Eilish Garrity, the Occultist

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Mercenary Minion Character Solo

"Eilish has seen some things, man, and now that he’s come unhinged, it’s time for him to hit the battlefield." - Lieutenant Commander Jackson

Basic Info[edit]

Eilish Garrity, the Occultist
Eilish.jpg
SPD 6
M.A. 6
DEF 13
ARM 14
CMD 5
HP 5
Cost 5
See also How to Read the statblock

Weapons[edit]

  • Unarmed - This model has no melee weapons, which means a host of options are not available to it.

Abilities[edit]

  • Mercenary - Works for every Faction.
  • Minion - I told you, he works for every Faction.
  • Arcane Void - When a model in this model's CMD range is targeted by an enemy spell, the enemy caster immediately suffers d3 damage. If this damage destroys them, the spell does not take effect.
  • Gate Walker - Once per activation, immediately after he casts a spell, Eilish can be placed anywhere completely within 5" of his current location.
  • Magic Ability [ 6 ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
    • Bleed (★ Attack) - 8" range, POW 10 magic attack; if it damages a living enemy model, the caster may remove d3 damage points.
    • Puppet Master (★ Action) OR (★ Attack) - Puppet Master is a RNG 10 spell. when it targets an enemy model/ulit,it is a magic attack. You can have one affected model reroll one attack or damage roll, then puppet expires. Puppet Master lasts for one round.
    • Unbinding (★ Action) - Enemy upkeep spells on models/units within 5˝ of Eilish expire. Models suffer d3 damage points for each of those spells they controlled.
  • Mental Force - This model can use Mental Force at the beginning of each attack. If it does, all attack and damage rolls resulting from the attack are boosted. After the attack is resolved, this model suffers d3 damage points.

Thoughts on Eilish Garrity, the Occultist[edit]

Eilish Garrity, the Occultist in a nutshell[edit]

Eilish provides Puppet Master and limited upkeep removal with a boosted POW 10 magic attack when needed. Because the range on his upkeep removal spell is only 5", it has limited offensive applications, but can sometimes get rid of that pesky Arcane Shield if your opponent is careless. More likely, you're taking him with a very specific target for Puppet Master in mind.

Combos & Synergies[edit]

He's worthy of consideration when you have models that can achieve particularly powerful critical effects. For example, Puppet Master on a Siege Crawler with Fire For Effect is a nearly 70% chance to trigger Stagger.

Anything that makes him move farther extends the threat of his upkeep removal. A caster that provides this might be another compelling reason to bring him.

Drawbacks & Downsides[edit]

His offensive output is quite poor for a 5 point model and he faces stiff competition from many other Mercenary solos.

Tricks & Tips[edit]

Use Drake Macbain's feat to make him unkilable, run him forward. Stand him up with Boomhowler if he is knocked down and have him use Unbinding as a mini-purification on all your opponent's upkeeps.

Other[edit]

Trivia[edit]

Originally released in the Northkin CID (2017.07)

Theme Forces[edit]

Mercenary Minion
Convergence of Cyriss (Edit) Crucible Guard (Edit)
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Cryx (Edit) Cygnar (Edit)
Khador (Edit)


Retribution of Scyrah (Edit)
Protectorate of Menoth (Edit) Circle Orboros (Edit)
Grymkin (Edit) Legion of Everblight (Edit)
  • Placeholder
Skorne (Edit) Trollbloods (Edit)

Other Faction models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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R
C
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A
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance
MinionsLogo.jpg

(Edit)

Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
  M  
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Units, Solos, & Battle Engines
Warlock attachments Targ Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Unaligned
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
 
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food

Rules Clarifications[edit]

Rules Clarification : Arcane Void      (Edit)

  • A spellcaster can be affected by multiple Arcane Voids, and will thus take multiple damage. (Infernal Ruling)

Rules Clarification : Gate Walker      (Edit)

  • Placeholder

Rules Clarification : Magic Ability      (Edit)

  • Almost every magic ability cannot be used on the same turn you charge. Because a charge must (almost always) be followed by a melee attack.
  • Using a Magic Ability counts as a spell, for effects such as Spell Ward, Witch Hunter, etc.
  • Unlike with warcasters/warlocks, using a Magic Ability is not an "any time" ability. This means:
    • You must complete your movement before you use a MA.
    • You cannot make ranged or melee attacks on the same turn you use a MA.
    • You cannot use a MA on the same turn you charge.
    • (Unless, of course, the rules for the specific MA you're using say you can.)

Rules Clarification : Bleed - None yet. (Edit)

Rules Clarification : Puppet Master      (Edit)

  • Puppet Master can be put on a model in a unit, and it will be applied to the whole unit. However, as soon as any model in the unit chooses to use it then it expires on the entire unit (so really it only affects one model).
  • Puppet Master can be used on "secondary" damage rolls such as Electro Leap, Magic Bullet, etc.
  • It can't be used on "stay in play" damage effects like a Scather's AOE.
  • If you cast Puppet Master on the same model/unit multiple times (eg Dhunian Knot) it doesn't stack, at all. (Infernal Ruling)

Rules Clarification : Unbinding      (Edit)

  • The model that takes the d3 damage is the model that controls the spell (not the model that the spell is upon). In other words, the enemy warcaster/warlock.

Rules Clarification : Mental Force      (Edit)

  • The damage from Mental Force occurs at Step 12 of the attack sequence (Appendix A).
  • The heal from your Bleed spell occurs at Step 10a of the attack sequence. That's before damage from Mental Force, so you can't use the heal from Bleed to offset the damage from Mental Force.


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