Exemplar Bastions

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Exemplar Bastions
Protectorate Exemplar Unit

These exemplars learn to fight within the impossibly heavy bastion armor. The bond each Exemplar Bastion shares with his brothers in arms grants him their strength even as injuries wear them down. Their enduring resilience causes enemies of Menoth to despair as the bastions take up their glaives, their eyes lit with inner flame, and march forward imperturbable. This box contains all the models necessary to field a unit of Exemplar Bastions. A player may include two units of Exemplar Bastions for each warcaster in his Protectorate of Menoth army.

Basic Info[edit]

Exemplar Bastions
Exemplar Bastions
Base Medium
SPD 4
MAT 7
DEF 11
ARM 16
CMD 7
HP 5 each
Unit size 3/5
Cost 10/16
3.2 each
See also How to Read the statblock

Weapons[edit]

  • Consecrated Halberd - 2" reach, P+S 11 melee weapon.
    • Weapon Master - When attacking with this weapon, add an additional die to its damage rolls.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Blessed - Attacks with this weapon ignore spells & animi that add to the target's DEF or ARM.

Abilities[edit]

  • Sanguine Bond - When this model would suffer damage from an enemy attack while in formation, you can choose one or more models in its unit to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes.".
  • Set Defense - Charge attacks, slam attacks, and impact attacks versus this model suffer a -2 to hit penalty.

Recent Changes[edit]

2017.07 Trollkin CID

Sanguine Bond buffed so it now works on anyone in formation (used to be limited to a model within 3" of the original target).


Thoughts on Exemplar Bastions[edit]

Exemplar Bastions in a nutshell[edit]

Exemplar Bastions are relatively tough infantry who hit hard thanks to being weapon masters, and can spread the damage around between the unit so none of them dies.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • They are slow. And easy to shoot up.
  • A charging POW 12 does more than enough damage to wipe a Bastion out - at that point you're taking extra damage to keep the Bastion alive.
  • Armour cracking in general obliterates them.
  • In general you're going to get more work out of the effectively faster and harder hitting Exemplar Cinerators

Tricks & Tips[edit]

  • If you're getting shot before an enemy charges you, use Sanguine Bond to kill the Bastions within charge range, which will leave the enemy with no charge target.
  • If you're getting beat up by an enemy unit in melee, use Sanguine Bond to kill the Bastions next to the enemies who have not yet made an attack, which will leave them with no attack target.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Legends (2008)

Theme Forces[edit]

Other Protectorate models[edit]

MenothLogo.jpg
(Edit)
Battlegroups
Warcasters Durst - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
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Warcaster attachments Hierophant (Protectorate) - Madelyn Corbeau (Mercenary)
Other Controllers Bastion Seneschal (Marshal) - Durant1 (BGC) - Reclaimer Gatekeeper (Marshal)
Light warjacks Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant


Blessing of Vengeance

Heavy warjacks Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher

Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy

Colossal Judicator - Revelator
 
Units, Solos, & Battle Engines
Units Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Knights Exemplar - Temple Flameguard

Visgoth Juviah Rhoven & Honor Guard
Ranking Officer: Attendant Priest

Solos Allegiant - Champion of the Wall - Deliverer Arms Master - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack

Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Covenant

Battle Engines Vessel of Judgment
 
Theme Forces
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple
Merc menoth.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Rutger Shaw
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
Solos Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn
Battle Engines None
Warcaster attachments Madelyn Corbeau


Rules Clarifications[edit]

Rules Clarification : Weapon Master - None yet. (Edit)

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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
RC symbol.png

Rules Clarification : Blessed and/or Creator's Wrath     (Edit)

  • Blessed ignores buffs even if they're not directly on the target. For instance, Haley3's Temporal Distortion spell gives a DEF buff to everyone within 5" ... and Blessed ignores it. (Locked thread)
  • You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling)
    In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.
  • If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].
    • For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.
    • For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.
  • The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).


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Rules Clarification : Sanguine Bond      (Edit)

  • The other model(s) you put the damage to are not damaged by the enemy attack. Instead it is Sanguine Bond that is damaging them.
  • Thus, if you transfer all the damage away from the original model, your enemy will be unable to trigger "When this attack damages/boxes/etc an enemy" effects.
  • The model you transfer damage to doesn't need to be in formation. (Infernal Ruling)
  • If you add an attachment (such as the Trollkin Sorcerer), then that attachment can receive damage from Sanguine Bond, because it counts as "another model in the unit". But the attachment can't give out damage via Sanguine Bond because it doesn't have the rule itself.
  • Vs simultaneous attacks that hits multiple models in the unit, like a spray, they can transfer to each other but you can't "double dip" on assigning the damage to unmarked boxes. An example:
    • Model [A] has two unmarked boxes, models [B] & [C] are undamaged. Then [B] & [C] are caught in a spray that does exactly 5 damage each.
    • What you can do: Assign 1 damage from [B] to [A], and one from [C] to [A]. Then mark damage. [A] dies and the other two live with 1hp each.
    • What you can't do: Assign 2 from [B] to [A], then assign another 2 from [C] to [A]. Then mark damage. Then claim Sanguine Bond "overkilled" model [A].

Rules Clarification : Set Defense - None yet. (Edit)