Cygnar Character Heavy Warjack
With its advanced armament and heavily armored hull, Major Beth Maddox’s personal warjack Brickhouse is a veritable wall of steel. While capable of enduring sustained assaults and holding vital battlefield positions, the warjack is just as eager to wade into enemy ranks to crush opposing warjacks with blows from its devastating power maul. No matter the situation, this bulwark of Cygnaran engineering is a welcome sight to its allies.
Weapons and Attacks
- Power Maul - 2" reach, P+S 18 melee weapon.
- Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
- Magno Fist - 1" reach, P+S 15 melee weapon.
- Immunity: Electricity - This model is not damaged by electric weapons, and is ignored when determining lightning arcs.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Force Hold - Enemies starting to advance within 2" of the Force Holder can't move except to turn.
- Carapace - This model gains a large ARM bonus vs. ranged attacks and free strikes.
- Bond: (Maddox) - If this model begins the game in Maddox's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Maddox and in their control range, Retaliatory Strike. (Retaliatory Strike - Once per turn when an enemy hits this model in melee, it can hit back. Once.)
Thoughts on Brickhouse
This model has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.
Feel free to remove this warning if you, personally:
- Have a good level of gameplay experience with the model, and
- Have reviewed this article and either you
- agree with the content 100% or,
- for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Brickhouse in a nutshell
With the threat range and hitting power of an Ironclad Brickhouse brings two things to the table:
- A carapace that makes it not worth bothering trying to shoot Brickhouse
- The Force Lock that can shut down enemy movement
Combos & Synergies
Drawbacks & Downsides
- The carapace is not as good as it looks - with Brickhouse being so slow it might keep Brickhouse safe but it normally means that the enemy will shoot something else instead.
- It's often possible to unjam the force lock with another model beating up Brickhouse and either wrecking Brickhouse's arm or wrecking Brickhouse entirely.
- With the amount Brickhouse costs it should be able to kill rather than simply force-lock a heavy.
Tricks & Tips
- Stop Brickhouse 1.5" away from an enemy with only 1" melee weapons and they are utterly impotent.
- With Retaliatory Strike and Critical Smite under Maddox, he can potentially knockdown a charging opponent, meaning they will only get one attack. It's not very likely, but awesome when it does go off.
- He may currently only be included in a theme force as part of Maddox's battlegroup.
Other faction models
Rules Clarification : Open Fist (aka, Power Attack Throw) (Edit)
- See the Throw article for a recap of the core Throw rules.
- When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
- If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
- A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
- Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
Rules Clarification : Smite (Edit)
- This rule changed in Mk3 to no longer say it "adds the weapon's POW". It still does add the POW, however, because the whole section on calculating Slam damage was reworded in the main rulebook.
- Smite is not a Power Attack Slam, it is just an attack which causes a model to be slammed. As such, you can smite friendly models.
- You can trigger Critical Smite on a free strike.
- If you Smite on a charge, then the slam damage will be boosted.
- See also the clarifications on being slammed
Rules Clarification : Warjack (Edit)
- Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.
Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Electricity - None yet. (Edit)
Rules Clarification : Bond (Edit)
- Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
- A warjack/warbeast with a bond can be taken in theme forces whether or not the theme allows them, but only when they're in taken their bonded caster's battlegroup. Refer the core rulebook.
Rules Clarification : Retaliatory Strike (Edit)
- "Basic melee attack" also includes Mount Attacks. Refer to the definition of 'Basic Attack' in the rulebook.
- You can't make Retaliatory Strikes vs free strikes, because the free striker is defined to be in your back arc (regardless of the actual model's facings) and thus you don't have LOS to it. (Infernal Ruling)