Crucible Guard

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Limited Release Faction
Crucible Guard is a "Limited Release Faction", meaning that it won't be added to Privateer Press' regular update rotation. For this reason, Crucible Guard has a smaller model selection, and much fewer new releases (translation: almost none) than the 'full' factions.


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

About the only info we know about this faction so far is its name, that it has tie-ins with the Llaelese Resistance, and that they're probably the military arm of The Order of The Golden Crucible, which is a high-tech R&D organisation that was based in Llael before the Khadoran invasion. Since then the organization has taken refuge in Ord. Unlike most other factions' casters whose talents are innate, the Crucible Guard has developed an injectable alchemical serum that can provide warcaster powers to anyone... at a potential cost to their health.

Crucible Guard for Beginners[edit]

Faction Aesthetic & Playstyle[edit]

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Worthwhile first purchases[edit]

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Theme Forces[edit]

Theme - Magnum Opus

This is Crucible Guard's "default" theme because it allows every Crucible Guard model. The only reason not to use it is if you either want the other theme, or you want to go themeless and have more than one mercenary unit/solo.
It benefits infantry more than warjacks/battle engines.

Theme - Prima Materia

This is Crucible Guard's "high tech" division. It doesn't allow any mercenaries (because they might steal CG's trade secrets).
It benefits warjacks/battle engines more than infantry.

Models[edit]

Warcasters[edit]

Warjacks[edit]

Light[edit]

Heavy[edit]

Colossal[edit]

Battle Engines[edit]

Units[edit]


Solos[edit]

Mercenaries that work for CG[edit]

Warcasters (Requires a 2+ caster game)

Units

Battle Engines

Solos

Deep Lore[edit]

From Acts of War: Aftershock:

Lukas moved to a stand near the back of the armory where a suit of armor hung. Outwardly, it looked like a simple breastplate of yellow enameled steel with pauldrons, vambraces, and greaves. As Magnus got closer, he noticed the network of thin tubing that ran from the breastplate to the other pieces.

Magnus lifted the breastplate from the stand and set it on Lukas’ shoulders. He then noticed the strange contraption that occupied the same space as an arcane turbine on a traditional suit of warcaster armor. It consisted of half a dozen empty tubes, each about six inches long that jutted from the back plate in two rows of three.

Alyce stepped forward to help her husband with the rest of his armor. “There, on that table, you’ll find a case with twelve vials,” she said to Magnus, pointing at a low wooden table covered in ammunition crates.

Magnus found the case she’d indicated. Inside were a dozen vials of clear liquid with attached syringes. They looked like they would fit in the tubes across the back of Lukas’ armor. More of his serum.

Magnus watched as Alyce placed the syringes into the armor, pushing each one in firmly. Lukas grimaced as the needles punctured his flesh.

“They’re in,” she said.

Lukas took a deep breath and turned his right arm over, exposing the underside of the vambrace. A row of three studs or buttons rose from the steel plate, and he pushed the first one. A soft hiss arose from the back of his armor. He sighed like a man who finally had the one thing he most desired. The flesh on his face grew firmer beneath his beard, as if the weeks and months of his captivity had simply not happened. His back straightened, and his chest seemed to gain breadth and power. Aurum Legate Lukas di Morray was beginning to look like the war leader they had risked so much to free.