Constance Blaize, Knight of the Prophet

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Constance Blaize, Knight of the Prophet

Mercenary, & Cygnar Partisan, Morrowan Warcaster

Constance Blaize is a resolute champion of Morrow who leads her Precursor Knights into battle against the unholy terrors that threaten all of mankind. Her greatest foes are the sprawling nightmare empire of Cryx and the vile servants of the dark god Thamar. Empowered by her faith, Blaize fights for her god and her nation with fervor inspired by the holy ascendants she reveres.

Basic Info[edit]

Constance Blaize.jpeg
DEF 15
ARM 17
HP 16
Focus 6
WJP +30
See also How to Read the statblock


  • Sun Spear - 2" reach, P+S 13 melee weapon.


  • Mercenary - Will work as a Cygnar Partisan . Unlike other Merc warcasters, she doesn't need to be in a 2+ caster game.
  • Warcaster - All warcasters come with a stack of standard special rules - most notably being awesome.
  • Partisan [Cygnar] - When included in a Cygnar army, this model/unit is a Cygnar model/unit instead of a Mercenary model/unit.
  • Animosity [Thamarite or Undead] - This model can't be included in the same army as a Thamartie or Undead model.
  • Blessing of Morrow - Undead models in Constance's CTRL suffer a penalty to their damage rolls.
  • Flank [Morrowan] - This model gains +2 to hit and +d6 damage for melee attacks vs enemy models in the melee range of other Morrowan models.


Crusader's Call - Cost 3

Friendly Faction models beginning a charge in the caster's control range gain +2" for that charge. Lasts for one turn.

Flashing Blade - Cost 1, Range Self

The caster immediately makes one basic attack with one of its melee weapons against each enemy model in its LOS that is in the weapon's melee range. These attacks are simultaneous.

Radiance of Morrow - Cost 2, Upkeep

While in Blaize's CTRL range during their activation, other friendly non-warcaster Morrowan models can spend Constance's focus to boost their attacks.

Repudiate - Cost 2, 10" range, Offensive spell that does zero damage to model hit

All animi/upkeep spells on the target hit expire. Also, if an upkeep expires, the model controlling it takes d3 points of damage.

Sunburst - Cost 3, 10" range, 3" AOE, POW 13

The blast damage only applies only to enemies. Also, it causes RFP.

Feat : Divine Intervention[edit]

1) When a friendly living Faction warrior model is destroyed by an enemy attack or collateral damage from an enemy attack while in Blaize's CTRL range, Blaize gains the destroyed model's soul token. 2) While in her CTRL range, friendly Faction warrior models gain +1 ARM for each soul token on Blaize. 3) When Blaize replenishes her focus during your next Control Phase, replace each soul token on her with 1 focus point, then Divine Intervention expires.

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Tip !
Blaize needs to be the closest eligible model to collect the soul.

Thoughts on Constance Blaize, Knight of the Prophet[edit]

Constance Blaize, Knight of the Prophet in a nutshell[edit]

Blaize has a fairly unorthodox play style in Cygnar: she runs an infantry brick, favoring high ARM troops and Morrowans. This army asks your opponent if they can deal with 40-50 high ARM bodies. Problem is Cygnar's list for such infantry units is fairly short: Stormblade Infantry with their UA, plus the Storm Lances. On top of that, Precursor Knights are the only in-faction units with the Shield Wall order, but their threat range lags behind the SW-capable units of other factions, plus they are completely mage-static, eliminating the possibility to use Cygnar's most common ARM buff, Arcane Shield. She also brings RFP spell and upkeep removal which are rare in both Mercenaries and Cygnar.

Feat thoughts[edit]

Ideally you march a large mass of infantry towards the enemy. On the turn which you expect to be hit, feat. Your opponent will be forced to choose between killing you or not. If they attack, Connie will mass up a large volume of souls and your army will become progressively harder and harder to kill until their progress grinds to a halt. The coming counter attack will allow Constance to move up protected by a large stack of focus from the souls she collected in the previous turn. She can use her wealth of focus to slaughter whatever is near her with Flashing Blade/Flank or have her Morrowan models boost with Radiance of Morrow. On the other hand, if your opponent chooses to withhold the attack, you should have a mostly intact army ready to kill 'em all anyway.

