Freebooter

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Freebooters barrel across heaving decks to obliterate anything in their path. A favorite of sea captains everywhere, the Freebooter has undergone a number of mechanical alterations to turn this former labourjack to military use, and it takes to brawling with frightening enthusiasm. Many crews graft a jury-rigged arcane turbine to the engine that allows warcasters to shred a few gears for a quick surge of speed."

Basic Info[edit]

Freebooter

Mercenary Privateer Heavy Warjack

Freebooter.jpeg
SPD 5
MAT 6
DEF 12
ARM 17
HP 30
Cost 9

Weapons and Attacks[edit]

  • Clamp (x2) - 1" range, P+S 14 melee weapon.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Jury-Rigged (SPD) - At the start of this models activation it can gain a bonus to SPD but suffers damage to its Movement system at the end of its activation. It can't use this ability if its Movement system is crippled.
  • Lash - This model, and friendly warrior models b2b with it cannot be knocked down.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.

Thoughts on Freebooter[edit]

Wrench symbol.png

Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Freebooter .

Freebooter in a nutshell[edit]

Freebooters are full of neat tricks and quite capable of wrecking shop against things that can be knocked down. The ability to charge and throw thanks to Chain Attack: Grab and Smash is exceptionally powerful. For its bargain price it can do incredible things.

Combos & Synergies[edit]

  • Anything that causes Knockdown turns the Freebooter into a heavy hitter since it can get extra dice on its initial attacks
  • Captain Phinneus Shae makes it even faster. He also makes it charge for free which is absolutely awesome if you are using it with a 'Jack Marshal as this enables it to charge and use the Crush drive for decent damage and an extra attack.
  • Magnus the Warlord makes it faster with Escort for a 13" threat range, and Unyielding works pretty well with its low low cost.
  • Lash has its uses when paired with tough models
  • The Freebooter works really well as a marshalled jack in The Irregulars as Flank (and frequently the Crush drive) lets it hit like a "real" heavy warjack.

Drawbacks and Downsides[edit]

  • The Freebooter is a bit fragile for a heavy warjack with its lower ARM.
  • Sturdy and Serpentine models aren't much fun for the Freebooter. Throw them at the opposing caster.

Tricks and Tips[edit]

  • Remember that only the final point of damage on the movement system matters. If you don't Jury Rig on turn 1 you'll almost certainly last the game before it trashes itself.
  • Run multiple Freebooters. Charge with the first one and use the chain attack to throw the target heavy back towards your other Freebooters and on down the line if necessary.
  • Chain Attack: Grab and Smash is one of the few ways to throw friendly models.


Other[edit]

Headline text[edit]

Trivia[edit]

  • If you want freebooters on the cheap, the The Undercity boardgame contains two plastic ones. These are officially not tournament legal but when painted are indistinguishable except by weight and bendiness.

How can I include this model in my army?[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs

Theme Forces this is a member of[edit]

For a Mercenary warjack to be taken in a Theme Force, not only does the 'jack have to meet the theme criteria but it's controller does too. With that in mind, Freebooter can be taken in:

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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A
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Trash - None yet. (Edit)

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Jury-Rigged - None yet. (Edit)

Rules Clarification : Lash      (Edit)

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