Firefly

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Cygnar Light Warjack

The light warjacks commissioned by the Cygnaran Armory set the standard by which all light ’jacks are judged. The original Charger chassis has proven an excellent platform for versatile and deadly machines. The Firefly is the most recent variant of the Charger chassis and possesses cutting-edge electro-mechanika capable of frying opponents to a crisp.

Basic Info[edit]

Firefly
Firefly.jpg
SPD 6
STR 9
MAT 6
RAT 6
DEF 13
ARM 16
HP 26
Cost 8
See also How to Read the statblock

Weapons and Attacks[edit]

Special Abilities[edit]

  • Ionization - When a model suffers an electrical damage roll while within 5" of this model, add +2 to the roll.
  • Immunity: Electricity - This model is not damaged by electric weapons, and is ignored when determining lightning arcs.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.


Thoughts on Firefly[edit]

Firefly in a nutshell[edit]

The Firefly's huge selling point is that it buffs the electrical damage rolls of other models like the Storm Strider and the Hurricane - in some armies this is amazing and in others pointless. As a individual, it can deal serious damage to infantry at range, light jacks up close, but don't expect too much out of it alone; it's cheap for a reason.

Combos & Synergies[edit]

  • Anything with lightning attacks.
  • Nemo1 has a lightning damage feat. Nothing wrong with extra damage on that
  • Nemo3 also buffs lightning damage (in his case via feat). They stack.
  • Silver Line Stormguards add further to the hitting power. If you manage to capitalize it further with other solos, like Aiyana and Holt, or Gorman, then even the humble POW10 lightnings will hit harder than the Defender's heavy barrel.

Drawbacks & Downsides[edit]

  • Works well with a lightning themed army, but pretty much not at all otherwise.
  • Ionization's wording means you need the Firefly standing near the enemy to get the damage benefit, which is a risky position to put a light warjack in. It is not always a bad trade-off though, see Tips section.
  • Ionization doesn't differentiate between friendly and enemy - if the Firefly is standing in the middle of your army and the enemy has electrical attacks, you've just handed a damage buff to your enemy.
    • Of course, if you're taking a Firefly you're probably taking a whole bunch of other Immunity:Electrical stuff, but still.

Tricks & Tips[edit]

  • Advance your Firefly into ionization range, and open fire - it works on your own shots too.
  • Don't be afraid to run the Firefly on a suicide mission to get the ionization bonus. He is a cheap jack, and +2 dmg can be huge for things like Dynamo's gun, the Storm Strider, the Thunderhead's sustained attacks, or the Hurricane's Storm Emitters.
  • Ionization also effects electro-leaps. The difference between pow 10 and pow 12 when picking off support solos is big.

Comparison to Mk2[edit]

A very different warjack; in Mk2 the Firefly acted as a triangulation point for Stormsmith Stormcallers.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Themes for non-character warjacks (Edit)


Other faction models[edit]

CygnarLogo.jpg
(Edit)
Battlegroups
Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege1 - Siege2
C
Y
G
N
A
R
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1 - T. Warcaster Lieutenant
Marshals Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
     
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Runewood - Strangewayes - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Bastian Falk - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines & Structures Storm Strider - Trencher Blockhouse
 
Theme Forces
Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Merc cygnar.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
C
Y
G
N
A
R
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule menas a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Ionization      (Edit)

  • Ionization increases the damage that friendly models take, as well as enemy models.
  • Ionization from multiple sources does not stack. You can only gain one bonus of Ionization to a damage roll. (Infernal Ruling)

Rules Clarification : Lightning Generator - None yet. (Edit)
Rules Clarification : Electricity - None yet. (Edit)