A common mistake players make is to take low ARM models to feed her souls for more focus post-feat. Intentionally losing bodies and attacks is not a good strategy in a game of attrition, though using a unit of Press Gangers as a throwaway unit that must be killed first to protect the rest of her army is an effective tactic.

Spell thoughts[edit]

  • Crusader's Call - The movement buff of this spell can affect your entire army. The extra range can be devastating. Typically, after your feat you should be in a good position to charge, this spell will let you engage harder.
  • Flashing Blade - This spell is potentially devastating to enemy formation. Connie spends more or less the entirety of the game pushing the frontlines. At some point the opportunity to cast this spell should arise. Don't get greedy, make sure you have some focus to survive a counter attack.
  • Radiance of Morrow - There are three options you can use for this spell. Precursor Knights, Gallant, and Harlan Versh. Precursor Knight can use this spell to crack armor if they didn't manage to kill their target on a charge turn. Harlan Versh can potentially be dropping some real punishment, even at range. Finally the best choice is probably Gallant. Radiance allows him to use his own focus to buy attacks while he uses Connie's to boost.
  • Repudiate - You can force an enemy to recast an upkeep, or prevent them from cycling one. Works on your own units if you need to tear off debuff spells.
  • Sunburst - This spell is reasonably powerful but compared to Connie's focus pool makes it rather difficult to cast. Playing as far forward as she does, spending focus to cast attack spells can drain Constance of focus that should be used for power field. If you have an excess of focus you can't seem to spend on your feat turn, go ahead, fry 'em. Don't forget the RFP part of it too. If that takes off Typhon from table and counters its revival through Thagrosh1's feat - it worth the FOCUS investment.


Constance is an infantry caster. Her play style is very straight forward. Run high ARM infantry up the board, feat to keep them alive, cast Crusader's Call post-feat and punch back harder than she got hit. Your aim should be to overwhelm your opponent. Close the distance with the enemy using a large force of melee troops, threaten objectives. Use your feat to survive an aggressive placement on the board. Crusader's Call is the last piece of the puzzle allowing you to then charge the enemy in a long reaching charge to punish the enemy for either killing too many guys thus giving you focus or killing not enough thus giving you troops. As the lines closes together Connie should be able to put her own personal combat skill to good use, preferably under the protection of Gallant.


Only Morrowan models can benefit from Radiance of Morrow. Of which there are three choices and all should be taken with her.

  • Harlan Versh, Illuminated One - boostable shooting is awesome. Especially when it comes from a solo with multiple shots rather than a warjack. If only there was more than a single model that could benefit from Radiance of Morrow at range. Fortunately he's allowed in all the theme forces, and won't fill up your "1 mercenary solo" quota in Heavy Metal due to being Cygnar Partisan.
  • Gallant - It is too good to be excluded from any of her lists. A Shield guard bond, 2" reach to activate Flank from afar, spell protection and Accumulator to operate on full power with but a single focus given - it is all Blaize needs. Gallant can do a ridiculous amount of damage through Radiance of Morrow - it can use all its own focus to buy attacks while spending hers to boost, and possibly sparing the need to boost if hitting someone with an upkeep on thanks to Purgation.
  • Precursor Knights - they aren't a great unit, but they benefit a lot from both her feat and from Radiance of Morrow.

Connie likes infantry. Her feat is built to keep her army alive, and none of her spells directly support jacks. Crusader's call can be exceptionally useful to add much-needed distance to charge attacks, allowing you a potential alpha strike, but otherwise, our favourite Knight wants to hang back a bit and support her army.

Cygnar theme forces

  • Heavy Metal - The only theme where Precursor Knights are allowed by default; everywhere else they'll eat up your mercenary slot. While being here, you can also bring Runewood to help you with Pathfinder and accuracy, allowing you to keep the boost from Radiance on your damage rolls.
    • Cyclone - Almost completely eats up your Warjack points beside Gallant, and Covering fire templates can hold back the enemy so you can solidify your control of the board. It also require no focus to do it's job effectively.
    • Long Gunners - outside Harlan, her lists tend to be woefully low on ranged firepower. Though she offers no ranged support in any form, Long Gunners can amend this weakness.
  • Storm Division - With her animosity rule, there's no room for Acosta, but as mentioned above, Cygnar's sturdiest warriors can be requisitioned here.

