Captain Gunnbjorn

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Trollblood Trollkin Warlock

Once a member of the Cygnaran military, Captain Gunnbjorn brings a unique perspective to the armies of the kriels. His formal military training and his keen mind give him a tactical approach to battle rather than the more primitive approach of overpowering brutality favored by less experienced trollkin warriors. Even the best laid plans have pitfalls, however, and when careful use of cover and terrain fail him, Gunnbjorn is quick to use his heavy bazooka to decimate enemy formations.

Basic Info[edit]

Gunnbjorn1
CaptGunnbjorn
Base Size Medium
Warbeast Points +28
SPD 6
STR 7
MAT 6
RAT 6
DEF 15
ARM 16
FURY 6
HP 17

Weapons and Attacks[edit]

  • Bazooka - 12" RNG, AOE 3, POW 14 ranged weapon
    • Critical Devastation - On a critical hit models hit are thrown d6" directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models furtherest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer non-blast damage equal to half the weapon's POW. Collateral damage is equal to half the weapon's POW.
  • Axe - 0.5" RNG, P+S 11 melee weapon

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Field Marshal [Kill Shot] - Warbeasts/warjacks in this model's battlegroup gain Kill Shot. (Kill Shot - Once per activation, after killing an enemy model in melee, this model can make a free ranged attack.)

Spells[edit]

Friendly Faction model's ranged weapons gain Magical Damage. If the affected model boxes an enemy model, center a 3" AOE on that enemy and RFP it. Models in the AOE suffer a POW 8 magical blast damage roll.
Battlegroup models in the caster's control range gain boosted ranged attack rolls for one turn.
Place a wall template completely within the caster's CTRL range that isn't contacting anything else. The wall is an obstacle that provides cover.
  • Snipe - Cost 2, 6" range, Upkeep
Target model/unit's ranged weapons gain +4 RNG.

Feat: Fortification[edit]

Friendly faction models in Gunnbjorn's CTRL range gain cover, can't be damaged by ranged attacks, and can't suffer knockdown. Lasts one round.

Thoughts on Captain Gunnbjorn[edit]

Captain Gunnbjorn in a nutshell[edit]

Captain Gunnbjorn is a ranged superiority warlock. Between Snipe, Guided Fire, Rock Wall, and his feat, he has a scary ranged game, to the point where Gunnbjorn can go toe-to-toe with Cygnaran shooting.

Thoughts on when & how to use feat and spells[edit]

Feat[edit]

His feat is obviously best used defensively; either to stop a feat or to stop one round of incoming fire.

Spells[edit]

  • Rock Wall is really useful for blocking charge lanes or providing cover.
  • Guided Fire gets spammed as (functionally) free focus.
  • Explosivo is very much a utility spell. You want it in case of incorporeal enemies.
  • Snipe is best cast early and upkept.

Typical Army & Strategy[edit]

Strategy[edit]

His main win condition is quite simply to shoot the enemy off the board. Or to use his feat for delivery of the melee models.

Army[edit]

  • The ever-present Krielstone can be hard for Gunnbjorn to charge up on turn one, but is really useful for ranged duels.
  • Dire Troll Bomber - It's already a great warbeast, and loves everything Gunnbjorn does for it, up to and including the Kill Shot.
  • Dozer & Smigg - They are only ever played with Gunnbjorn, but they're pretty good at killing infantry and much more focus efficient than another Bomber. And again, they love Kill Shots.
  • Mountain King and Glacier King - Both have nice ranged attacks.
  • Winter Troll - Actually vaguely useful with Guided Fire.
  • Slag Troll - Kill Shot is just fun on a Slag Troll.
  • Dire Troll Mauler - Gives you the melee hitting power and damage buff.
  • Trollkin Highwaymen - Become a pretty good unit with Snipe.
  • Trollkin Fennblades - His feat is a great delivery system for fast units, keeping them safe from shooting for a turn. He doesn't have to go all ranged, and that is a good thing.

Drawbacks & Downsides[edit]

  • He runs a pretty much exclusively ranged game.

Tricks & Tips[edit]

  • Rock Wall can be really obnoxious when placed in front of a Colossal/Gargantuan, leaving nowhere for it to advance and put their base.
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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Captain Gunnbjorn .

Comparison to Mk2[edit]

His feat got upgraded to provide immunity from ranged damage and he gained his excellent Field Marshal.

Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

Other Trollbloods models[edit]

TrollbloodLogo.jpg

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Battlegroups
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
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Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide
Battle Engines War Wagon
 
Theme Forces
Band of Heroes - Power of Dhunia
Minion Trollblood.jpg

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Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher


Rules Clarifications[edit]

Placeholder.