Freebooter

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Freebooters barrel across heaving decks to obliterate anything in their path. A favorite of sea captains everywhere, the Freebooter has undergone a number of mechanical alterations to turn this former labourjack to military use, and it takes to brawling with frightening enthusiasm. Many crews graft a jury-rigged arcane turbine to the engine that allows warcasters to shred a few gears for a quick surge of speed."

Basic Info[edit]

Freebooter

Mercenary Privateer Heavy Warjack

Freebooter.jpeg
SPD 5
MAT 6
DEF 12
ARM 17
HP 30
Cost 9

Weapons and Attacks[edit]

  • Clamp (x2) - 1" range, P+S 14 melee weapon.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Jury-Rigged ({{{1}}}) - At the start of this models activation it can gain a bonus to {{{1}}} but suffers damage to its {{{2}}} system at the end of its activation. It can't use this ability if its {{{2}}} system is crippled.
  • Lash - This model, and friendly warrior models b2b with it cannot be knocked down.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.

Thoughts on Freebooter[edit]

Wrench symbol.png

Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Freebooter .

Freebooter in a nutshell[edit]

The Freebooter isn't so much a cheap heavy as a light with delusions of grandeur. It costs as much as an average light warjack (half way between the Talon and the Vanguard. It hits only slightly harder than either against targets that aren't knocked down, and the same threat range. It has the DEF and ARM of a light - with its extra damage boxes making up for its lack of a shield. Against knocked down targets it's absolutely terrifying as it hits automatically for both the Trash and the Grab and Smash - but if it doesn't get this it is for most practical purposes a light. Which is OK as (as mentioned) it costs as much as an average light warjack.

Combos & Synergies[edit]

  • On it's face the Freebooter was pretty obviously made to synergize with it's counterpart the Buccaneer. Throw the net and charge the Jack'! however he also works if you can get a headbutt off from one of your other jacks'. This makes the Freebooter a mid to late game unit often times, and the challenge is keeping it alive until you need it
  • The Freebooter goes great with Captain Sam MacHorne & the Devil Dogs; they provide the knockdown with their Nets and it provides the thrashing on the downed target.
  • Magnus the Traitor's Death Ward can prevent enemies from knocking out your legs after you've damaged them with Jury Rigged, plus Magnus has Knockdown himself. And Scourge.
  • Magnus the Warlord makes it faster with Escort for a 13" threat range, and Unyielding works pretty well with its low low cost.
  • The Renegade knocks people down with the Obliterator, ready to be trashed and thrown away.
  • The Talon making enemy jacks stationary means that the Freebooter will succeed with the Chain Attack. Only a bit of damage - but then using the target jack as a projectile weapon.
  • Gorman di Wulfe, Rogue Alchemist does much the same job as the Talon thanks to his blind grenades.

Drawbacks and Downsides[edit]

  • The Freebooter is a bit fragile for a heavy warjack with its lower ARM.
  • The Freebooter really shines when it can attack a knocked down opponent, but may struggle to damage targets with its below average POW weapons without it.

Tricks and Tips[edit]

  • Remember that only the final point of damage on the movement system matters. If you don't Jury Rig on turn 1 you'll almost certainly last the game before it trashes itself.
  • With Jury Rigged, the Freebooter is the jack most likely to trample effectively.
  • Watch for slam opportunities. People forget that the Freebooter is just as good at slamming as any other heavy - and is both faster and cheaper.
  • It's sometimes worth just going for the throw and ignoring the chain attack.
  • If you can throw a jack out of the enemy's control area, do it.

Changes from Mk2[edit]

  • Became much cheaper.
  • In MK2, you needed to spend a focus to trigger Jury Rigged.


Other[edit]

Trivia[edit]

Placeholder.

How can I include this model in my army?[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs

Theme Forces this is a member of[edit]

For a Mercenary warjack to be taken in a Theme Force, not only does the 'jack have to meet the theme criteria but it's controller does too. With that in mind, Freebooter can be taken in:

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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R
C
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N
A
R
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Trash      (Edit)

  • Placeholder

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Jury-Rigged - None yet. (Edit)

Rules Clarification : Lash      (Edit)

  • Placeholder