Mercenary Theme Forces

  • The Irregulars - There are expensive high-ARM mercenary troops, most notably the Forge Guard, and cheaper rank-and file troops (Steelheads) but other Merc casters (Damiano or Ossrum) tend to run them much better.

Drawbacks, Downsides, & Bad Match-Ups[edit]

  • For an infantry caster, she offers no DEF buff, no ARM buff outside her feat, and very limited movement, hitting power or accuracy boost.
  • She has to play forward without having the durability to pull it off.
  • Her success depends on spell casting, and soul gathering during her feat - making her susceptible to a lot of bad match-ups.
    • Playing into Lamentation or Arcane Suppression will leave her barely enough focus to cast Crusader's Call, or have anything for her troops to use with Radiance.
    • Armies like Cryx are adept at soul collecting; Soul Trappers and Harrowers gathering the souls before she does, and basically shutting down her feat. Mordikaar or Zaal2 is a one-man counter to any list Connie might bring.
    • Any form of RFP effect will leave no soul token behind to be collected.
  • Fixed damage dealing attacks (Anatomical Precision, Sniper, Corrosion, Puncture, etc.) get around her units' ARM bonus. The feat also won't be triggered on non-attack related damages, like electro leaps.
  • She is simple to predict and has no sneaky tricks. She also lacks personal agency in the late game.

Tricks & Tips[edit]

  • Combined with Flashing Blade and long reach, you can potentially cut down a small handful of infantry, even in Shield Wall.
  • Flashing Blade is not an attack per se - you can still cast it even if you sacrificed your Combat Action.
    • It's situational, but sometimes it is better to forfeit your Combat Action (and give up charge movement and your initial attack) then cast Flashing Blade rather than spend focus to Shake knockdown.



Warjacks she can take[edit]

When Constance is fielded in a Cygnar force, she can only take Cygnar jacks. When Constance is fielded in a Mercenary force, she can only take the following jacks:

Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon

Theme Forces[edit]


Cygnar's Themes for any-and-all casters (Edit)

Other Faction models[edit]

Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege1 - Siege2
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1 - T. Warcaster Lieutenant
Marshals Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Runewood - Strangewayes - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Bastian Falk - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines & Structures Storm Strider - Trencher Blockhouse
Theme Forces
Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Merc cygnar.jpg


Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler



Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Feat: Divine Intervention

  • For Blaize to collect the soul, she needs to be the closest eligible model. Her feat doesn't have the "collects souls regardless of proximity" wording like, say, Dark Fire does.

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Rules Clarification : Blessed and/or Creator's Wrath     (Edit)

  • Blessed ignores buffs even if they're not directly on the target. For instance, Haley3's Temporal Distortion spell gives a DEF buff to everyone within 5" ... and Blessed ignores it. (Locked thread)
  • You only ignore the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants a separate non-spell ability, and the ability gives a DEF/ARM buff, would not be ignored. (Infernal Ruling)
    In this ruling, Blessed does not ignore the DEF from Ashen Veil, because the DEF bonus comes from Concealment, and not the spell itself.
  • If a spell buffs DEF/ARM and [something else] then you ignore the buff but not the [something else].
    • For example, the spell Cloak of Ash grants concealment, and models with concealment gain +2 DEF. You would not ignore this DEF bonus.
    • For example, the spell Death Ward grants +2 ARM and the defender chooses which column suffers damage. You would ignore the ARM bonus, but the defender still picks the column.
  • The Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • This ability only ignores buffs from spells, not buffs from feats (such as Stryker1's Invincibility +5 ARM) or abilities (such as Protective Aura's +2 ARM).
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Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

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Rules Clarification:  : Warcaster      (Edit)
(Click Expand to read)

  • General
    • FOCUS (uppercase) is the stat printed on the warcaster's card. Focus (lowercase) refers to focus points a model currently has.
    • Your CTRL area is double your FOCUS stat, not double your focus points. (Infernal Ruling)
    • Casting spells or using feats is an anytime ability with the added restriction that you can't use them on the same turn you run even before you run.
      • See also the clarifications on Any Time abilities (below).
    • Some warcasters are also Battle Engines and thus follow all the Battle Engine special rules.
      • There is no particular interaction between the Battle Engine rules and the Warcaster rules.
    • Work out all damage modifiers (such as Decapitation doubling the damage that exceeds ARM) before reducing it with the Power Field. (Infernal Ruling)

