Greygore Boomhowler & Co.
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Led by the legendary Trollkin fell caller Greygore Boomhowler, this mercenary company can match lead and steel with any regiment of soldiers in the Iron Kingdoms. The brutal combination of Greygore’s devastatingly ear-splitting cries and the natural resilience and tenacity of his Trollkin mercenaries has frequently proven invaluable to military commanders across the land.
|MAT||7 / 6|
|RAT||5 / 4|
|CMD||8 / 7|
|HP||8 / 1|
|See also How to Read the statblock|
- Blunderbuss - 8" range, POW 12 gun.
- Great Axe - 1" reach, P+S 12 melee weapon.
- Entire Unit
- Mercenary - Works as a Cryx mercenary, Cygnar mercenary, and as a Khador mercenary.
- Minion - Works as a Trollblood minion.
- Combined Melee Attack - This unit can combine their melee attacks to get a bonus on accuracy and damage.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Greygore only
- Greygore has better stats, as indicated in the statbox
- Officer - This model is the unit commander even if the unit has a Leader model.
- Fell Calls - This model can make one of the following Calls during its activation. A target can only benefit from one Fell Call at a time.
- Cacophony - While in this model's CMD range, enemy models/units cannot cast spells or be used to channel spells. Cacophony lasts for one round.
- Call of Defiance - For one round, models in this unit can make tough rolls even while knocked down.
- Reveille - Knocked down friendly Faction models in this model's CMD range immediately stand up. Models that became knocked down this turn are not affected by Reveille.
Thoughts on Greygore Boomhowler & Co.
Greygore Boomhowler & Co. in a nutshell
Boomhowlers are a decent tar pit jamming unit with Boomhowler's ability to keep the unit making tough rolls and with their innate toughness and resistance to blasts and small arms fire making them a nuisance to remove. The fell call that will make the enemy grind their teeth when it works, however, is Cacophony - which shuts down animi as well as some spellcasting units.
For working out their cost, Boomhowler himself is about equivalent to a three point solo and the grunts are grunts from a 9/15 jack-of-all-trades unit with solid but not outstanding melee and solid but not outstanding ranged attacks.
Combos & Synergies
- The unit gains Ambush when taken in the Kingmakers theme. Ambush is good even if Boomhowlers aren't.
- With Drake MacBain, Boomhowler can use his Reveille call to stand up all knocked down models within 8" which adds another very powerful dimension to Macbain's feat turn. He can also yell Cacaphony and run 10" forward to create a no magic bubble that can't be removed without Grievous Wounds or the like.
- Anyone with buffs - they are just at the point where any offensive buff/debuff can take them from mediocre to excellent.
Drawbacks & Downsides
- Easy to hit and they go down pretty easily, even with tough.
- A lot of things (especially Grievous Wounds) counter Tough.
- Offensively they are jacks of all trades and masters of none. Without buffs MAT 6 is acceptable but not great for killing infantry, and POW 12 isn't quite enough to maul heavies. Any buffs and their offensive stats become really useful but they need a small buff in whatever direction you want to use them in.
Tricks & Tips
- Keep Boomhowler at the back to keep him alive.
- Shutting down channeling and animi can be worth its weight in gold.
- Originally released in Warmachine: Prime (2003)
|Cryx (Edit)||Cygnar (Edit)|
|Khador (Edit)||Trollbloods (Edit)|
Other Faction models
| M |
|Units, Solos, & Battle Engines|
|Warcaster attachments||Madelyn Corbeau - Reinholdt - Wyshnalyrr|
|Lesser Warlocks||Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)|
|Units|| Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages|
Special CA: Cephalyx Dominator
|Character Units||Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers|
|Solos||Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider|
|Character Solos||Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw|
|Battle Engines||Hammerfall Siege Crawler|
|Theme Forces (Edit)|
|Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance|