|Crucible Guard CID is now live (Edit)||
Freebooters barrel across heaving decks to obliterate anything in their path. A favorite of sea captains everywhere, the Freebooter has undergone a number of mechanical alterations to turn this former labourjack to military use, and it takes to brawling with frightening enthusiasm. Many crews graft a jury-rigged arcane turbine to the engine that allows warcasters to shred a few gears for a quick surge of speed."
|See also How to Read the statblock|
- Clamp (x2) - 1" reach, P+S 14 melee weapons.
- Open Fist - This warjack/warbeast may make Throw Power Attacks.
- Trash - This weapon gets an additional damage die vs knocked down models.
- Chain Attack:Grab & Smash - If this model hits the same model with both its initial attacks with this weapon,after resolving the attacks it can immediately make a head-butt or throw power attack against that target.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Jury-Rigged (SPD) - At the start of this models activation it can gain a bonus to SPD but suffers damage to its Movement system at the end of its activation. It can't use this ability if its Movement system is crippled.
- Lash - This model, and friendly warrior models B2B with it cannot be knocked down.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
Thoughts on Freebooter
Freebooter in a nutshell
Freebooters are full of neat tricks and quite capable of wrecking shop against things that can be knocked down. The ability to charge and throw thanks to Chain Attack: Grab and Smash is exceptionally powerful. For its bargain price it can do incredible things. They are the best throw-bots in the game.
Combos & Synergies
- Anything that causes Knockdown turns the Freebooter into a heavy hitter since it can get extra dice on its initial attacks
- Captain Phinneus Shae makes it even faster. He also makes it charge for free which is absolutely awesome if you are using it with a 'Jack Marshal as this enables it to charge and use the Crush drive for decent damage and an extra attack. Charging with a Freebooter and using a Grab and Smash throw to knock down the opposing caster enables quick assassinations.
- Magnus the Warlord makes it faster with Escort for a 13" threat range, and Unyielding works pretty well with its low low cost.
- Lash has its uses when paired with tough models
- The Freebooter works really well as a marshalled jack in The Irregulars as Flank (and frequently the Crush drive) lets it hit like a "real" heavy warjack.
- In The Talion Charter theme force it counts towards your free points.
Drawbacks and Downsides
- The Freebooter is a bit fragile for a heavy warjack with its lower ARM.
- Sturdy and Serpentine models aren't much fun for the Freebooter. Throw them at the opposing caster.
Tricks and Tips
- Remember that only the final point of damage on the movement system matters. If you don't Jury Rig on turn 1 you'll almost certainly last the game before it trashes itself.
- Run multiple Freebooters. Charge with the first one and use the chain attack to throw the target heavy back towards your other Freebooters and on down the line if necessary.
- If you want freebooters on the cheap, the The Undercity boardgame contains two plastic ones. These are officially not tournament legal but when painted are indistinguishable except by weight and bendiness.
- Released in Forces of Warmachine: Pirates of the Broken Coast (2007)
Who can take this warjack
To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.
Note: The Vanguard and Toro could also be controlled by a Crucible Guard battlegroup controller.
|Mercenary 'Jack Controllers (Edit)|
|Warcasters||Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2|
|Marshals||Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs|
Within mercenaries, this warjack can be used in:
- Operating Theater - (Article) (Category) (if you use a Cephalyx Dominator on a Jack Marshal unit)
- The Kingmaker's Army - (Article) (Category)
- The Irregulars - (Article) (Category)
- The Talion Charter - (Article) (Category)
- Llaelese Resistance - (Article) (Category)
Outside of mercenaries, this warjack can be taken in just about every theme force, because there is nearly always at least one merc jack marshal that'll work for any given theme.
Other Mercenary models