Some few anuras, a frog-like race commonly called “croaks” for their distinctive throaty calls, have made their way from the Shattered Spine Islands to chase both prey and adventure. The scouts and explorers known as hunters have developed a strong relationship with the gatormen of the Blindwater Congregation and will not hesitate to take up arms alongside these newfound allies. Croak hunters stalk their enemies from hidden positions before attacking them with spears dipped in deadly mixtures of natural poisons, including the toxins secreted by their own skin.
This model's rules are currently under development
This is a existing model, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading.
|See also How to Read the statblock|
- Thrown Spear - 8" range, POW 10 gun
- Spear - 2" reach. P+S 10 melee weapon. The same (or a very similar) long poky piece of wood.
- Poison - As above
- Minion - Will work as a Circle Orboros minion, Legion of Everblight Minion, Skorne minion, or Trollblood minion
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
- Immunity: Corrosion - This model does not suffer corrosion damage, nor the continuous corrosion effect.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Hunter - This model ignores cover and concealment when shooting.
- Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.
- Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
- Quick Work - When this model destroys one or more enemies with a melee attack during its Combat Action, immediately afterwards it can make a free basic ranged attack.
2017.09 Blindwater CID
- Lost Gang Fighter, gained Hunter, Reposition [3"], and +1 MAT
Thoughts on Croak Hunter
Please feel free to update the article and remove this warning.
Croak Hunter in a nutshell
The Croak Hunter is a useful quick-working skirmisher with a potential threat range of 17" (although don't rely on this), and who can hit warbeasts as hard as Maximus on a good day.
Combos & Synergies
- Croak Raiders or Farrow Commandos - Advance Deployment really helps set up for Gang Fighter, and that helps set up for a Quick Work.
Drawbacks & Downsides
- He's a jack of all trades - but only really specialises in light warbeast hunting rather than some of his main faction rivals (especially the Reeve Hunter)).
- His anti-infantry game simply doesn't kill enough to make him worthwhile against infantry - and he doesn't have the hit points to not get swatted.
Tricks & Tips
- Although the box calls them a Gatorman they are of a separate and normally allied species.
- Released in Forces of Hordes: Minions (2011)