As a murderous band of mercenaries, Croe’s Cutthroats prefer stealth and guile over confrontations of brute strength. Many of their enemies have fallen to the poisoned weapons utilized by their unseen hands.
Weapons and Attacks
- Crossbow - 10" range, POW 10 ranged weapon.
- Murder Weapons - 0,5" range, P+S 8 melee weapon
- Hiss - 10" range, POW 10 ranged weapon
- Two-Handed Sword - 1" range, P+S 10 melee weapon
- Mercenaries - will work for Cryx, Khador, Protectorate of Menoth.
- Backstab - This model gains an additional die to hit and damage rolls when it attacks from the target's back arc.
- Reposition [5"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
Thoughts on Croe's Cutthroats
Croe's Cutthroats in a nutshell
The Cutthroats are a serious harrassment unit, with advance deployment, stealth, pathfinder and able to move 11" in a turn and shoot in the middle of that. Their mobility makes them great fun.
Combos & Synergies
- Anything that can let them get into the enemy's back arc.
- Greygore Boomhowler & Co. in The Kingmaker's Army - Boomhowler threatening the backs of the enemy via ambushing is not what anyone wants to see.
- Any ranged damage buff. With backstab they start to hit hard enough to hurt heavies.
Drawbacks and Downsides
- Unless they are at least threatening their backstab bonus they are strictly mediocre.
- Incoming fire has right of way - and they die heavily to blasts.
Tricks and Tips
- Remember that Croe does not have the officer rule. As such, when he dies, he simply field promotes with one of the grunts. Croe's special ability in Mk1 was the ability to replace any of his unit, having had them die instead of him. Mk2 had field promotion rules so they just took out Croe's special rules and say that he replaces one of his unit.
- Play them on the flanks - they probably won't get into the enemy's back arc but the enemy is going to have to work to make sure they don't.
- Run them the first turn. Or don't - it's only 1" of extra movement.
- Reposition is great for all sorts of hit and run plays.
Notable Changes from Mk2
- Cost decreased
- Lost Bushwhack (order)
- Lost Poison
- Gained large Reposition
How can I include this model in my army?
Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.
- This model can be included in a pure Mercenary army.
- This model can be included in the following Faction armies:
- This model can be included in the following theme forces:
| Mercenary - Faction models (Edit)
Rules Clarification : Croe's Cutthroats
- Note that in Croe's unit there is no model called "Croe" and also there is no Officer model. This means when the Leader dies you use Field Promotion to "give" a grunt the better weapons.
- This is supposed to represent Croe's ability to disguise himself amongst his men so his opponents only "think" they killed him. Or his ability to use henchmen as living shields.
- However, if the Leader is hit by an RFP attack then he's gone for good and you don't do Field Promotion. You get to choose a grunt to be the Unit Commander, instead
Rules Clarification : Magical Damage (Edit)
- The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
- All spells have "Damage Type: Magical" (refer latest errata).
- If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")
Rules Clarification : Silencer - None yet. (Edit)
Rules Clarification : Backstab (Edit)
- Backstab always applies on a free strike, because free strikes are always in the back arc.
- Backstab applies to magic and ranged attacks, too.
- For a caster with Backstab that uses an arc node to attack their target: Backstab doesn't care about the point of origin of the attack, and does not interact with Arc Nodes at all.
- In other words, if your arc node is in the target's back arc & but the caster is not, then Backstab doesn't apply. And vice versa, if your arc node is in the front arc & you're in the back arc, then Backstab will apply.
- Models with Circular Vision aren't immune to Backstab. They still have a back arc, and backstabbers can stand in it.
- Steamroller objectives have facings, and can be backstabbed. (Infernal Ruling)
- Before the game starts you should discuss with your opponent the facing of the objective.
- In Steamroller 2017, objectives face towards the opposing deployment zone.
Rules Clarification : Reposition (Edit)
- Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
- You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
- You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
- This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)
Rules Clarification : Advance Deployment - None yet. (Edit)
Rules Clarification : Stealth (Edit)
- "Automatically missing" is not the same as "cannot be hit by".
- For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.