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The Dhunian knot is an old tradition of trollkin shamans banding together to combine their mystical power. In battle, they call upon Dhunia to heal wounds and manipulate the threads of fate. They can bring a dire troll back from the edge of a rampage or even magically compel others’ beasts to rise up against their masters. Even hopeless battles may prove favorable under the guidance of a knot.
|See also How to Read the statblock|
- Ritual Blade - 0.5" reach, P+S 8 melee weapon
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Magic Ability [ 6 ] - This model can use its Combat Action to cast spells. Offensive spells are a (★ Attack) and friendly spells are a (★ Action).
- Heal [d3] (★ Action) - Remove d3 damage from a living Faction model in B2B.
- Puppet Master (★ Action) OR (★ Attack) - Puppet Master is a RNG 10 spell. When it targets an enemy model/unit, it is a magic attack. You can have one affected model reroll one attack or damage roll, then it expires. Puppet Master lasts for one round.
- Wild Communion - You can reroll one or more dice after a nearby warbeast's threshold check.
Thoughts on Dhunian Knot
Dhunian Knot in a nutshell
The Dhunian Knot is a support unit providing frenzy management (although not actually Fury management outside of Power of Dhunia) and rerolls to help you hit harder. As models go they are support that don't actually do work themselves. One reroll is worth effectively +2 to hit.
Combos & Synergies
- Grissel Bloodsong, Marshal of the Kriels - if she's going for her ranged assassination getting a reroll is great.
- Any caster planning running hot. Letting a warbeast frenzy can be bad.
Drawbacks & Downsides
- They don't actually do work themselves.
- The more you have that doesn't kill the more work everything else has to do.
- They might prevent frenzies but they don't get rid of any Fury for you. So they don't solve the root problem.
Tricks & Tips
- Activate them near the start of your turn, so you don't forget to put Puppet Master on your important pieces.
- Put Puppet Master on something with a critical effect, to give you better odds.
- Puppet Master can be put on hostile models, to force reroll of successful rolls. Rarely useful, but can make your caster much safer.
Released in Hordes: Devastation (2015)
Other Trollblood models
|Warlocks||Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ warlock game
|Other Controllers|| Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw
|Warjacks & Warbeasts||The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows|
|Solos||Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter|
|Battle Engines||Meat Thresher|
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)