Category:Magical Damage

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Damage Type: Magical - This weapon can damage incorporeal models. Edit description


Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). In this case the hazard is damaging the model, not the spell that put the hazard into play.
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")
Element Models with ...
Cold Damage Type Immunity Freeze Critical Freeze
Fire Damage Type Immunity Continuous Fire Critical Cont. Fire
Corrosion Damage Type Immunity Continuous Corrosion Critical Cont. Corrosion
Electricity Damage Type Immunity
Magical Damage Type

Pages in category "Magical Damage"

The following 200 pages are in this category, out of 363 total.

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