Galleon

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The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.

Basic Info[edit]

Galleon

Mercenary Privateer Colossal Warjack

41094 GalleonWEB.jpg
SPD 5
STR 17
MAT 6
RAT 5
DEF 9
ARM 19
HP 58
Cost 39

Weapons and Attacks[edit]

  • Trident Strike - 2" range, P+S 22 melee weapon
  • Cargo Claw - 2" range, P+S 20 melee weapon
  • Gun port (x2) - 14" range, ROF D3, AOE 3, POW 13 ranged weapons.
  • Harpoon Cannon - 10" range, POW 15 ranged weapon
    • Drag - If this weapon damages an enemy, you can push it closer and then make a free melee attack against it.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
  • Construct - This model is a construct and is not a living model.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Thoughts on Galleon[edit]

Comparison to Mk2[edit]

Both of its melee weapons gained a point of POW, but It's also a bit more expensive now.

Galleon in a nutshell[edit]

The Galleon is a winner, with lots of long-range infantry-destroying AOEs and the ability to heavy warjack/warbeasts long distances (considering the range buffs available) to trash and/or throw to the rest of your army. On most turns, its combat action should consist of firing the Gun Ports, then using the Harpoon Gun to drag in a heavy and stabbing it with the Harpoon melee weapon.

Combos & Synergies[edit]

Some other warcasters are less overall helpful, but can provide a few tricks:

In terms of useful solo combinations:

Drawbacks & Downsides[edit]

  • It's a huge, easy to hit target.
  • Power Up only gives it one focus; you could be giving up to 2-3 free Focus you'd have if you bought the equivalent cost in separate warjacks.

Tricks & Tips[edit]

  • Don't underestimate the power of the Cargo Claw throw! Under the current rules, throwing at a target that you don't have the range to reach means the thrown model impacts at your maximum range without deviation. Lining up targets effectively with the Galleon's STR can mean a automatic hit and knockdown.
  • A nasty tactic is to combine Captain Bartolo Montador, Master Gunner Dougal MacNaile, and Ragman. Bart casts and upkeeps Hot Shot on the Galleon, then casts Batten Down the Hatches and allocates the rest of his focus to it every turn. Dougal MacNaile uses Artillerist and possibly Double Powder Ration on the Galleon. Then add Ragman and his Death Field to lower enemy ARM in melee. This gives the Galleon amazing damage and accuracy from aiming without needing a single focus point, as well doing even more damage again any warjack/warbeast that gets into melee with it.


Other[edit]

Trivia[edit]

  • In MKII Warmachine, the Galleon (and other colossals) were frequently the first (and only) player choice over the equivalent point value of warjacks. Now, the increased warjack points and Power Up rule in MKIII make non-colossal warjacks arguably more useful.
  • Originally released in the Warmachine: Colossals expansion (2012).

How can I include this model in my army?[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs

Theme Forces this is a member of[edit]

For a Mercenary warjack to be taken in a Theme Force, not only does the 'jack have to meet the theme criteria but it's controller does too. With that in mind, Galleon can be taken in:

Other Mercenary models[edit]

Mercenary - Faction models (Edit)
Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker

MercenariesLogo.jpg


Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)


Only lesser warlocks that can take extra large battlegroups are listed here

Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages


Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Mercenary - Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Drag , Pull, and/or Catch     (Edit)

  • Please refer to the Drag page for a full list. It was too long to repeat here.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)