Convergence of Cyriss
Convergence of Cyriss Faction overview
Convergence of Cyriss is a small faction of people who worship the clockwork goddess of Cyriss, and they are by far the most technologically advanced of the human factions - although they can't really be counted as human anymore as their souls are magically encapsuled in mechanical bodies called clock work vessels. They are unbelievably demanding when it comes to synergy, and while they can do powerful FOCUS shenanigans and synergize their units like the best of 'em, they demand a skillful player. They are not recommended for inexperienced players!
Convergence of Cyriss for Beginners
The Convergence of Cyriss is different from the other factions on many levels. It is hard to completely understand it without playing it or facing it in battle, but here are some of the most important points. The Convergence of Cyriss is a relatively new Warmachine faction, introduced during Privateer Press' keynote presentation at Temple Con in February 2013. It was the first faction completely created after the launch of Mk2.
Warcasters - There are currently 5 different casters, and each limits to a certain degree what models cooperate with them effectively. They all have a Field Marshal ability, which is now more widespread than it was at their release.
Vectors - Cyriss warjacks are called vectors. They come with the following twists:
Units - like several other factions, you have access to tough, multi-wound troops. You also have three single wound infantry units, the Reductors, Obstructors and Clockwork Angels. The Enigma Foundry is a great way to increase their usefulness by bringing them back from death.
Convergence of Cyriss Models and Units
Convergence of Cyriss Theme Forces
Convergence of Cyriss Deep Lore
Cyriss is the goddess of logic and science, and the members of the Convergence are her devoted followers. The leaders of the Cult are inspired minds transferred into clockwork vessels, technologically wondrous mechanisms that can host human souls. For centuries they hid in secret temples, called "forges." These temples are scattered and compete for control of mystical nexuses with forces like the Circle and Ios. One advantage the Cyrissans have gained is access to the nexuses under major human cities, gained by sharing a limited part of their incredible discoveries in exchange for protection and resources, filling hungry spirits like Nemo and Blaustvaya with new ideas which were but minor achievements for the ever-expanding Cult. Creation and discovery blend together in an unprecedented way. The Priests of the Maiden of Gears advance toward mechanical marvels like the Cipher Engine, a calculator that generates mathematical formulae containing codes through which the goddess speaks to her servants, and the Constellation, a vast machine that hosts the souls of the most skilled scientists so they may work together in harmony without the hindrances of a physical body. Convergence is how they address the present time, considered the perfect moment to bring the Great Work to completion. Immoren will finally see the fruit of the endless striving for perfection and the dedication of thousands of the most creative minds to one single goal: destroy any who oppose the Mistress of Numbers, mechanize places of powers to harness the raw energy of Caen, and change the face of the world forever.