Gallows Grove

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Circle Solo

An ancient manifestation of the Devourer Wurm’s conscious will, the gallows grove flourishes on soil soaked in the blood of sacrifice and violent massacres. Possessing an unsettling approximation of sentience, these gnarled trees might vanish only to reappear where the blood flows most freely. Powerful druids of the Circle are able to feed their will into these conduits of power and then unleash it upon those marked for death. The very presence of these trees saps vitality from the living as wounds gape wide to pour blood upon the thirsty roots of their destroyers.

Basic Info[edit]

Gallows Grove
Gallows Grove.jpg
COST N/A
UNIT SIZE N/A
FA N/A
BASE Medium
SPD Immobile
STR N/A
MAT N/A
RAT N/A
DEF 5
ARM 16
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP 5
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 2
N/A
FA N/A
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Central Locus - When a warlock channels a spell through a Gallows Grove, the caster may target models in the tree's back arc.
  • Channeler - This model can channel spells.
  • Circular Vision - Enemies get no bonuses from attempting a back strike on this model.
  • Entropic Force - While within 5" of this model, enemy models lose tough and cannot be healed/repaired.
  • Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks
  • Prowl - While concealed this model has stealth.
  • Strange Growth - This model can be placed completely within 5" during its activation and can not be placed otherwise.

Thoughts on Gallows Grove[edit]

Gallows Grove in a nutshell[edit]

The Gallows Grove exists for warlocks to channel spells through. Blocking tough is a cute bonus. If you have a spell slinging warlock, this is almost mandatory tech. If not, you don't bother.

Combos & Synergies[edit]

  • Any offensive spell slinging warlock.

Drawbacks & Downsides[edit]

  • It has one job. And does little else

Tricks & Tips[edit]

  • Blocking tough is a cute bonus, try to not forget it.
  • They are great at contesting zones, since they can't be moved and take an above average amount of work to kill.


Other[edit]

Trivia[edit]

Released in Hordes: Domination (2011)

Theme Forces[edit]

Other Circle models[edit]

CircleLogo.jpg

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Battlegroups
Warlocks Baldur1 - Baldur2 - Bradigus1 - Grayle1 - Kaya1 - Kaya2 - Kaya3 - Kromac1 - Kromac2 - Krueger1 - Krueger2 - Mohsar1 - Morvahna1 - Morvahna2 - Tanith1 - Una2 - Wurmwood1
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Warlock attachments Druid Wilder (Attached)
Warbeast Controllers Una1 (Lesser)
Light Warbeasts Argus Moonhound - Winter Argus - Wild Argus - Gorax Rager - Razorwing Griffon - Rotterhorn Griffon - Scarsfell Griffon - Wold Wight - Woldwatcher - Woldwyrd
Heavy Warbeasts Gnarlhorn Satyr - Riphorn Satyr - Shadowhorn Satyr - Feral Warpwolf - Pureblood Warpwolf - Warpwolf Stalker - Wold Guardian - Woldwarden
Character Heavy Brennos the Elderhorn (Satyr) - Ghetorix (Warpwolf) - Loki (Warpwolf) - Megalith (Woldwarden)
Gargantuan Storm Raptor - Woldwrath
 
Units, Solos, & Battle Engines
Units Druid Mist Riders - Druids of Orboros & CA - Reeves of Orboros & CA - Sentry Stone & Mannikins - Shifting Stones & CA - Stoneward & Woldstalkers - Tharn Bloodtrackers & Character UA Tharn Bloodweavers - Tharn Blood Pack - Tharn Ravagers & CA - Tharn Wolf Riders - Warpborn Skinwalkers & CA - Wolves of Orboros & CA
Character Units Death Wolves
Solos Blackclad Stoneshaper - Blackclad Wayfarer - Bloodweaver Night Witch - Gallows Grove - Reeve Hunter - Tharn Ravager Shaman - Tharn Ravager White Mane - Tharn Wolf Rider Champion - War Wolf
Character Solos Lord of the Feast - Wolf Lord Morraig
Battle Engines Celestial Fulcrum
 
Theme Forces
Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt
Minion circle.jpg

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Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Lesser Warlocks Brun Cragback & Lug - Dahlia Hallyr & Skarath - Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Circle Orboros army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Character Units Cylena Raefyll & Nyss Hunters - Lynus Wesselbaum & Edrea Lloryrr
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raider - Thrullg - Totem Hunter
Character Solos Agata, Queen of Carnage - Alten Ashley - Eilish Garrity - Gudrun the Wanderer - Hutchuk, Ogrun Bounty Hunter - Lanyssa Ryssyl, Nyss Sorceress - Maximus - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher - Sacral Vault

Rules Clarifications[edit]

Rules Clarification : Unarmed      (Edit)

  • Since this model has no melee weapons it does not have a melee range. This means it cannot:
    • Engage other models
    • Charge
    • Free Strike
    • Gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).

Rules Clarification : Advance Deployment - None yet. (Edit)
Rules Clarification : Central Locus - None yet. (Edit)

Rules Clarification : Channeler and/or Arc Node     (Edit)

  • You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
    • If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS.
  • You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
    • If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the DEF bonus.
  • Since Stealth has both a LOS component (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed); this can lead to some non-intuitive interactions between channeling and stealth when either the caster or channeler is able to ignore stealth.
    We've put a bunch of examples on the Category:Channeler page.

Rules Clarification : Circular Vision      (Edit)

  • This changed in mk3 so that you're no longer "directly facing every direction".
  • This means you now need to mark your facings for LOS, targeting, etc. Also, you need to obey all the normal rules for directly facing targets (after charges, before slams, etc).

Rules Clarification : Entropic Force      (Edit)

  • Affected models can still remove damage from other models.
  • Affected models can still trigger abilities that involve removing damage, and all other effects will be resolved. For instance:

Rules Clarification : Immobile - None yet. (Edit)

Rules Clarification : Prowl      (Edit)

  • You can still benefit from Prowl even if the attacker "ignores concealment".
    Because even though they ignore it that doesn't change the fact that you have it, and all you need to do is have it in order to get Prowl.

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Strange Growth - None yet. (Edit)