Craelix, Fang of Everblight

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Legion Succubus Character Solo

A twisted entity of blighted flesh, the misshapen creature called Craelix, Fang of Everblight is a poisoned arrow in the heart of the dragon’s enemies. Born from proven bloodlines of succubi, Craelix manifests the best qualities of his kind. His fangs weep venom that he uses to coat the barbed arrows he looses upon the enemy. This blight-infused poison spreads through his victims at blinding speed, rotting both flesh and spirit.

Basic Info[edit]

Craelix
71307 CraelixFangofEverblight WED.jpg
SPD 6
MAT 6
RAT 7
DEF 15
ARM 14
HP 5
Cost 6
See also How to Read the statblock

Weapons[edit]

  • Nyss Longbow - 12" range, ROF 3, POW 10 gun
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
    • Attack Type - When you make an attack with this weapon you must choose one of the following types:
      • Blight Spasm - When Craelix boxes an enemy with this weapon, each enemy model within 1" of the boxed model suffers a damage roll with a POW equal to the boxed model's STR. These additional damage rolls are not considered to be from an attack, and are simultaneous.
      • Poison - This weapon gains an additional die on damage rolls against living models.
      • Weaken - A living model hit by this weapon suffers -2 STR and DEF for one round.
  • Sword (x2) - 0.5" reach, P+S 10 melee weapons.
    • Poison - As above

Abilities[edit]

  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Sacrificial Pawn [Blighted Nyss Archer] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Blighted Nyss Archer model within 3" of it hit instead. That model is automatically hit and suffers all damage and effects.
  • Steady - This model can't be knocked down.
  • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack it can advance up to 2".


Thoughts on Craelix, Fang of Everblight[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Craelix, Fang of Everblight in a nutshell[edit]

Craelix is a ranged combat solo. Have you ever looked at the Everblight Succubus model and thought to yourself, “Wow, I wish I could give that thing a pair of swords and a longbow and just have it murder the world?” Well good news, that monster exists.

Craelix is fairly hard to take down, thanks to Sacrificial Pawn [Blighted Nyss Archers], DEF 15, and Steady. With Pathfinder and Swift Hunter, he also goes exactly where he wants to as he slaughters the enemy. But how does he slaughter said enemy, you ask? Oh, that’s easy.

Craelix has a ROF 3 Blessed Longbow with three different attack types and Arcing Fire as well as a pair of Poison swords to swat away infantry that gets too close. Let’s dissect those attack types real quick, shall we?

  • Blight Spasm means that, on a good day and with a properly packed group of enemy infantry, it’s not uncommon for Craelix to kill upwards of 6–8 light infantry in a single activation by himself.
  • Poison. Because Poison is good.
  • Weaken doesn't affect just living warrior models, but all living models. So, if you ever wanted to drop the DEF and STR on…oh, I dunno, three enemy heavy warbeasts with a single solo, Craelix has you covered.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • Less useful vs Undead and Construct armies. Although Blight Spasm can still be triggered vs them, at least.
  • This guy has a large bullseye and no defensive tech other than long range, high DEF, and immunity to knockdown.
  • A bit expensive.

Tricks & Tips[edit]

  • Arcing Fire doesn't let you ignore terrain.
  • You want to stay as far away from the enemy as possible, and you've got 3 shots and Swift Hunter so be smart with your target choices. Find 3 targets and start with the one furthermost away, then use Swift Hunter to move backwards so that at the end of your activation you've left maximum distance between you and the enemy lines.
  • Your blades roll 10+4D6 and 10+3D6 against living models on the charge for damage - remember that, if you must charge in, or cannot shoot your target.

Other[edit]

Trivia[edit]

  • Released in an Insider article 2017.10
  • Didn't go through CID.

Theme Forces[edit]

Other Faction models[edit]

Legion Logo.jpg

(Edit)

Battlegroups
Warlocks Absylonia1 - Absylonia2 - Bethayne - Fyanna2 - Kallus1 - Kallus2 - Kryssa - Lylyth1 - Lylyth2 - Lylyth3 - Rhyas1 - Saeryn1 - Saeryn2 & Rhyas2 - Thagrosh1 - Thagrosh2 - Vayl1 - Vayl2
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Lesser & Packs Lesser Warbeasts: Shredder - Harrier - Stinger
Warbeast Packs: Blight Wasps
Light Warbeasts Afflictor - Naga Nightlurker - Nephilim Bloodseer - Nephilim Bolt Thrower - Nephilim Protector - Nephilim Soldier - Raek - Teraph
Heavy Warbeasts Angelius - Carnivean - Neraph - Ravagore - Scythean - Seraph
Character Warbeasts Azrael - Proteus - Typhon - Zuriel
Gargantuans Archangel - Blightbringer
 
