The boneswarm is an undulating mass of osseous debris given horrid life and animation by lingering necromantic energies in places where many have died. Gatorman bokors have learned to control these horrors, directing them to envelop foes in a mass of biting, toothy skulls. The bones of its slain victims are incorporated into the boneswarm itself, allowing it to heal damage and grow stronger and more resilient.
This model's rules are currently under development
This is a existing model, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading.
|See also How to Read the statblock|
- Bone Strike - 1" reach, P+S 12 melee attack
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
- Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Undead - This model is an undead model and not a living model.
- Bone Picker - If this model destroys a living or undead enemy model in melee, it RFPs them and takes their corpse. It can carry three corpse tokens.
- Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage for each token spent.
- Death Powered - Gain a STR and ARM buff for each corpse.
- Steady - This model can't be knocked down.
Swarm - Average cost Animus. Gain concealment, and living enemies get a to hit penalty while near the caster.
2017.09 Blindwater CID
- Gained Steady
Analysis of Boneswarm
Boneswarm in a nutshell
The Boneswarm is a cheap light melee warbeast. Doesn't do much, doesn't cost much.
Combos & Synergies
- The upcoming Boil Master & Spirit Cauldron will allow the boneswarm to get tokens without fighting. Suddenly this light beast will pack a bigger punch.
Drawbacks & Downsides
- They need Corpse Tokens to be other than walking casualties. And they don't have good threat ranges
Tricks & Tips
- Use Gatorman Posse to screen it so that it can get up the field. The Posse is more durable than the bone swarm. With the Boneswarm hiding behind the gatormen/screening unit, it can use it's animus to make the Posse harder to hit in melee.
- Put Rage on the Boneswarm and it can hit much harder, combine this with it's corpse tokens and it can suddenly start denting heavies.
- Cheap Warbeast for Midas to revive with his feat and able to heal itself with corpse tokens.
- The Boneswarm originally appeared as a model to accompany the Iron Kingdoms Roleplaying Game, which used the D&D 3.0 ruleset.
- It was released into the Hordes game in Hordes: Domination (2011)
- Skorne's Disciples of Agony - (Article) (Category)