Blighted Trollkin Marauders

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Blighted Trollkin Marauders
Cryx Blighted Trollkin Unit

Caring little for their own safety, blighted trollkin marauders swing braziers on long chains that blaze with fire fed by rendered body fat and whale oil. Marauders delight in setting fire to homes in the coastal communities they raid, waiting for the fleeing victims within to rush headlong into their waiting arms. They particularly enjoy the first bite of living flesh that has been blackened and blistered by their torches, and they find the smell of burning meat exquisite.

Jussika Bloodtongue - Character Command Attachment

Feared by all in the port towns of the Broken Coast who know of her exploits as “the Queen of Blood,” the blighted trollkin Jussika Bloodtongue is a favored lieutenant of Slaughterborn, a brutal taskmaster who leads hosts of Bloodgorgers and marauders in great orgies of destruction. She has become one of the most dreaded and infamous trollkin in the Scharde Islands.

Basic Info[edit]

Marauders[edit]

Blighted Trollkin Marauders
Missing Info
Blighted Trollkin Marauders.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR N/A
MAT 6
RAT 5
M.A. N/A
DEF 12
ARM 16
CMD 7
FOCUS N/A
FURY N/A
THRS N/A
HP 1
WJP N/A
WBP N/A
UNIT SIZE 6 / 10 +1CA
COST 9 / 15 +5CA
1.5 each (excl CA)
1.8 each (incl CA)
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Fire Brazier - 8" range, POW 12 gun
    • Burning Flames - If this attack directly hits, center a 3" AOE on the model hit. Models in the AOE suffer continuous fire.
    • Thrown - If this model has a STR buff/debuff, it is added to the POW of this weapon.
  • Blazier Strike - 1" reach, P+S 12 melee weapon
    • Critical Continuous Fire - A model critically hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll each turn until the fire expires.
    • Chain Weapon - This weapon ignores Buckler, Shield and Shield Wall.

Abilities[edit]

  • Combined Ranged Attack - This unit can combine their ranged attacks to get a cumulative +1 bonus on accuracy and damage for each model involved.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Ashen Veil - This model has concealment, and living enemy models within 2" suffer -2 to attack rolls, unless they have Fire immunity.


Jussika Bloodtongue

Jussika Bloodtongue
Missing Info
Jussika.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Medium
SPD 5
STR N/A
MAT 7
RAT 6
M.A. N/A
DEF 12
ARM 17
CMD 9
FOCUS N/A
FURY N/A
THRS N/A
HP 5
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 5
N/A
N/A
FA C
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Blunderbuss - 8" range, POW 12 gun
  • Hand Weapon (x2) - 1" reach, P+S 12 melee attacks.

Abilities[edit]

  • Attachment: [Blighted Trollkin] - This model can be attached to a Blighted Trollkin unit.
  • Officer - This model is the unit commander even if the unit has a Leader model.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Bloodthirst - When it charges a living model, this model gains 2" movement.
  • Granted: Vengeance - While this model is still alive and in formation all of the unit gains Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
  • No Sleeping on the Job [Blighted Trollkin] - This model and Blighted Trollkin models within its command range are immune to knockdown.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Tactics: Relentless Charge - The unit gains Relentless Charge. (Relentless Charge - While advancing as part of a charge, this model gains Pathfinder.)
  • Unyielding - This model gains +2 ARM against melee damage rolls.
    This rule changed in 2018.01


Thoughts on Blighted Trollkin Marauders[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Blighted Trollkin Marauders in a nutshell[edit]

Marauders bring variety to the options allowed in Slaughter Fleet Raiders. Much like their melee oriented counterpart (Blood Gorgers) they take buffs well with their Thrown weapons. Ranged attacks generally do very well against de-buffed targets, fitting well into the Cryxian playstyle. Going up to MAT of 7 when Gerlak is nearby means this unit is not afraid to get into melee with their chain weapons. With Ashen Veil they are the more defensive option when compared to Bloodgorgers.

Thoughts on the CA[edit]

Jussika can attach to both Blighted Trollkin units (Blood Gorgers and Marauders). With No Sleeping on the Job she supports not just her own unit, but even other Blighted Trollkin that are close by. This ability combines very well with her Granted: Vengeance, meaning models that do land their Tough roll will still be able to benefit from it. Jussika should be a compelling choice for both Trollkin units.

Combos & Synergies[edit]

  • Skarre1's feat will increase their ranged attack's POW. Even more interesting, the guys you don't feat on can contribute to a CRA. So you could feat on one guy then make him the primary attacker in a 10-man CRA that'll hit at POW 27!
  • Skarre3 has a spell for +2 STR
  • Axiara can give them Prowl and, since they always have concealment via Ashen Veil, they'll immediately get Stealth.
  • Gerlak can give them +1 to hit via Veteran Leader.

Drawbacks & Downsides[edit]

  • Their threat range is rather low for a ranged unit
  • Although quite adept at several roles, they aren't the most efficient at hitting high-DEF infantry (unless clumped) or cracking ARM (absent support).
  • There power level drops off quickly if/when you lose Gerlak, Jussika, and/or Axiara.

Tricks & Tips[edit]

Placeholder.


Other[edit]

Trivia[edit]

  • Originally released in the Black Fleet CID (2017.11)

Theme Forces[edit]

Other Cryx models[edit]

CryxLogo.jpg

(Edit)

Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
C
R
Y
X
Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Living Undead
Units BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters
Characters: Blackbane's Ghost Raiders - The Withershadow Combine
Solos Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Warwitch Siren
Characters: Agrimony - Aiakos1 - Axiara - Darragh Wrathe - Gerlak - Severa Blacktide
Bloat Thrall - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper
Characters: Bane Lord Tartarus - Mobius - Captain Rengrave - Hellslinger
Battle Engines No living engines Wraith Engine
 
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Merc cryx.jpg

(Edit)

Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
A
N
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - [[Eilish Garrity - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Burning Flames      (Edit)

  • The weapon doesn't do blast damage.
RC symbol.png

Rules Clarification : Thrown      (Edit)

  • You do not add the model's base STR to the thrown spear, just modifiers. The base STR is already included in the POW of the weapon. (Locked thread)
RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.

Rules Clarification : Chain Weapon - None yet. (Edit)

RC symbol.png

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)

RC symbol.png

Rules Clarification : Ashen Veil      (Edit)

  • The concealment bonus and the attack roll penalty do stack with each other, so someone making a ranged or magic attack while within 2" of you will suffer -4 to the attack.


RC symbol.png

Rules Clarification : Attachment      (Edit)

  • You cannot field this model "just by itself".
  • Adding an Attachment doesn't change the unit type for targeting purposes. For instance, if you add a Soulless Escort to a Houseguard unit, it is still a Houseguard unit and can still be targeted by stuff that only works on "Target Houseguard unit" (like the Houseguard Thane's abilities). (Infernal Ruling)
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Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.
RC symbol.png

Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum     (Edit)

  • Vengeance moves do not have to be towards an enemy model.
  • You can choose to not move, but still get the attack. One is not conditional on the other.
  • When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
    • If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
  • Vengeance is not an activation. It does not prevent the unit from activating and acting normally later in the turn.
  • Stationary and knocked down models may not perform Vengeance moves nor attacks.
  • Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
  • Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
    • If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
    • But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".
RC symbol.png

Rules Clarification : No Sleeping on the Job      (Edit)

  • If a model is already knocked down, and is then affected by NSotJ, it doesn't get to stand up. The "cannot be knocked down" isn't retroactively applied.
RC symbol.png

Rules Clarification : Overtake      (Edit)

  • Overtake triggers at Step 12 of the attack sequence, before stuff like Berserk.
RC symbol.png

Rules Clarification : Relentless Charge      (Edit)