Bone Shrine

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Minion Solo

fluff blurb

Basic Info[edit]

Bone Shrine
Bone Shrine.jpg
Base Size Medium
ARM 18
HP 8
Cost 2
See also How to Read the statblock


Unarmed - This model has no melee weapons, which means a host of options are not available to it.


  • Minion - Works as a Circle Orboros minion, Legion of Everblight Minion, Skorne minion, and Trollblood minion
  • Construct - This model is a construct and is not a living model.
  • Channeler - This model can channel spells.
  • Circular Vision - Enemies get no bonuses from attempting a back strike on this model.
  • Distant Deployment - This model is put on the table at the same time as Advanced Deployment models, but can be placed up to 12" past your deployment zone.
  • Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks
  • Spirit Nexus - 1) The Bone Shrine begins the game with 1 fury, and gains 1 in the Control Phase if it has zero. 2) A friendly Faction warlock can take a fury point from the Bone Shrine during their activation, once per turn. 3) When a warlock does this, roll a d6. On a 1 or a 2 the Bone Shrine becomes angry and curses the warlock. The warlock suffers -1 DEF and ARM for one round.

Thoughts on Bone Shrine[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Bone Shrine in a nutshell[edit]


Combos & Synergies[edit]


Drawbacks & Downsides[edit]

  • Despite working for various factions, no one except Minions wants it because Channeler & Spirit Nexus only works for Minion warlocks.

Tricks & Tips[edit]




Released in the Blindwater CID (2017.09)

Theme Forces[edit]

Circle Orboros (Edit) Legion of Everblight (Edit)
Skorne (Edit) Trollbloods (Edit)

Other Minion models[edit]



Farrow Warlocks (Edit)
Warlocks Arkadius1 - Carver1 - Helga1 - Midas1 - Sturm & Drang1
Lesser Warlocks Rorsh
Farrow Warbeasts (Edit)
Lessers Razor Boars
Lights Battle Boar - Gun Boar - Splatter Boar
Dr Arkadius only: Gorax Rager
Heavies Road Hog - War Hog
Gatorman Warlocks (Edit)
Warlocks Barnabas1 - Barnabas2 - Calaban1 - Jaga-Jaga1 - Maelok1 - Rask1
Lesser Warlocks Wrong Eye
Gatorman Warbeasts (Edit)
Lights Boneswarm - Bull Snapper
Heavies Blackhide Wrastler - Blind Walker - Ironback Spitter - Swamp Horror
Gargantuans Dracodile
Units, Solos, & Battle Engines
Warlock attachments Targ - Gatorman Soul Slave
Units Farrow Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Farrow Valkyries
Gatorman Bog Trog Ambushers - Croak Raiders - Gatorman Bokor & Shamblers - Gatorman Posse - Gobber Bellows
Special WA: Void Leech
Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea
Solos Farrow
Agata, Queen of Carnage - Maximus - Rorsh & Brine - Targ
Gatorman Boil Master & Spirit Cauldron - Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Gatorman Husk - Gatorman Soul Slave - Gatorman Witch Doctor
Kwaak Slickspine & Gub - Longchops - Wrong Eye & Snapjaw
Unaligned Efaarit Scout - Feralgeist -Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Gobber Raiders - Thrullg - Totem Hunter
Alten Ashley - Brun Cragback & Lug - Dahlia Hallyr & Skarath - Eilish Garrity - Gudrun the Wanderer - Hutchuck - Lanyssa Ryssyl, Nyss Sorceress - Orin - Raluk - Saxon Orrik - Viktor Pendrake
Battle Engines Meat Thresher (Farrow) - Sacral Vault (Gatorman)
Minion - Theme Forces (Edit)
The Blindwater Congregation - The Thornfall Alliance - Will Work for Food

Rules Clarifications[edit]

Rules Clarification : Unarmed      (Edit)

  • Since this model has no melee weapons it does not have a melee range. This means it cannot:
    • Engage other models
    • Charge
    • Free Strike
    • Gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Channeler and/or Arc Node     (Edit)

  • You use the channeler's abilities when determining LOS (such as whether you can see your target through a forest).
    • If the channeler has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to LOS.
  • You use the caster's abilities when determining attack roll modifiers (such as whether a target standing in a forest gets +2 DEF or not).
    • If the caster has an ability to ignore LOS or DEF bonuses (such as Eyeless Sight), then you only apply that "ignorance" to the DEF bonus.
  • Since Stealth has both a LOS component (stealth models more than 5" away aren't intervening models) and an attack roll modifier (stealth models more than 5" away are auto-missed); this can lead to some non-intuitive interactions between channeling and stealth when either the caster or channeler is able to ignore stealth.
    We've put a bunch of examples on the Category:Channeler page.

Rules Clarification : Circular Vision      (Edit)

  • This changed in mk3 so that you're no longer "directly facing every direction".
  • This means you now need to mark your facings for LOS, targeting, etc. Also, you need to obey all the normal rules for directly facing targets (after charges, before slams, etc).

Rules Clarification : Distant Deployment - None yet. (Edit)
Rules Clarification : Immobile - None yet. (Edit)

Rules Clarification : Spirit Nexus      (Edit)

  • If an enemy warlock somehow removes fury from the Bone Shrine, that enemy warlock has to roll a d6 to avoid being cursed, too.