Retribution Vyre Heavy Warjack
Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. A powerful assault myrmidon, the Daemon smashes foes with its rune fists or blasts them with concentrated arcane energy from its vortex cannon.
- Vortex Cannon - 10" range, POW 12 gun
- Damage Type: Magical - This weapon can damage incorporeal models.
- Vortex Blast - If the Daemon misses with this weapon, nothing happens. But on a direct hit, before making the damage roll, push models within 2" of the model hit 2" directly towards it, in the order you choose. Then center a 3" AOE on the model hit, and all models in the AOE suffer a POW 12 damage roll.
- Heavy Rune Fist - 1" reach, P+S 16 melee weapon
- Light Rune Fist - 1" reach, P+S 14 melee weapon
- Damage Type: Magical - As above
- Blessed - As above
- Open Fist - As above
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
Thoughts on Daemon
Daemon in a nutshell
The Daemon brings a special ranged weapon to the Retribution arsenal. Capable of clearing multiple infantry models even while they try to spread out to avoid the AoE effect, it can also be used to reposition enemy models to more advantageous positions. The Daemon works best at ranged, but can offer some help with melee if required.
Combos & Synergies
Drawbacks & Downsides
Tricks & Tips
- The spelling of the Daemon, with an a, is the European way to spell it.
- Originally released in the Warmachine: Wrath expansion (2011)
Themes for any-and-all warjacks (Edit)
Other Retribution models
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Magical Damage (Edit)
- The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
- All spells have "Damage Type: Magical" (refer errata).
- This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
- ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.
- If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
- See the Throw article for a recap of the core Throw rules.
- When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
- If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
- A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
- Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
Rules Clarification : Blessed and/or Creator's Wrath (Edit)
- You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling)
In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.
- If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].
- For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.
- For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.
- The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
- This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).
Rules Clarification : Vortex Blast (Edit)
- Not blast damage (Edit)
- Due to the way it is worded, this spell/weapon does full POW to all models in the AOE. It is not blast damage and it is not halved.
- For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)