Demolisher

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Khador Heavy Warjack

The Demolisher features armor equal to that of the Devastator, but when its plated arms open they reveal cannons that can deliver powerful ordnance even in the thick of combat.

Basic Info[edit]

Demolisher
Demolisher.jpg
SPD 4
STR 12
MAT 6
RAT 4
DEF 10
ARM 23/19
(★)
HP 34
Cost 16
(★) Drops to ARM 19 after attacking.
See also How to Read the statblock

Weapons and Attacks[edit]

  • Shoulder Cannon (x2) - 8" range, AOE 3", POW 15 guns
  • Shield Fist (x2) - 1" reach, P+S 16 melee weapons

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Gunfighter - This model can use its ranged weapons even while in melee, but can only target models it's in melee with. It can even make ranged attacks after charging.
  • Armored Shell - If this model makes an attack other than a head-butt, slam, or trample power attack, its base ARM is 19 until the start of its next activation.
  • Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Girded - This model and friendly models B2B with it are immune to blast damage.
  • Steady - This model can't be knocked down.
  • Sturdy - This model cannot be pushed.

Thoughts on Demolisher[edit]

Comparison to Mk2[edit]

  • Slight point decrease
  • Gained Girded, Steady and Sturdy
  • Its base ARM went down, but crippled weapon systems no longer compromise its ARM

Demolisher in a nutshell[edit]

Like its unarmed brother, Demolisher is the epitome of the Khador ARM-skew - a Hunter will roll dice-6 for damage, while the Defender or Stormwall will likely to see their unboosted cannonballs bouncing off from its hull. Before getting stuck in, it can bombard the enemy with two, strong, inaccurate, and short-ranged AOE attacks - which sadly compromises its outstanding ARM value.

Combos & Synergies[edit]

The Demolisher is a pretty tough nut to crack, and even harder to stop, thanks to Sturdy and Steady. Its main difference from the Devastator is its guns. If you want to use them, you may want to ensure, that they worth the extra points, and they hit their targets. By no surprise, it feels itself the best with the same casters as its brother:

  • Casters with Superiority - Irusk1 or Strakhov. Special mention on the latter's Sentry, which gives an out-of-activation attack, to help you keep your ARM protection.
  • Butcher 1 - Full Throttle is tailor-made for trampling around. Also, his feat makes even blast damages dangerous.
  • "Jack Casters" - Karchev and Harkevich, both offer quite a lot for melee capable, tough jacks, especially SPD buff. Harkevich's Broadsides also offers an out-of-activation shooting, just like Strakhov's Sentry.
  • Sorscha1 - her feat will make sure that the Demolisher's shots will connect
  • It is everything that a Man-o-War Konvnik could wish for: it is tough, and it can use his Assault drive.

Drawbacks & Downsides[edit]

  • Its MAT lags behind the Juggernaut chassis.
  • RAT is hardly enough for unboosted shots to reliably hit other heavies.
  • Catch-22 on the cannons: if you shoot out of activation, you'll miss the boost, if shoot in activation, you'll give up a portion of your ARM protection
  • Quite possibly the only warjack beside the Devastator, which gets weaker upon attacking, giving the enemy the chance to take it down.

Tricks & Tips[edit]

  • Being tough as nail, and Girded, it is a safe haven for squishy infantries (and casters)
  • Don't want to compromise your armour? Trample / Slam around, and open up the shell only in the critical moment.


Other[edit]

Trivia[edit]

This model was released in the Warmachine: Wrath expansion book (2011).

Theme Forces[edit]

Themes for generic warjacks (Edit)

Other faction models[edit]

Khador - Faction models (Edit)
KhadorLogo.jpg

Warcasters etc.
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch - Sorscha1 - Sorscha2 - Strakhov - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
Khador - Mercenary models (Edit)
Merc khador.jpg

Mercenary Warcasters etc.
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Khador - Theme Forces (Edit)
Winter Guard Kommand


Rules Clarifications[edit]

Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Gunfighter      (Edit)

  • Refer to the Gunfighter page - the list was too long to repeat here.

Rules Clarification : Armored Shell      (Edit)

  • Being knocked down does not open the shell.
  • You may regain your ARM bonus in the same turn as losing it - for instance you make an out-of-activation attack first, lose the bonus, then activate your jack and immediately regain the bonus.

Rules Clarification : Bulldoze      (Edit)

  • Refer to the Bulldoze page for the clarifications - it was too long a list to repeat here.

Rules Clarification : Girded - None yet. (Edit)

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.

Rules Clarification : Sturdy - None yet. (Edit)