Extoller Soulward

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Extoller Soulward[edit]

Skorne Solo

Extoller Soulward
Extoller Soulward.png
Type Solo
Base Size Small
DEF 14
ARM 12
Relative HP 5/5
Point Cost 3

Weapons and Attacks[edit]

Spirit Eye - Short range low POW gun

  • Damage Type: Magical - This weapon can damage incorporeal models.
  • Annihilating Gaze - If this attack hits a living or undead model, add the STR of the target to the POW of this attack.
  • Ghost Shot - This weapon shoots through anything without penalty and ignores concealment, cover, and even LoS.

Special Abilities[edit]

  • Gunfighter - This model can use its ranged weapons even while in melee, but when it does so it can only target models it's in melee with. It can even make ranged attacks after charging.
  • Ghost Shield - This model gains an ARM bonus for each soul token it carries.
  • Magic Ability [ _ ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
    • Guidance (★ Action) - Target friendly model gains Eyeless Sight and its weapons gain Damage Type: Magical.
    • Spirit Guide (★ Action) Move some of your soul tokens to a friendly model with "soul guardian". (There are no models with soul guardian in Mk3 - there will be forthcoming errata)
  • Soul Taker: Gatekeeper - This model collects souls from living friendly faction models destroyed in CMD and may hold up to three. It can spend these souls on the following:
    • Strength of Death - This model may spend soul tokens to boost attack or damage rolls.

Thoughts on Extoller Soulward[edit]

Extoller Soulward in a nutshell[edit]

The Extoller Soulward is a cheap solo with two functions:

  • Handing out Eyeless Sight
  • A gun powerful enough to blow an entire aspect off a heavy warbeast in a single shot. Or shoot a solo straight through a wall.

At the cost of only two Venator Rievers that's excellent value.

Combos & Synergies[edit]

Drawbacks and Downsides[edit]

  • No game against constructs (including the entire Convergence of Cyriss)
  • Slightly squishy solo
  • Powering an Ancestral Guardian slightly is rarely worth an entire activation

Tricks and Tactics[edit]

  • Extoller Soulwards should be a priority to take out because of the amount of damage to warbeasts they can do. Act accordingly.

Changes from Mk2[edit]

Cheaper - but no longer hands out souls to guardians for free


Rules Clarifications[edit]


Theme Forces this is a member of[edit]

Skorne Logo.jpg


Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Warbeasts Packs & Lesser Light Heavy Character Gargantuan
Scarab Pack - Agonizer - Reptile Hounds Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry Chiron - Despoiler - Molik Karn - Tiberion Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers
Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Soulward - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Aptimus Marketh - Hakaar the Destroyer - Tyrant Rhadeim - Tyrant Zaadesh
Battle Engines Siege Animantarax
Theme Forces
Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted
Minion Skorne.jpg


Minion Battlegroups
Warlocks Arkadius1 - Barnabas1 - Calaban1 - Carver1 - Helga1 - Jaga-Jaga1 - Maelok1 - Midas1 - Rask1 - Sturm & Drang1
Requires a 2+ warlock game
Lesser Warlocks Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Skorne army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raiders - Thrullg - Totem Hunter Character Solos
Agata, Queen of Carnage - Eilish Garrity - Gudrun the Wanderer - Hutchuck, Ogrun Bounty Hunter - Maximus - Orin Midwinter, Rogue Inquisitor - Rorsh & Brine - Saxon Orrik - Targ - Wrong Eye & Snapjaw
Battle Engines Meat Thresher