Choir of Menoth
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The quiet song, a hymn to the glory of Menoth, began to rise in volume as more priests joined in. The great Protectorate warjacks thundering ahead of their warcaster seemed to be strengthened by the song and responded with a tune of their own, as their weapons came crashing down on the enemies of Menoth.
|Choir of Menoth|
|See also How to Read the statblock|
- Battle Staff - 2" reach, P+S 6 melee weapon
- Hymn - Each Choir member can target a different Faction warjack within 3" to sing a hymn at. All the Choir must sing the same hymn, and a warjack can only be affected by one hymn at a time.
Thoughts on Choir of Menoth
Choir of Menoth in a nutshell
Choir of Menoth is the iconic support piece of the Menoth faction. While Following their army's Warmachines closely the choir have a very well rounded utility belt of songs to sing for every occasion. Passage and shielding help keep the jacks healthy while they move up the table and Battle ramps up the damage when they finally connect. Almost every Menoth army list with 3 or more jacks would be hard pressed to find reasons not to include them.
For New Players
The order of operations for Choir is often a source of confusion for new Menites. Basically, it boils down to:
- Activate the unit. Choose whether you're issuing a charge order, run order, or no order at all so that you can sing hymns instead. (Hint: You should be singing)
- All members now advance.
- Choose one hymn.
- All members now apply their hymn to a nearby warjack. Each member can apply the hymn to a different warjack (but it's the same hymn each time).
- If one or more of the choir don't have a warjack to sing at, they can alternatively make a normal melee attack. (Hint: You should not be in melee)
Remember that all Choir members must sing the same hymn, that hymns do not stack, and that all the Choir need to stay in formation in order to sing.
Combos & Synergies
- Choir of Menoth synergies with every single jack in the faction very well. Ranged or melee, defensive or offensive, battlegroup or not, no jack does not benefit from a nearby choir member humming the right tune.
- In a pinch the Choir is an excellent source or souls for the many models that use them, or for The High Reclaimer's Sacrificial Lamb
Drawbacks & Downsides
- Complete victims that absolutely will die when something decides to kill them.
- With the increased size of battlegroups in mk3, they are even more useful to the Menoth player ... and subsequently and even higher priority target for your opponent.
- Small CMD bubble can make it hard to Hymn all the jacks you want to every turn.
Tricks & Tips
- Consider your order of operations very carefully. A mistake could easily lead to your jacks running in without the benefit of Battle, or too far forward without Passage.
- If you spread your choir too far apart to cover more jacks, you're just asking your opponent to snipe out the Leader in the middle and putting half the choir out of formation next round.
- If you have the points available, consider using two min units instead of one max unit. This allows for greater flexibility of where you can send your 'jacks.
- Battle applies after blast damage is halved. This means a POW X shot with Battle would be blast damage [X/2] + 2
- Activation order
- On turn one, or when moving defensively, move the jacks first then follow with Choir to sing Passage or Shielding (whichever is more appropriate vs your opponent). The point is to get the jacks in front of the choir to help block LOS to.
- When it's time for offense, activate the Choir first, advance somewhere you won't be in the way (which shouldn't be too hard if you're already behind your jacks) and sing Battle. Bonus points if you're behind cover. The point is to get the buff on as many jacks as possible before they activate.
- While in no way should these guys get in a fight, do not forget that they have a 2" reach for free strikes. They suck, but dice do happen, and I've had a choir member get a free strike and kill a grunt as it tried to scoot by.
- Originally released in Warmachine: Prime (2003)
Other Protectorate Models
|Warcasters||Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2|
Requires a 2+ caster game
|Other Controllers||Mini-casters||Gastone Crosse - Rorsh & Brine|
|Marshals||Colbie Sterling - Dirty Meg - Rutger Shaw|
|Warjacks & Warbeasts||The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Mercenary Units, Solos, & Battle Engines|
|Units|| Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages|
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
|Solos||Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn|
|Warcaster attachments||Madelyn Corbeau|