Category:Theme Force

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Theme Forces are rules which essentially allow you to play a "sub-faction" within one of the core factions. The range of models you are allowed to take is severely restricted, but you get several in-game bonuses (for example extra models over the normal points limit, extra abilities, bonuses to your starting rolls, extra large deployment zone, etc).

Privateer Press have deliberately designed the bonuses you get for playing in-theme as very strong, and expect most players to be playing one theme or another. They are viewed as a primary building block in your list design and construction.

Theme Forces didn't exist at all in Mk1 (2003 to 2010), and functioned differently in Mk2 (2010 to 2016). In Mk3, however, Theme Forces were redesigned from the ground up to be an integral part of how players play the game. The reason PP did this is really quite simple - the game was getting too big. After 13 years of constant releases all of the core factions were well fleshed-out, and it was becoming difficult to add new and interesting models to the line-up without it stepping on the toes of something already available in-faction, and/or blurring the lines that define one faction from another. Also it was harder to identify a potentially broken combination of rules.

Theme Forces - Pros & Cons[edit]

Now, with players expected to be playing inside Theme Force restrictions, there are several advantages:

  • Privateer Press can release new models for a Faction with rules that may be similar to existing models in that Faction, as long they're in different themes.
Previously, if two units did similar things, players would only reach for the "best" or "most cost-effective" option. If the new model was decided to be less cost-effective, it never got looked at again.
  • When PP release a new model, they can test it thoroughly in the Theme Force that it belongs to and see if there are any broken combinations. Since the Theme Force is smaller, it reduces the development and testing period.
  • If there are broken combinations out-of-theme (that were missed in the dev testing), that is less of a concern because a player has to give up the strong Theme Bonuses to get the broken combination, so it's self-balancing.

However, it's not all sunshine and roses. There are several disadvantages too:

  • It's harder for a player, new players especially, to 'dabble' in a new Faction. If they play out of theme, they're at a disadvantage. To play in theme, they have to invest heavily in one style of aesthetic & playstyle that they may not like in the long run. Remember how hard it was to pick your first Faction? Imagine that, multiplied by 10.
  • Currently (as of 2017.07) not every Faction has a broad range of Themes. Those with more Themes have more diversity to choose from, to tailor lists to their preferred playstyle and/or opponents. Vice versa for those Factions with less Themes
  • Some of the Theme Forces released at the beginning of Mk3 were rushed out the door, as it were, and can be significantly more or less powerful than their comparisons.


Rules Clarification : Theme Forces    (Edit)
Mercenaries and Partisans

  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless of what the "Allowed models" are. (Infernal Ruling)
    • If you do, that Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists in Steamroller

  • When you make substitutions to your list, you need to double-check that you haven't removed something that allows you to take free models.
  • If you have, then you either need to remove those free models, or pay full points cost for them.


Unit Attachments & free points



Theme - Black Industries

  • Carapace only applies to Cryx heavy warjacks, and not to Merc warjacks. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)


Library (Edit)
Spells All spells - Warcaster & Warlock spells - Solo's spells - Warbeast Animi
Abilities Model abilities - Weapon abilities
Model types Model types - Model subtypes
Other Anthology Books - Theme Forces - Special Terrain Rules

Pages in category "Theme Force"

The following 54 pages are in this category, out of 54 total.