it can now be a fast moving knockdown AOE machine. Either aiming and taking bonus damage only to reposition afterwards, or moving forward and back with a to hit bonus, giving it the range to hit and cover the models that need it's shield guard ability.

Drawbacks and Downsides[edit]

  • It used to struggle to justify itself against the Ghordson Earthbreaker in the previous edition. In the new edition due to the changes with the Thor + Earthbreaker combo and the buffs to the Rhulic light jacks, making them take the Earthbreaker's spot as premier Rhulic jack, it finds itself in a nice niche position with ranged AOE knockdowns.
  • With just its shield it doesn't do much in melee, especially against other heavies.

Tricks and Tips[edit]

  • With its ARM it can walk out of most combats safely then shoot.

Changes from Mk2[edit]

  • Slightly cheaper
  • Gun lost Rng, AoE changed to medium
  • Melee weapon gained a point of Pow
  • Gained Shield Guard
  • Gained Sturdy
  • Gained Quake on it's gun


Other[edit]

Trivia[edit]

Placeholder.

How can I include this warjack in my army?[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following Rhulic warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer

Theme Forces[edit]

For a mercenary warjack to be taken in a Theme Force, not only does the 'jack have to meet the theme criteria but it's controller does too. With that in mind, Ghordson Avalancher can be taken in:


MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
E
R
C
E
N
A
R
I
E
S
 
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Shield and/or Buckler     (Edit)

  • The only time you lose the Shield bonus is when the weapon is crippled, or if the attack originates in your back arc. (Infernal Ruling)
    • In other words, you still get the Shield bonus while knocked down or stationary.

Rules Clarification : Quake      (Edit)

  • If the weapon misses, then it will deviate and do blast damage as per a normal AOE (assuming it has a POW to begin with).
  • Other effects of the attack will still occur (such as the Mitigator's auto-point of damage to all models hit).
  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Shield Guard      (Edit)

  • Shield Guard doesn't work vs spells.
  • Since Shield Guard specifies "opponent's turn", it can't be used against stuff that shoots in your own turn (such as Watcher or Counterblast).
  • The Shield Guard does not necessarily need to be in the attacker's LOS or range.
  • You shift all effects onto the shield guard, including stuff that triggers on "when this attack hits".
  • When you use Shield Guard vs an AOE attack, the template moves too. Because, with reference to Apdx A, the hit 'moves' at Step 6 and the template placement is determined at Step 7.
  • Shield Guard doesn't work vs Point Blank attacks. Because Point Blank attacks are melee attacks that are made using a ranged weapon.
    • On the other hand, it will work vs Gunfighter attacks.

Rules Clarification : Sturdy - None yet. (Edit)