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Khador Heavy Warjack

Khador’s mechaniks build their warjacks to last. This sturdy chassis has given rise to other staples like the Destroyer, whose whistling shells arcing overhead portend explosive obliteration.

Basic Info[edit]

STR 12
DEF 10
ARM 20
HP 34
Cost 14
See also How to Read the statblock

Weapons and Attacks[edit]

  • Bombard - 14" range, AOE 4", POW 14 gun.
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Executioner Axe - 1" reach, P+S 17 melee weapon.
    • Critical Amputation - On a critical hit, mark all unmarked boxes in the last column/spiral damaged.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.

Recent Changes[edit]

2016.06 Mk2 to Mk3

Increased MAT and decreased point cost (relative to old system)

2017.01 Errata

Another points cost decrease. Because apparently it wasn't good enough to be worth taking over other Khador jack options. Cheap enough that most warcasters can afford two of them using just their battlegroup points.

Thoughts on the Destroyer[edit]

Classic sculpt

The Destroyer in a nutshell[edit]

The Destroyer is a unique jack in the Khadoran arsenal, essentially a middle-class melee jack with an arm toting a long range artillery piece around. The destroyer isn't a dedicated range or melee jack, but instead stands between the two roles. It's valued for it's ability to clear infantry and support the front line, but not being the first to engage.

Combos & Synergies[edit]

  • The Bombard's long range makes it great for lobbing shots at anything that happens to get knocked down. Deploy them with Winter Guard Field Gun Crew or a Grolar. The POW of the bombard is not insignificant and can carry the extra damage needed to scrap an enemy jack.
  • Winter Guard Artillery Kapitan is a great piece for fixing the normally abysmal RAT of the Destroyer.
  • The Man-o-War Kovnik is a viable way to run a Destroyer and allow it to make use of both its weapons.
  • Kommander Harkevich, the Iron Wolf may be one of the few Warcasters that is a fan of Destroyers, as taking several of them allows him to use his Broadside spell very effectively.

Drawbacks & Downsides[edit]

  • Tries to do both range and melee without really committing to either or having the in-built ability to do both.
  • Khador has other combined-arms warjacks (such as Demolisher, Black Ivan, and Behemoth) who, although costing more, bring significantly more 'oomph' to the table.

Tricks & Tips[edit]

  • Deploy just behind a line of infantry. Then fire at the opposing models, aiming for low defense models and attempt to drift AOEs against support models. Once the front line is engaged, then charge any breaks in the line, and let your axe remove already-damaged enemy jacks.
  • Critical amputation has a huge boost against Gargantuans; as it fills all unmarked damage box on a damage spiral's branch, you can completely remove a whole aspect with a lucky roll. Not something to build a strategy on, but spectacular, when it comes into play.



Originally released in Warmachine: Prime (2003)

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other Khador models[edit]

Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg


Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
RC symbol.png

Rules Clarification : Critical Amputation      (Edit)

  • You resolve Amputation after marking damage from the current attack. It doesn't go: hit the target, fill in the column that was damaged from a previous attack, then roll damage for the attack. (Infernal Ruling)
RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)