Devastator

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Khador Heavy Warjack

Behind its plates of steel, the Devastator is all but unassailable, yet it can open its armored shell to unleash a rain of deadly shrapnel from its grenade launchers.

Basic Info[edit]

Devastator
33073 DevastatorPlasticWEB.jpg
SPD 4
STR 12
MAT 6
RAT 4
DEF 10
ARM 23/19
(★)
HP 34
Cost 14
(★) Drops to ARM 19 after attacking.
See also How to Read the statblock

Weapons and Attacks[edit]

  • Shield Fist (x2) - 1" reach, P+S 16 melee weapons

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Armored Shell - If this model makes an attack other than a head-butt, slam, or trample power attack, its base ARM is 19 until the start of its next activation.
  • Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Rain of Death (★ Attack) - This attack does not need a target. Models B2B with the Devastator suffer a POW 18 blast damage roll. Other models within 3" suffer a POW 9 blast damage roll. The Devastator itself is not damaged by Rain of Death. You can purchase additional melee attacks after a Rain of Death. The Devastator can perform a Rain of Death after charging instead of making a charge attack.
  • Steady - This model can't be knocked down.
  • Sturdy - This model cannot be pushed.


Thoughts on Devastator[edit]

Comparison to Mk2[edit]

  • Slight point decrease
  • Gained Steady and Sturdy
  • Its base ARM went down, but crippled weapon systems no longer compromise its ARM
  • It doesn't cost the same anymore as the other clamjack, so it's easier to take given its lack of guns.

Devastator in a nutshell[edit]

Devastator is the epitome of the Khador ARM-skew - a Hunter will roll dice-6 for damage, while the Defender or Stormwall will likely to see their unboosted cannonballs bouncing off from its hull. It is the most basic Clamjack - slowly runs up to the enemy to smash them, and blow them to bits with Rain of Death!

Combos & Synergies[edit]

The Devastator is a pretty tough nut to crack, and even harder to stop, thanks to Sturdy and Steady. Being a typical Khadorian heavy, it likes those, who can make it faster, or more accurate and deadly.

  • Casters with Superiority - Irusk1 or Strakhov
  • Butcher 1 - Full Throttle is tailor-made for trampling around.
  • Butcher 2 - Conferred Rage, along with Fury makes it truly a powerhouse
  • "Jack Casters" - Karchev and Harkevich, both offer quite a lot for melee capable, tough jacks, especially SPD buff.
  • Thanks to its simplicity, it is ideal candidate for marshaling with the Man-o-War Konvnik (though the Demolisher with its guns suits even better)

Drawbacks & Downsides[edit]

  • No guns.
  • Their accuracy in melee lags behind the Juggernaut chassis.
  • Quite possibly the only warjack beside the Demolisher which gets weaker upon attacking (even with Rain of Death), giving the enemy the chance to take it down.

Tricks & Tips[edit]

  • It works well in pair with the Demolisher; thanks to Girded, it is immune to RoD damage, and so are infantry in B2B with the Demolisher.
  • Bulldoze is a great tool to push an enemy out of control zones/flags. Then take their place, and see how they try to remove your jack.
  • Don't want to compromise your armour? Trample / Slam around, and open up the shell only in the critical moment.

Other[edit]

Trivia[edit]

Originally released in Warmachine: Escalation (2004)

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Winter Guard Kommand - Legion of Steel - Jaws of the Wolf
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Armored Shell      (Edit)

  • Being knocked down does not open the shell.
  • You may regain your ARM bonus in the same turn as losing it - for instance you make an out-of-activation attack first, lose the bonus, then activate your jack and immediately regain the bonus.

Rules Clarification : Bulldoze      (Edit)

  • Refer to the Bulldoze page for the clarifications - it was too long a list to repeat here.

Rules Clarification : Rain of Death      (Edit)

  • If you do a Rain of Death after a charge then you don't get the damage bonus from charging, because it is not a charge attack.

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.

Rules Clarification : Sturdy - None yet. (Edit)