Choir of Menoth

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Choir of Menoth
Protectorate Unit

The quiet song, a hymn to the glory of Menoth, began to rise in volume as more priests joined in. The great Protectorate warjacks thundering ahead of their warcaster seemed to be strengthened by the song and responded with a tune of their own, as their weapons came crashing down on the enemies of Menoth.

Basic Info[edit]

Choir of Menoth
ChoirOfMenoth.jpg
SPD 6
MAT 4
DEF 12
ARM 12
CMD 6
HP 1
Unit Size 4/6
Cost 4/6
1 each
See also How to Read the statblock

Weapons[edit]

  • Battle Staff - 2" reach, P+S 6 melee weapon

Abilities[edit]

  • Hymn - Each Choir member can target a different Faction warjack within 3" to sing a hymn at. All the Choir must sing the same hymn, and a warjack can only be affected by one hymn at a time.
    • Hymn of Battle (★ Action) - Target warjack gains +2 to all damage rolls for one turn.
    • Hymn of Passage (★ Action) - Target warjack can't be targeted by non-magical ranged attacks for one round.
    • Hymn of Shielding (★ Action) - Target warjack can't be targeted by spells for one round


Thoughts on Choir of Menoth[edit]

Choir of Menoth in a nutshell[edit]

Choir of Menoth is the iconic support piece of the Menoth faction. While Following their army's Warmachines closely the choir have a very well rounded utility belt of songs to sing for every occasion. Passage and shielding help keep the jacks healthy while they move up the table and Battle ramps up the damage when they finally connect. Almost every Menoth army list with 3 or more jacks would be hard pressed to find reasons not to include them.

For New Players[edit]

The order of operations for Choir is often a source of confusion for new Menites. Basically, it boils down to:

  1. Activate the unit. Choose whether you're issuing a charge order, run order, or no order at all so that you can sing hymns instead. (Hint: You should be singing)
  2. All members now advance.
  3. Choose one hymn.
  4. All members now apply their hymn to a nearby warjack. Each member can apply the hymn to a different warjack (but it's the same hymn each time).
  5. If one or more of the choir don't have a warjack to sing at, they can alternatively make a normal melee attack. (Hint: You should not be in melee)

Remember that all Choir members must sing the same hymn, that hymns do not stack, and that all the Choir need to stay in formation in order to sing.

Combos & Synergies[edit]

  • Choir of Menoth synergies with every single jack in the faction very well. Ranged or melee, defensive or offensive, battlegroup or not, no jack does not benefit from a nearby choir member humming the right tune.
  • In a pinch the Choir is an excellent source or souls for the many models that use them, or for The High Reclaimer's Sacrificial Lamb

Drawbacks & Downsides[edit]

  • Complete victims that absolutely will die when something decides to kill them.
  • With the increased size of battlegroups in mk3, they are even more useful to the Menoth player ... and subsequently and even higher priority target for your opponent.
  • Small CMD bubble can make it hard to Hymn all the jacks you want to every turn.

Tricks & Tips[edit]

  • Consider your order of operations very carefully. A mistake could easily lead to your jacks running in without the benefit of Battle, or too far forward without Passage.
  • If you spread your choir too far apart to cover more jacks, you're just asking your opponent to snipe out the Leader in the middle and putting half the choir out of formation next round.
  • If you have the points available, consider using two min units instead of one max unit. This allows for greater flexibility of where you can send your 'jacks.
  • Battle applies after blast damage is halved. This means a POW X shot with Battle would be blast damage [X/2] + 2
  • Activation order
  • On turn one, or when moving defensively, move the jacks first then follow with Choir to sing Passage or Shielding (whichever is more appropriate vs your opponent). The point is to get the jacks in front of the choir to help block LOS to.
  • When it's time for offense, activate the Choir first, advance somewhere you won't be in the way (which shouldn't be too hard if you're already behind your jacks) and sing Battle. Bonus points if you're behind cover. The point is to get the buff on as many jacks as possible before they activate.
  • While in no way should these guys get in a fight, do not forget that they have a 2" reach for free strikes. They suck, but dice do happen, and I've had a choir member get a free strike and kill a grunt as it tried to scoot by.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Protectorate Models[edit]

MenothLogo.jpg
(Edit)
Battlegroups
Warcasters Durst - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
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Warcaster attachments Hierophant (Protectorate) - Madelyn Corbeau (Mercenary)
Other Controllers Bastion Seneschal (Marshal) - Durant1 (BGC) - Reclaimer Gatekeeper (Marshal)
Light warjacks Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant


Blessing of Vengeance

Heavy warjacks Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher

Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy

Colossal Judicator - Revelator
 
Units, Solos, & Battle Engines
Units Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Knights Exemplar - Temple Flameguard

Visgoth Juviah Rhoven & Honor Guard
Ranking Officer: Attendant Priest

Solos Allegiant - Champion of the Wall - Deliverer Arms Master - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack

Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Covenant

Battle Engines Vessel of Judgment
 
Theme Forces
The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple
Merc menoth.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Rutger Shaw
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
Solos Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn
Battle Engines None
Warcaster attachments Madelyn Corbeau


Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Hymn      (Edit)

  • A warjack will be affected by the first hymn sang at it. If a second one is sung, it will not overwrite the first one. (Infernal Ruling)
RC symbol.png

Rules Clarification : Hymn of Battle      (Edit)

  • Battle adds to the damage roll, not the weapon stats. So, for instance, with an AOE blast damage you halve the POW then add the Battle bonus.
RC symbol.png

Rules Clarification : Hymn of Passage      (Edit)

  • If a ranged attack has Damage Type: Magical it will ignore Passage (Infernal Ruling)
    • In other words, "Non-magical ranged attacks" means "Ranged attacks that do not have Damage Type: Magical".

Rules Clarification : Hymn of Shielding - None yet. (Edit)