Calandra Truthsayer, Oracle of the Glimmerwood

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Trollblood Trollkin Warlock

Fluff text (copy from PP gallery)

Basic Info[edit]

Calandra 1
CalandraTruthsayer
SPD Average
STR Average
MAT Average
RAT Low
DEF High
ARM Low
FURY Very High
Relative HP Average
WBP Average

Weapons and Attacks[edit]

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Fate-Blessed - When friendly faction models make attack or damage rolls in this model's CTRL, this model can spend 1 fury point to reroll that roll (limit 1 per roll).

Feat: Good Omens[edit]

For one turn, low rolls on individual dice that are made by friendly faction models in her CTRL can reroll that die which made the low roll one time as a result of Good Omens.

Spells[edit]

  • Befuddle - Spell that causes the hit target to move a short distance without provoking free strikes. This spell cannot be cast on warcasters or warlocks.
  • Bullet Dodger - Upkeep spell which gives a faction model a DEF buff and Dodge. (Dodge - When an enemy misses this model with an attack at any time except when it is advancing, this model immediately advance 2" ignoring free strikes.)
  • Misfortune - Good ranged attack magic that knocks down the model hit.
  • Soothing Song - COST 1
Immediately remove up to one fury point from all friendly living Faction warbeasts in the caster's control range. Soothing Song can be cast only once per activation.
  • Star-Crossed - For one round, enemy models in the caster's CTRL must roll an additional die on attack rolls and remove the highest.


Thoughts on Calandra Truthsayer, Oracle of the Glimmerwood[edit]

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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Calandra Truthsayer, Oracle of the Glimmerwood .

Comparison to Mk2[edit]

In a Nut Shell[edit]

Calandra is a solid caster. Her ability to make your opponent have to throw away their highest die along with her fury control, makes her a good place to start. Yes she exceled in her theme lists but she can easily be used in almost any list that is more beast heavy. She has a large control range so that her spells can work from a pretty good distance. Sadly that is about all she has going for her. She is quite squishy and needs to stay away from the front lines.

Thoughts on when & how to use her feat and spells[edit]

Feat[edit]

Her feat makes your Alpha Strike bigger.

Spells[edit]

You in an average turn spam Star Crossed and Soothing Song to empower and protect your army, upkeeping Bullet Dodger.

Typical Army & Strategy[edit]

Strategy[edit]

Her main win condition is attrition. She manipulates dice result with Star-crossed and manages Fury with Soothing Song.

Army[edit]

Things you take in her army to help her with this strategy are:

  • The Krielstone as a common Trollblood buffer.
  • Anything with high DEF benefits from Star Crossed. The highest DEF available is Cylena Raefyll & Nyss Hunters but anything works.
  • Anything works with her - and she's especially good if you want a lot of light warbeasts.

Drawbacks & Downsides[edit]

  • Everyone hates playing against Calandra - dice manipulation is really obnoxious to play into.
  • Obviously she herself doesn't do anything combat wise. Unless the enemy is a slug or something.

Tricks & Tips[edit]

  • She's pretty straight forward.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Other Trollbloods models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollbloods - Theme Forces (Edit)
Band of Heroes - Power of Dhunia

Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Tough - None yet. (Edit)

Rules Clarification : Fate-Blessed      (Edit)

  • Placeholder

Rules Clarification : Befuddle      (Edit)

  • Placeholder

Rules Clarification : Bullet Dodger      (Edit)

Rules Clarification : Dodge      (Edit)

  • Dodge triggers after any missed attack - melee, ranged, or magic.
  • If you shoot at a model with Dodge that's in melee and miss, Dodge will trigger regardless of whether you then hit the random new target or not.
    • The Dodge movement occurs after making the attack against the new target.
  • An enemy model with 2" melee range that is B2B with you before you Dodge, will be exactly 2" away afterwards, and thus will be able to attempt a 2nd melee attack.
  • If you're missed by an AOE attack, but it doesn't deviate very far and still hits you then: Dodge still triggers, but the AOE does damage before you get the Dodge movement. (Infernal Ruling)
  • Dodge plus Riposte (Edit)
    • If a model has both Dodge and Riposte, they are resolved at the same time. You get to choose which order to resolve them in.

Rules Clarification : Misfortune      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.

Rules Clarification : Soothing Song      (Edit)

  • You can remove fury from any friendly Faction beast, not just the ones in the caster's own battlegroup.

Rules Clarification : Star-Crossed      (Edit)

  • Placeholder