Convergence of Cyriss

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Convergence of Cyriss Faction overview[edit]

Convergence Insider Preview 05-12-2016

The Convergence of Cyriss is a relatively new Warmachine faction, introduced during Privateer Press' keynote presentation at Temple Con in February 2013. It was the first faction completely created after the launch of Mk2. It is a "Limited Release Faction", meaning that officially, it won't be "added to the regular rotation of updated armies in... WARMACHINE anthology books..., but we will likely add new models to their ranks from time to time." Staff Statement

Lore[edit]

Cyriss is the goddess of logic and science, and the members of the Convergence are her devoted followers. The leaders of the Cult are inspired minds transferred into clockwork vessels, technologically wondrous mechanisms that can host human souls. For centuries they hid in secret temples, called "forges." These temples are scattered and compete for control of mystical nexuses with forces like the Circle and Ios. One advantage the Cyrissans have gained is access to the nexuses under major human cities, gained by sharing a limited part of their incredible discoveries in exchange for protection and resources, filling hungry spirits like Nemo and Blaustvaya with new ideas which were but minor achievements for the ever-expanding Cult.

Creation and discovery blend together in an unprecedented way. The Priests of the Maiden of Gears advance toward mechanical marvels like the Cipher Engine, a calculator that generates mathematical formulae containing codes through which the goddess speaks to her servants, and the Constellation, a vast machine that hosts the souls of the most skilled scientists so they may work together in harmony without the hindrances of a physical body.

Convergence is how they address the present time, considered the perfect moment to bring the Great Work to completion. Immoren will finally see the fruit of the endless striving for perfection and the dedication of thousands of the most creative minds to one single goal: destroy any who oppose the Mistress of Numbers, mechanize places of powers to harness the raw energy of Caen, and change the face of the world forever.

Convergence of Cyriss for Beginners[edit]

The Convergence of Cyriss is different from the other factions on many levels. It is hard to completely understand it without playing it or facing it in battle, but here are some of the most important points.

* Warcasters - There are currently 5 different casters, and each limits to a certain degree what models cooperate with them effectively. They all have some sort of Field Marshal ability, which is now more widespread than it was at their release.

    • Durability - When compared to other factions, warcasters of the Convergence tend to have more HP, and better ARM. Consequently, assassinations against them often require more work. 3 out of the 5 are repairable, so they are less susceptible to having small amounts of damage chipped onto them in the early game.

* Vectors - Cyriss warjacks are called vectors. They come with the following twists:

    • Induction - If a vector spends a focus, it will induce focus in another vector within 6". A vector cannot have more than 3 focus at a time, but Induction now has no limits; if you spent 3 focus with your vector, it will induce 3 into the other vector(s). Though they do not benefit from Power Up, all vectors have this rule, making them very focus efficient.
    • Interface node - vectors have no native MAT and RAT value; instead, they get it from their casters. This is a double edged sword, since individual vectors can't have their MAT or RAT reduced, however if the caster does, all vectors do as well. They are also immune to effects and spells which require a cortex (Domination, cortex damage, etc.).
    • Modular chassis - each vector class has some distinctive traits. Lights (apart from the Corollary) have circular vision, the walking heavies (Cipher, Inverter, Monitor) are slow and Steady, the floating ones (Assimilator, Conservator, Modulator) are somewhat faster and have Pathfinder.
    • Damage Grid - thanks to their unorthodox system layout, it takes a lot of damage to completely disable a system. Add the various repair-capable models, and you'll see why it is not a good idea for the enemy to leave many half-dead vectors around.

* Units - like several other factions, you have access to tough, multi-wound troops. You also have two single wound infatry units, the Reductors and the Obstructors. The Enigma Foundry is a great way to increase their survival upon bringing them back from death.

    • Dual mode - most multi-wound infantry have some trick up their sleeve to adapt better to combat needs - like, setting their spear for defence, or making a more powerful thrust with them on the attack.

* General

    • Constructs - apart from a few models, most Convergence units and vectors are constructs. Thusly, most of the army is immune to things that effect only living models. However, abilities that effect constructs, like Dismantle, will hurt many units in your force.
    • Repairs - Convergence has many sources of repair and since skill checks are gone, you can reliably restore lost boxes on your wounded models.
    • Clockwork vessels - they are constructs, but also count as living models, in terms of soul collecting. Be on the lookout, as enemy models can also collect their soul tokens.
    • Order of activation and synergies - As you have relatively few units, you must learn to master each and every unit's strengths and weaknesses, much more than with any other faction. An example: there are extremely few units with magic weapons, but your Optifex Directive can hand it to any unit.
    • This is the only faction for which no Mercenaries or Minions will work. If you play a Cyriss army, you will be completely limited to in-faction models.
    • Puncture - A model hit by this weapon automatically takes 1 point of damage. This weapon trait is unique to Convergence. Combined with the Drag ability of the Prime Axiom, and you'll see why enemies fear to tread near it.

Convergence of Cyriss Models and Units[edit]

Warcasters[edit]


Warjacks[edit]

Light[edit]

Heavy[edit]

Colossal[edit]

Battle Engines[edit]


Units[edit]


Solos[edit]


Convergence of Cyriss Theme Forces[edit]

Convergence of Cyriss Deep Lore[edit]