Desecrator

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Cryx Heavy Warjack

The Desecrator rises from the ocean's deep, black waters, a terrible sight to behold. The soldiers of the mainland dread encountering its hulking alien form, as their armored formations are no protection from the flesh-eating death its plague bringer renders. Troops have been known to turn their weapons upon themselves rather then suffer its wasting fire. Those who survive the Desecrator's initial volley find the machine already upon them and their blood-curdling shrieks cut short as its vivisector minces their flesh.

Basic Info[edit]

Desecrator
Desecrator.jpg
SPD 5
STR 12
MAT 6
RAT 5
DEF 12
ARM 18
HP 30
Cost 14
See also How to Read the statblock

Weapons[edit]

  • Vivisector - 1" reach, P+S 17 melee weapon.
    • Critical Shred - If this weapon critically hits, you get a free attack vs the same target.
    • Grievous Wounds - Models hit by this weapon lose tough and can't have damage removed for a round. Massive model are immune.
  • Plague Bringer - 12" range, 4" AOE, POW 14 gun.
    • Void Field – This attack’s AOE is a hazard that remains in play for one round. Non-undead models entering or ending their activations in the AOE suffer 1 point of corrosion damage.
    • Damage Type: Corrosion - This weapon does corrosion damage.

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Steady - This model can't be knocked down.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Accumulator [Bane] - This model gains a focus when it activates near a friendly Bane.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

Recent Changes[edit]

2017.05 Bane CID

The gun gained +2 RNG and POW, and the Scather was upgraded to Void Field so it no longer harms undead.


Thoughts on the Desecrator[edit]

Desecrator in a nutshell[edit]

Unlike the more other Crabjacks (Harrower for melee, Leviathan for shooting), the Desecrator is a bit more flexible.

The Plague Bringer is a solid weapon that closes down charge lanes for infantry, making its ranged weapon the best choice for dealing with single-wound infantry. The Vivisector is a strong weapon, matching the P+S of the Leviathan's Crushing Claw. Critical: Shred allows for the possibility of multiple attacks without spending focus. While the chance of scoring multiple critical hits in a row are slim, most targets won't stand up to three or more attacks with this weapon, especially when combined with the large arsenal of Cryxian debuffs available. A good way to really boost the effectiveness of this model is to add a Warwitch Siren for essentially two free focus when the Desecrator is near Banes. Using that alone, it can charge and buy an extra attack with the Vivisector (assuming Critical: Shred doesn't trigger off the first attack).

To sum up the Desecrator, it is very capable of handling both infantry and warjacks/warbeasts. It only suffers from having average MAT and RAT, but those can easily be boosted by most Cryxian warcasters. If you are unsure of what will be in your opponent's army or you need a tournament list, then a Desecrator is a very suitable helljack.

Combos & Synergies[edit]

  • Banes
    • They help the Desecrator by giving it a free focus. Special mention to the Bane warcaster, Agathia.
    • The Desecrator help Banes by dealing with high DEF infantry, which Banes can struggle with. Whether its flat-out killing them, or closing down areas of the board so the Banes can't be charged.
    • Bane Warriors can improve the Desecrator in melee with Dark Shroud for a +2 damage swing.
  • Warwitch Siren can Empower it. Between her, Banes, and Power Up you get a full focus load without draining your caster at all.
  • Withershadow Combine can Puppet Master it, to help you get the critical Shred.
  • Sturgis2 likes one (or two) to lay down Scathers in front of the enemy army, before he pulls them into the Scather with his feat.
  • Venethrax has incredible synergy with the Desecrator. Terminal Velocity increases the poor range of the 'jack as well as vastly increasing the probability of critical Shred vs living targets.

Drawbacks & Downsides[edit]

  • Shred is unreliable.
  • As with all crabjack chassis, it's a bit slow.

Tricks & Tips[edit]

  • Void Field only applies to the hazard, not to the ranged attack. If the AOE hits/scatters onto Undead models, they will get hurt by it.
  • Activate it near the start of your turn, before running your troops forwards into combat. That lets you see where the Scathers land and if they deviate badly you simply run around them. As opposed to running your army forward then shooting and having a bad scatter land on their heads.
  • Set up "targeting beacons" by shooting your own models in the back, thereby placing hazards exactly where you want them to block your enemy's movement.
  • Shoot at units engaged with Satyxis Raiders under the effects of Force Barrier - the Raiders will be immune to the blast but the enemies they're engaging aren't!
  • Under Deneghra2's feat, all weapons apply Shadow Bind. If you drop an AOE on a large clump of infantry, you will bind everything under your AOE with zero regard for their armor.


Other[edit]

Trivia[edit]

  • Originally released in Warmachine: Wrath (2011).
  • The Desecrator was released when the Crabjack kit was upgraded from metal to plastic.

Theme Forces[edit]

Cryx non-character warjack themes (Edit)

Other Cryx models[edit]

CryxLogo.jpg

(Edit)

Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
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Warcaster attachments The Withershadow Combine (Cryx) - Skarlock Thrall (Cryx) - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Units Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Carrion Thralls - Cephalyx Drudges - Cephalyx Overlords - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates - Soulhunters
Blackbane's Ghost Raiders - The Withershadow Combine
Solos Bloat Thrall - Iron Lich Overseer - Machine Wraith - Misery Cage - Necrotech - Pistol Wraith - Satyxis Raider Captain - Scrap Thrall - Skarlock Thrall - Soul Trapper - Warwitch Siren
Agrimony - Aiakos1 Axiara - Bane Lord Tartarus - Mobius - Captain Rengrave - Darragh Wrathe - Gerlak - Hellslinger
Battle Engines Wraith Engine
 
Theme Forces
The Ghost Fleet - Infernal Machines - Dark Host - Black Industries
Merc cryx.jpg

(Edit)

Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
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C
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Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

Rules Clarification : Critical Shred      (Edit)

  • Shred only triggers during your Combat Action, so not on free strikes, countercharges, etc.

Rules Clarification : Grievous Wounds      (Edit)

  • GW prevents "repairs" as well as "heals".
  • It does not stop a warlock transferring damage, or stop the wounded model from being able to 'heal' someone else.

Rules Clarification : Void Field      (Edit)

  • The AOE that remains in play is not a cloud effect.
  • Void Field only applies to the hazard, not the original ranged attack. If the attack hits/scatters on to some Undead models, it will damage them.
  • Hazard Templates (and similar) (Edit)
    • Some templates are defined as 'Hazards' but some, like Creeping Barrage, are not.
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.


Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.

Rules Clarification : Accumulator      (Edit)

  • Accumulator does not allow you to go over the normal focus limit (3 for most warjacks). Refer to the Cortex rules.
  • Warjacks which are Jack Marshaled can gain focus via Accumulator, whether or not the marshal is still alive.

Rules Clarification : Amphibious - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)