Elara, Tyro of the Third Chamber

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Retribution Mage Hunter Character Solo

Elara, Tyro of the Third Chamber, has been forged into the perfect instrument for the Retribution of Scyrah's war against human arcanists. She stands prepared to face any danger in service to the Retribution. As she darts from foe to foe, each kill imbues her myrmidons with power they in turn unleash against key targets.

Basic Info[edit]

Elara1
Elara1
SPD 6
MAT 6
DEF 15
ARM 14
CMD 6
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

  • Sickle (x2) - 0.5" reach, P+S 10 melee weapons
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Extraction - When Elara destroys an enemy model with this weapon, a warjack in her battlegroup and CTRL range can gain one focus point.

Abilities[edit]

  • Battlegroup Controller - This model is like a mini-warcaster. It has a FOCUS stat, can buy/boost attacks, cast spells, and control warjacks. It must have at least one warjack in its battlegroup.
  • Parry - This model cannot be targeted by free strikes.
  • Apparition - This model may be placed 2" from its current location during the Control Phase.
  • Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.

Spells[edit]

If Convection destroys a living enemy model, you can give 1 focus point to a warjack in the caster's battlegroup and CTRL range.
When a model in Elara's battlegroup hits one or more enemy models with a melee or ranged attack during its activation while in her CTRL range, at the end of its activation the attacking model can make a full advance that ignores free strikes.


Analysis of Elara1[edit]

Elara1 in a nutshell[edit]

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Combos & Synergies[edit]

Warjack synergies[edit]

  • Gorgon: As a light jack with a high utility gun that really want to stay safe. it makes great use of Speed of Death. A common package especially against list that would have a lot of heavies is Elara with two gorgons. One focus for each Gorgon giving them fully a boosted shot, one focus to upkeep speed of death, and one to camp for protection.
  • Discordia: As a Heavy Jack with a short range gun that wants to be able to shoot for multiple rounds in a row. Speed of Death allows Discordia to be able to take shots from close range and yet still be able to back off to safety.

Non-warjack synergies[edit]

Placeholder.

Drawbacks and Downsides[edit]

  • Elara is fragile and there is always the risk your Jack could go inert if she is killed.
  • As with all Journeyman WarCasters her low FOC stat makes hitting with Convection difficult.

Tricks and Tips[edit]

  • Alright check this out Speed of Death spell with the Gorgon . . . no nothing? Well the basic combo can easily slow down key targets in your opponents army, with Speed of Death the Gorgon can advance its full amount shoot its wonderful little gun that lowers SPD then run away like a little girl so he doesn't get murdered.

Other[edit]

Trivia[edit]

  • Elara is one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
  • There was a limited edition sculpt available for backers. There is now a non-limited sculpt for general purchase.
  • Her rules were re-published in the Warmachine: Vengeance expansion (2014)

Theme Forces[edit]

Other Retribution models[edit]

RetLogo.jpg

(Edit)

Battlegroups
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Goreshade4 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
R
E
T
R
I
B
U
T
I
O
N
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer

Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl

Battle Engines Arcantrik Force Generator
 
Theme Forces
Forges of War - Defenders of Ios - Shadows of the Retribution
RetMercLogo.jpg

(Edit)

Retribution Mercenary Models/Units
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Extraction      (Edit)

  • Elara does not actually allocate the focus, so this gets around stuff like Venethrax's feat.


Rules Clarification : Battlegroup Controller      (Edit)

  • This model has a completely separate battlegroup to your main warcaster.
    • Your main warcaster cannot allocate focus to warjacks under this model's control (and vice versa).
    • Any spells/effects that apply to your main warcaster's battlegroup (such as Energizer) do not apply to warjacks under this model's control (and vice versa).
  • This model is not a warcaster
    • It is affected by stuff which specifies "non-warcaster models" (such as Seduction).
    • It is not affected by stuff which specifies "warcasters" (such as Black Arts).
  • Warjacks this solo controls can still benefit from Power Up exactly as if it were a warcaster. (Closed thread)
  • When this solo dies, any warjacks they are controlling go inert exactly as if it was a warcaster. (Infernal Ruling)

Rules Clarification : Parry - None yet. (Edit)

Rules Clarification : Apparition      (Edit)

  • If a model is B2B with you when you use Apparition then they will be exactly 2" away afterwards. So you can't get away from 'long reach' melee weapons.
  • Unit members must always be placed in formation. Refer to the "Placed" section if the core rulebook.
    • If a trooper can't be placed in formation (because it's more than 2" out of formation to begin with) then it can't be placed at all.

Rules Clarification : Side Step      (Edit)

  • You can't trigger Side Step by hitting friendly models.
  • You can't trigger Side Step from additional attacks that you buy, or out-of-activation attacks (such as free strikes).
  • If you have multiple initial attacks, you have to step after each one. You can't "save up" all your side steps then get a single big 4" or 6" move.


Rules Clarification : Convection      (Edit)

  • A warjack can benefit from Convection multiple times.
  • A warjack cannot go over its normal focus limit (which is 3 for most jacks) as a result of Convection. Refer to the Cortex rules.

Rules Clarification : Speed of Death      (Edit)

  • Battlegroup members (Edit)
    • Spells that target/affect "models in the battlegroup" can also target/will also affect the caster, the caster's unit (if they have one), and the caster's Companion (if they have one).
    • It won't target/affect models which are Attached, though.