Restrictions on "Any Time" abilities     (Edit)      
  • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. The model with the Any Time ability has had their activation end "prematurely". By this I mean you resolve anything which includes "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    2. In between declaring your charge target and making your charge movement. (Infernal Ruling)
    3. In between completing your charge movement and determining whether it was a successful charge. (Infernal Ruling)
    4. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    5. You're in the middle of an attack. Note that the attack is not over until you finish step 14 of the attack sequence (Apdx A).
    6. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.
  • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
  • If you have a gun with a random ROF, you can use an "Any Time" ability inbetween rolling the number of shots and actually making the first attack. (Infernal Ruling)
  • Units with "Any Time" abilities
    • Even if the ability says "any time during the unit's activation", a model in a unit can't use an Any Time ability if they run, fail a charge, or use an ability like Reposition.
    • Because that model's activation has ended (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)
  • Warcaster/Warlock Cavalry ( Edit )
    • Warcasters/Warlocks can't cast spells or use their feat while resolving Impact Attacks. Because Impact Attacks occur during movement - you can use spells or feat before moving, or after moving, but not during movement.
      • Exception: If your Impact target(s) include your charge target, then your movement has ended (refer rulebook, last paragraph of 'Impact Attacks') and thus you're fine to use "any time" abilities before starting the Impact attacks.

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Rules Clarification : Warcaster Unit or Warlock Unit     (Edit)
This summary is specific to Warcaster/Warlock units. You may also want to check the Warcasters & Warlocks page for the 'regular' rules clarifications.

  • If you're giving an order, it must be done first, before casting any spells or using your feat.
  • All models in the unit count as part of the battlegroup. So, for instance, Butcher3's argus can be moved via his Energizer spell.
  • Only the warcaster/warlock model can dominate a Steam Roller scenario. They can do that regardless of where the grunts are.
  • The grunt models can contest Steam Roller scenarios, but not control them.
  • Warcaster units can have attachments. They can even attach units (such as the WSC). (Infernal Ruling)
  • Units Buying Attacks (Edit)
    • If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
    • A model can only buy additional attacks during its Combat Action.
    • A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
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Rules Clarification : Unit of Warcasters or Warlocks     (Edit)

  • Even though they're warcasters, if they're out of formation they suffer the normal penalties (can't make attacks, actions, spells, etc).
  • They can't upkeep each other's spells.
  • They can only dominate one SteamRoller scenario element at a time.
  • Each warlock/warcaster can have different upkeeps on them if those upkeeps are "target SELF" or "target model". If you cast an upkeep that is "target model/unit", that is the only upkeep any of them can have.
  • Units Buying Attacks (Edit)
    • If you make attacks with model [A], then start making attacks with model [B], you cannot 'go back' and buy more attacks with [A]. Because:
    • A model can only buy additional attacks during its Combat Action.
    • A model in a unit must complete its Combat Action before the next model starts theirs (with some exceptions, like CMA).
  • The Legion Twins
    • Rhyas cannot dominate a zone while out of formation.
    • Rhyas can use the feat while out of formation.
  • Haley3
    • Only Haley Prime is an 'actual' warcaster model, and as such she is the only one that can dominate a scenario element.
    • The echoes can Control/Contest scenarios like a normal unit.
    • Haley Prime can dominate an element even if the echoes are out of formation.
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Rules Clarification : Partisan      (Edit)

  • This model is normally "friendly faction" to other mercenary models. However, when taken in the Partisan faction it is "friendly faction" to that faction and not to any other mercenaries that are in that force.
    • For instance, if you take Gallant in a Mercenary force he is "friendly faction" to, say, Reinholdt. But if you take them both in a Cygnar force then Gallant counts as a Cygnar model and is no longer "friendly faction" to Reinholdt.
  • Partisan Warcasters can be taken in faction theme forces. Refer to the main rulebook.
  • When taken in a Mercenary army, Partisan units may not take attachments from their "parent" army (eg Nyss Hunters can only take a Retribution Soulless Escort when they're fielded in a Retribution army). (Locked thread)
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Rules Clarification : Animosity      (Edit)

  • When using the Specialist or ADR rules in a Steamroller format, your entire list and the specialists must be a single legally fieldable force (even though you're not fielding it all at once).

