Gatorman Husk

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Gatorman Husk
Minion Gatorman Solo

fluff blurb

Basic Info[edit]

Gatorman Husk
Gatorman Husk.jpg
Base Size Medium
SPD 5
MAT 5
DEF 12
ARM 16
HP 8
Cost 3
See also How to Read the statblock

Weapons[edit]

Claws - 0.5" reach, P+S 13 melee weapon

Abilities[edit]

  • Minion - Works as a Circle Orboros minion, Legion of Everblight Minion, and Skorne minion
  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Undead - This model is an undead model and not a living model.
  • Ambush - This unit may choose not to deploy normally, and instead be deployed completely within 3" of an edge of the board (excluding the back of your opponent's deployment zone) on any turn after the first.
  • Carnivorous Swarm - When a Husk is disabled, center a 5˝ AOE on it, then RFP it. Models in the AOE suffer a POW 12 corrosion damage roll. The AOE is a cloud effect and hazard that remains in play for one round. An enemy model entering or ending its activation in the AOE suffer 1 point of corrosion damage.
  • Eruption of Flies - When a Husk suffers damage as a result of an enemy melee or ranged attack, after the attack is resolved the Husk can target the attacking model with a 8" spray, POW 14 ranged attack that causes corrosion damage. Models hit suffer continuous corrosion. The Husk can make this ranged attack even while in melee.
  • Hyper-Aggressive - When this model suffers damage from an enemy attack, except when advancing, after the attack it can make a full advance directly towards the attacker.


Thoughts on Gatorman Husk[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Gatorman Husk in a nutshell[edit]

The husk is a ticking time bomb that blows up infantry.

Combos & Synergies[edit]

  • in Disciple of Agonies you can sacrificial pawn shots on him to spray an unsuspecting attacker.
  • Work a lot better in packs. You can either pack them so that killing one will cause a chain reaction, or space them for maximum annoyance. Notably, enemy models need to take a free strike to pass between two husk spaced enough to not make a chain reaction.

Drawbacks & Downsides[edit]

  • Short melee range, so he won't tie down all that many shooters.
  • A lot of model can take a free strike from him without breaking a sweat.
  • Your own attacks don't trigger the spray (although they do trigger the explosion).
  • Slow and somewhat expensive for what it does.

Tricks & Tips[edit]

  • Since his explosion might trigger when he takes a free strike, you can force your opponent to choose between taking the free strike and possibly dying, or letting you move where you want.
  • Shoot him in the back for an on-demand 5" cloud.
  • The Hyper-Aggressive movement occurs before the Eruption of Flies. (Appendix A Step 12 vs Step 14)

Other[edit]

Trivia[edit]

Released in the Blindwater CID (2017.09)

Theme Forces[edit]

Minion
Circle Orboros (Edit) Legion of Everblight (Edit)
Skorne (Edit)

Other Minion models[edit]

MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
  M  
I
N
I
O
N
S
 
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food

Rules Clarifications[edit]

Rules Clarification : Advance Deployment - None yet. (Edit)
Rules Clarification : Amphibious - None yet. (Edit)
Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Ambush      (Edit)

  • Whether a model/unit is going to use Ambush or not needs to be declared before either player begins deploying models.
  • Ambush occurs last in Step 5 of the Control Phase. You cannot use Apparition on a model that Ambushes. (Infernal Ruling)
RC symbol.png

Rules Clarification : Carnivorous Swarm      (Edit)

  • Not blast damage (Edit)
    • Due to the way it is worded, this spell/weapon does full POW to all models in the AOE. It is not blast damage and it is not halved.
    • For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)
  • Hazardous Clouds (Edit)
    • A hazard, by definition, is a terrain effect. As such, if a template is both a cloud and a hazard it will block sprays as per the normal terrain rules for terrain blocking LOS. (Infernal Ruling)
  • Hazard templates and "non-hazard damage" templates (Edit)
    • Some templates are defined as 'Hazards' but some, like Creeping Barrage, are not.
    • Damage templates from spells:
      • Spells which leave a template and are not described as a hazard will do magical damage to models that walk around in them. (Example: Razor Wall)
      • Spells which leave a template and are hazards will not do magical damage to models that walk around in them. Instead, they do whatever damage type is specified by the spell description. (Example: Breath of Corruption).
      • (Infernal Ruling)
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).

Rules Clarification : Eruption of Flies - None yet. (Edit)

RC symbol.png

Rules Clarification : Hyper-Aggressive      (Edit)

  • Because you must move directly towards your attacker, you cannot change facing after completing your Hyper-Aggressive move.
  • HA can be triggered more than once per turn.