Units, Solos, & Battle Engines
Units Blighted Nyss Archers - Blighted Nyss Hex Hunters - Blighted Nyss Legionnaires - Blighted Nyss Raptors - Blighted Nyss Scather Crew - Blighted Nyss Swordsmen - Blighted Ogrun Warmongers - Blighted Ogrun Warspears - Grotesque Banshees - Grotesque Raiders - Hellmouth - Ice Witches - Strider Blightblades - Strider Scouts - Spawning Vessel Character Units
Blackfrost Shard
Solos Beast Mistress - Blighted Nyss Shepherd - Blighted Nyss Sorceress & Hellion - Blighted Nyss Warlord - Forsaken - Grotesque Assassin - Incubi - Spell Martyr - Strider Deathstalker - Succubus - Warmonger War Chief Character Solos
Annyssa Ryvaal - Fyanna the Lash - Craelix
Battle Engines Throne of Everblight
 
Theme Forces
Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War
Minion Legion.jpg

(Edit)

Minion Battlegroups
Warlocks Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang
Requires a 2+ caster game
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Lesser Warlocks Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew
Solos Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
Battle Engines Meat Thresher - Sacral Vault


Rules Clarifications[edit]

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.

Rules Clarification : Blight Spasm      (Edit)

  • You use the model's current STR, because it is still on the table at the time of the damage rolls.
  • Damage from a Spasm doesn't trigger more Spasms - Only the model directly hit will trigger a Spasm. (Infernal Ruling)
  • Not considered an attack (Edit)
    • The original attack and damage is definitely an attack, and triggers stuff normally. But the "secondary" damage works quite differently.
    • The secondary damage is not an attack, so doesn't trigger stuff like Vengeance.
    • The secondary damage (normally) doesn't actually hit the model(s) it damages, so doesn't trigger stuff like Shock Field. (A few of them do specify they hit, though, like Warhead.)
    • The secondary damage is not from an attack, but it is damage from the original model. This has two implications:
    1. It's not an attack from a weapon so:
      • it won't gain damage buffs from the weapon (such as Poison).
      • it won't gain any Damage Types from the weapon. (Infernal Ruling)
    2. It is a damage roll from a model so:

Rules Clarification : Poison - None yet. (Edit)
Rules Clarification : Weaken - None yet. (Edit)


Rules Clarification : Pathfinder      (Edit)

Rules Clarification:  : Sacrificial Pawn and/or Sucker! and/or Grim Salvation     (Edit)
Warning: This is a long one.

 
  • Sacrificial Pawn & Grim Salvation are optional, but Sucker! is not
  • Grim Salvation only works vs basic attacks, not special attacks, power attacks, or chain attacks.
  • Sacrificial Pawn & Sucker! don't work against melee attacks.
  • None of them work vs magic attacks (spells). All of them work against Magical Ranged attacks, though.
  • The model is always hit even if they have an ability that makes them automatically get missed, such as Stealth. (Automatically missing is determined earlier in the timing sequence than the Shield Guard moving the hit.) (Infernal Ruling)

From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable

  • Using Sac Pawn moves all damage and effects onto the other model; including stuff that triggers "on hit" (such as Critical Fire) (even though the Pawn kinda wasn't "hit").
  • The new model hit may use any abilities that trigger on being hit/damaged by an enemy attack (such as Vengeance and Shock Field).
  • Sprays and AOEs
    • A model hit by a spray attack can use Sacrificial Pawn to pass it to another model. The placement of the template does not change.
      • Note that this may cause the Pawn to be hit twice by the same spray. So you then resolve two damage rolls against it.
    • A model directly hit by a AOE may use Sacificial Pawn to pass it to another model. The AOE template is moved (because Sac Pawn is resolved at Step 6 of the Attack Sequence in Apdx A, but AOE placement occurs at Step 7).
      • Depending on how far apart the original target and Pawn are, the first guy might get clipped by the AOE anyway.
      • A model indirectly hit by an AOE cannot use Sac Pawn.
  • Sacrificial Pawn multiple times
    • If a model with the Sacrificial Pawn ability passes it to another model that also has Sacrificial Pawn ability, that second model may pass it along to a third model.
    • Models can only use Sac Pawn once each, you cannot set up an infinite loop!
  • Quick Draw vs Sacrificial Pawn
    • If enemy "Model A" shoots you, and then you use Quick Draw against "Model A", but they use Sac Pawn to move your Quick Draw attack to "Model B" then ... Quick Draw has no effect (or rather, it affects "Model B" who isn't currently shooting you so is irrelevant). Point is, "Model A" can continue shooting you.
    • This won't happen with Shield Guard though (outside of a very low-probability scenario) because Shield Guard can only be triggered during an enemy turn.

Rules Clarification : Steady      (Edit)

  • Steady models are still susceptible to other effects of knock-down attacks (if there are any).
    • For example, a steady model hit with a Head butt won't be knocked down but will take damage.
  • A knocked down model that gains Steady will remain knocked down, because the "cannot be knocked down" is not retroactively applied.

Rules Clarification : Swift Hunter      (Edit)

  • Swift Hunter must be resolved before other abilities that involve attacks (such as Quick Work). Refer Step 12 vs 14 in the Attack Sequence appendix.
  • Swift Hunter does not trigger off special ranged attacks, only basic ones.