Galvanizer

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Convergence of Cyriss Light Vector

The oldest vector design still in use, the Galvanizers form the core of the Convergence’s vector armory. Galvanizers are equipped with metal saws powerful enough to rip through the thickest armor plating or cause horrific damage to flesh and bone yet precise enough to be used in conjunction with their field repair arrays for quick battlefield maintenance. This versatility makes the Galvanizer an indispensable battlefield asset.

Basic Info[edit]

Galvanizer
Galvanizer WEB 0.jpg
SPD 5
STR 7
MAT {Special}
DEF 12
ARM 16
HP 22
Cost 5

Weapons and Attacks[edit]

  • Metal Saw - 12 P+S, 1" range melee attack.

Special Abilities[edit]

  • Vector - A vector is a specialised type of warjack. It is big and stompy, as normal, but swaps out the Cortex for an Induction Node. Also its MAT & RAT is always equal to its controller's.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Circular Vision - Enemies get no bonuses from attempting a back strike on this model.
  • Repair [D3+1] (★ Action) - This model can remove D3+1 damage points from a friendly Faction construct model in B2B.

Thoughts on Galvanizer[edit]

Galvanizer in a nutshell[edit]

A cheap light jack that can repair or attempt to apply grievous wounds.

Combos & Synergies[edit]

  • Most casters like having a repair-bot with more hit points than the Optifex Directive.
  • Grievous Wounds is something to remember against opponents with good repair or heal abilities. Mountain kings and Imperatus in particular.
  • Forge Master Syntherion likes to take a few to run up the synergy chain. There is a tactic of taking as many Galvanizers as possible with him, and just swarming the enemy. It's not particularly good though.

Drawbacks & Downsides[edit]

  • Poor defensive stats
  • Not much offensive output

Tricks & Tips[edit]

  • He is as cheap as they come. Jam him into your enemy's face, and force them to waste attacks on a 5 point light.

Other[edit]

Comparison to Mk2[edit]

The Galvanizer only changed from core rule changes, including:

  • Repair no longer requires a skill check
  • 1" melee range
  • Circular vision

Trivia[edit]

The oldest vector configuration in current use, the Galvanizer forms the backbone of many battlegroups. Its metal saw might lack the high rotation speed of its cousins in the lumber trade, but it is much better suited to ripping through iron and steel. The circular blade is capable of power and precision in equal measure. In one instant, it can be cutting through the heaviest armor; in the next, it exhibits the meticulous dexterity required to remove dented plating from an ally, thereby restoring operational range of motion.

Couple this versatile tool with the Galvanizer's field repair array, and the vector becomes the ideal vehicle for effecting battlefield repair. In fact, it possesses even the finesse required to mend the plating that protects a clockwork's delicate soul node.

In battle, Galvanizers resemble robotic insects scuttling over the landscape to swarm hostile machines. They shred enemy warjacks like a host of voracious locusts, bringing once-mighty engines of destruction crashing to the ground. Perhaps even more disconcerting for the enemy, however, is how they scramble over the battered forms of their own - not to scavenge but to restore a vector or clockwork vessel from impotent scrap to empowered killer.

Theme Forces this is a member of[edit]

Convergence non-character warjack themes (Edit)

Other Convergence models[edit]

Convergence Faction Models (Edit)
Warcasters Aurora, Numen of Aerogenesis - Axis, The Harmonic Enforcer - Father Lucant, Divinity Architect - Forge Master Syntherion - Iron Mother Directrix & Exponent - Eminent Configurator Orion
Warjacks
Light Corollary - Diffuser - Galvanizer - Mitigator
Heavy Assimilator - Cipher - Conservator - Inverter - Modulator - Monitor
Colossals Prime Axiom - Prime Conflux
Units, Solos, & Battle Engines
Units Clockwork Angels - Eradicators - Obstructors - Optifex Directive - Perforators - Reciprocators - Reductors


Special CA [Any Unit] : Transverse Enumerator

Solos Accretion Servitors - Algorithmic Dispersion Optifex - Attunement Servitors - Elimination Servitors - Enigma Foundry - Reflex Servitors - Steelsoul Protector
Battle Engines Transfinite Emergence Projector & Permutation Servitors

Convergence Mercenaries (Edit)
There are currently no mercenaries that will work for Convergence.

Convergence of Cyriss - Theme Forces (Edit)
Destruction Initiative

Rules Clarifications[edit]

Rules Clarification:  : Vector      (Edit)
Warning: This is a long one.

Cortex
  • They don't have one.
  • They're immune to all effects that specify "cortex" - for instance, the spell Domination.
  • They're not immune to disruption. You cannot allocate or induct to a disrupted Vector.

Interface Node and Induction

  • A Vector can induct any number of times, to any number of Vectors, as long as it has focus to spend.
  • You can induct to the same Vector repeatedly, if you want.
  • You cannot go over the normal focus limit as a result of Induction. Refer to the Interface Node rules in the core rulebook.
  • You can induct to a Vector that has already activated. Although the only tactically-wise target is the Corollary.
  • Anything which prevents a model 'gaining' focus will prevent a Vector receiving focus via Induction.
  • When a Vector spends a focus to charge/run/slam/trample, it does so before movement. So you need to resolve Induction from its original position, not its final position.
  • A Vector doesn't need to be in its caster's CTRL range to give/receive focus via Induction.
  • Warcasters can't Induct or be Inducted to.
  • Unlike with normal warjacks, when a Vector has its Interface Node crippled it doesn't lose the focus currently on it.
    • It can't spend the focus or gain any more while the Node's crippled, but if you repair the Node then you can start spending again. And a Corollary with a crippled Node can still use Power Transfer to give focus away.
  • You can't spend focus to buy attacks (and Induct the focus) if no one is in your melee range. (Infernal Ruling)

MAT & RAT

  • Vectors use your warcaster's current RAT/MAT.
  • So, for things which affect RAT/MAT directly (such as Deneghra1's feat):
    • If your warcaster is affected, then all of your Vectors are affected.
    • If your Vector is affected, then it simply doesn't care.
  • And for things which affect your attack roll (such as Positive Charge)
    • There is no interaction between the caster and Vectors for 'attack roll' bonuses.
    • If your warcaster is affected, then your Vectors don't care
    • If a Vector is affected, then that Vector is affected (but not other Vectors)
  • And for things which affect other stats (such as -2 SPD, STR, etc)
    • Vectors work the same as normal models for all other stats. There is no special interaction between caster and Vectors in that regard.

Some MAT/RAT examples

  1. A caster has a MAT 6 and RAT 4.
    All Vectors in its battlegroup are MAT 6 and RAT 4
  2. In that same battlegroup, a Vector is affected by the Coven's feat (affected models suffer -2 RAT & MAT).
    That Vector remains MAT 6 and RAT 4.
  3. In that same battlegroup, the caster is affected by the Coven's feat.
    All Vectors become MAT 4 and RAT 2.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Circular Vision      (Edit)

  • This changed in mk3 so that you're no longer "directly facing every direction".
  • This means you now need to mark your facings for LOS, targeting, etc. Also, you need to obey all the normal rules for directly facing targets (after charges, before slams, etc).

Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.