Rules Clarification : Blessing of Morrow - None yet. (Edit)

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Rules Clarification : Flank      (Edit)

  • You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).
  • Melee range is measured from your front arc so you cannot trigger Flank on models in your back arc.
  • The target enemy doesn't need to be in the Flanker's LOS, just their melee range.
    • Most of the time if something is in your melee range then it is so close it's in your LOS too, and the difference is meaningless.
    • But if you have 2" reach and you're jammed up in B2B with a bunch of closely-spaced enemies, you'll find your LOS is blocked. In this case, you might be able to trigger Flank on an enemy model that is "hiding" behind that front row of jammers, even though you don't have LOS to it.
  • Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.

Rules Clarification : Crusader's Call - None yet. (Edit)

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Rules Clarification:  : Thresher and/or Flashing Blade and/or Cyclone     (Edit)
(Click Expand to read)

Resolving the attack

Under this heading, the word "Thresher" is used interchangeably for "Flashing Blade" and "Cyclone" too

  • Thresher makes an attack against every model, and as such it targets every model. Thus if a model "may not be targeted by melee attacks", you have to 'skip' it when you resolve the attack. (Infernal Ruling)
  • All attacks made by a Thresher attack are simultaneous.
    • If a model is out of LOS when you start the Thresh, then you may not attack it as part of the Thresh (even if the Thresh kills what is blocking your LOS)
    • This means you need to target everything, then resolve all effects that trigger on "target" before starting any attack rolls. Then complete all attack rolls and do everything that triggers on "hit" before starting any damage rolls, and etc.
    • In practice and to save time though, if neither player has effects that trigger on "being targetted, hit, damaged, etc" then they'll normally do the hit and damage rolls on a model-by-model basis.
    • If a model collects tokens (for instance the Cryx Harrower that collects souls), it cannot collect them until all Thresh attacks are resolved.

Thresher only

  • All attacks made by a Thresher are special melee attacks, and as such won't trigger stuff like Grim Salvation or Rhyas's feat. (Infernal Ruling)
  • No matter how many enemy you kill, Thresher only counts as a single attack for the purposes of triggering Berserk, Quick Work, Black Spot, etc
  • You can do a Thresher on a charge (it's a special melee attack).
    • If you charge & Thresher, only the damage roll against your charge target is automatically boosted - other models caught in the thresh suffer an unboosted damage roll (although you can spend focus/fury to boost it)
  • You can't buy additional Thresher attacks, because they're (★ Attack). You can buy additional normal melee attacks, though.
  • Thresher will hit friendly models.

Flashing Blade only

  • You can cast it after your charge movement but before your charge attack.
    • This will essentially interrupt your charge attack, so no damage roll is boosted while resolving the spell's attacks (unless you pay to boost it).
    • If your charge target survives the spell , then you'll get your boosted charge attack against it.
  • Flashing Blade doesn't hit friendly models

Cyclone only

  • You can cast it after your charge movement but before your charge attack.
    • This will essentially interrupt your charge attack, so no damage roll is boosted while resolving the spell's attacks (unless you pay to boost it).
    • If your charge target survives the spell and is still in range, then you'll get your boosted charge attack against it.
    • If you used the advance to move out of range of your charge target, it was still as successful charge so it won't cause your activation to end. However, you are still limited to making melee attacks only.
  • Cyclone will hit friendly models.
  • The attack(s) from Cyclone occur simultaneously with "Ends its movement" triggers (such as Admonition). As such, the active player can use the Cyclone attacks before the inactive player uses his Admonition move. (Infernal Ruling)

Rules Clarification : Radiance of Morrow - None yet. (Edit)

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Rules Clarification : Repudiate      (Edit)

  • Repudiate can't be used to dispel upkeeps that are not "on" a model/unit (such as Rock Wall, Void Gate, etc), because you can't "hit" them.
  • The damage caused to the caster is considered to be from an attack, so will trigger stuff like Might of Kings.
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Rules Clarification : Sunburst      (Edit)

  • The model directly hit will always be damaged, whether it's friendly or enemy.