Borka Kegslayer & Keg Carrier

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Trollblood Northkin Trollkin Warlock & Companion Pyg Solo

A one man bar brawl, the towering Borka always comes to battle accompanied by a pyg carrying a keg of booze. His army is held together by his raw charisma - it otherwise resembles a rolling drunken party, with Borka being the biggest and rowdiest drunk of all. Those who follow him have a great time in one continuous party combining his three activities - boozing, fighting, and rutting - at least until their luck runs out with any of those and they die. Also, he has a pimp fur collar and a giant codpiece, pretty daring mode of dress for a priest of Dhunia. How could you not love a guy like that?

Basic Info[edit]

Borka[edit]

Borka1
BorkaKegslayer
Base Size Medium
Warbeast Points Average
SPD Average
STR High
MAT High
RAT Average
DEF High
ARM High
Fury Low
Relative HP Average

Weapons and Attacks[edit]

  • Bomb - Short ranged, low POW gun with a small AOE.
  • Trauma - Long reach, high P+S melee weapon

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Immunity: Cold - This model does not suffer cold damage.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Unyielding - When this model engages an enemy it gains an ARM buff.

Spells[edit]

  • Arcane Ward - Cheap spell that grants a DEF buff to a model or unit and prevents it from being targetted by enemy spells.
  • Mosh Pit - Grants Knockdown to friendly faction melee weapons in CTRL for one turn.
  • Wind Wall - Moderate cost, range SELF spell. Prevents the spellcaster and models nearby from making ranged attacks and all non-magical ranged attacks targeting affected models automatically miss.

Feat: Barroom Blitz[edit]

Friendly faction models gain a small bonus to movement when they begin a charge/slam/trample in his CTRL. Warbeasts gain an additional die on collateral and power attack damage rolls and can charge/power attack without being forced.


Keg Carrier[edit]

Keg Carrier
Base Size Small
SPD Average
MAT Low
DEF Average
ARM Low
Relative HP Solo

Weapons and Attacks[edit]

  • Keg Bash - Short reach, very low P+S melee weapon

Special Abilities[edit]

  • Immunity: Cold - This model does not suffer cold damage.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.
  • Companion: (Borka Kegslayer) - This model only comes with Borka Kegslayer, is part of their battlegroup, and when Borka Kegslayer dies it leaves play.
  • Party Foul - When this model is destroyed by an enemy, a friendly faction model/unit can move a short distance and make a melee attack.
  • Top Off (★ Action) - If B2B with Borka Kegslayer, Borka gains 2 fury and Stumbling Drunk. (Stumbling Drunk - This model cannot become knocked down. When hit by an enemy attack, this model moves a short distance in a direction decided by the deviation template.)


Thoughts on Borka Kegslayer & Keg Carrier[edit]

Borka Kegslayer & Keg Carrier in a nutshell[edit]

Borka Kegslayer is everyone's favourite beer and pretzels warlock. Great fun theme and decent and straightforward to play. Charging in with his feat, and knocking everyone down with Mosh Pit while Stumbling Drunk makes him very hard to assassinate.

Thoughts on when and how to best use his feat & spells[edit]

Wind Wall protects him from going in, his feat helps his people go in faster, and Mosh Pit means you do more damage. Wind Wall makes a unit harder to hit.

Typical Army & Strategy[edit]

Strategy[edit]

His main win condition is pure attrition. Charging in and smashing the enemy until they stop moving.

Army[edit]

Warbeasts:

  • Rök, his personal warbeast is extremely hard hitting, comes with a damage buff, and with the bond is extremely hard to kill.
  • Slag Troll - if you are taking Rok, the Slag Troll is hard enough hitting to wreck warjacks.
  • Troll Axer - with Rush and hard hitting, the Axer builds on Borka's strenths.
  • Troll Bouncer - extremely tough and pretty hard hitting, the Bouncer is an effective warbeast.

Infantry - Borka tends to run high on the infantry

Drawbacks, Downsides, & Bad Match-Ups[edit]

Borka is a straightforward melee warlock who doesn't surprise people. He is however solid and fun.

Tricks & Tips[edit]

  • The Keg Bearer should be topping him up every turn.


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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Borka Kegslayer & Keg Carrier .

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces this is a member of[edit]

Other Troolbloods models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollblood - Theme Forces (Edit)
Band of Heroes - Power of Dhunia


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Pitch      (Edit)

  • If you Pitch on a charge attack, then the throw damage will be boosted (but not collateral damage).

Rules Clarification : Throw      (Edit)

  • When choosing to throw a model directly away from the model doing the throwing, no deviation is rolled to determine the final position of the model. Ref: Closed Thread, 2016-06-17.

Rules Clarification : Cold - None yet. (Edit)
Rules Clarification : Tough - None yet. (Edit)

Rules Clarification : Unyielding      (Edit)

  • If you can't be "in melee" with your target (for instance an enemy Steamroller objective) then you can't get Unyielding.
  • If you become knocked down, stationary, or otherwise lose your melee range you lose Unyielding.
  • An enemy can engage you, without you engaging them (for instance they're in your back arc). In this case, you don't get Unyielding.

Rules Clarification : Arcane Ward      (Edit)

  • Placeholder

Rules Clarification : Mosh Pit      (Edit)

  • Placeholder

Rules Clarification : Wind Wall - None yet. (Edit)


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Note to Editors
To edit Keg Carrier's tagged abilities, Click here