Blackbane's Ghost Raiders

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Blackbane's Ghost Raiders
Cryx Revenant Character Unit

The Ghost Raiders walk the ashen decks of the Atramentous as sinister blazing specters and over the centuries have reaped a terrible harvest of souls to increase their phantom ranks. When obliterated in battle, the ghosts’ curse draws their invisible essences shrieking back to the Atramentous’ endless flames. By the Dragonfather’s unending fire did their mortality end, and to that fire they will forever return.

Basic Info[edit]

Blackbane's Ghost Raiders
Blackbanes.jpg
SPD 6
MAT 7 Blackbane
6 Grunts
DEF 13
ARM 12
CMD 8 Blackbane
7 Grunts
Unit Size 6-10
Cost 8/17 1.7 per model
See also How to Read the statblock

Weapons and Attacks[edit]

  • Cutlass - 0.5" reach, P+S 10 melee weapon
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.

Special Abilities[edit]

  • Entire unit
    • Undead - This model is an undead model and not a living model.
    • Incorporeal - This model can walk through walls, terrain, models, and just about anything else. It can't be damaged except by things which have Damage Type: Magical. When it makes a melee or ranged attack it loses Incorporeal until its next activation.
    • Apparition - During your Control Phase, place this model anywhere completely within 2" of it's current location.
  • Blackbane only
    • Blackbane has slightly better stats and a few hitpoints
    • Officer - This model is the unit commander even if the unit has a Leader model.
    • Granted: Reanimation - While this model is still alive and in formation all of the unit gains Reanimation. (Reanimation - When this model kills a living enemy warrior, you RFP it and add one grunt to this unit.)


Thoughts on Blackbane's Ghost Raiders[edit]

Blackbane's Ghost Raiders in a nutshell[edit]

Blackbane's Ghost Raiders are a weird utility unit. Incorporeal to keep them alive and give them Pathfinder, and then using their reanimation ability to come back from the dead. An incorporeal unit is rare enough that Blackbane's Ghost Raiders see play to test whether the enemy brought enough magic weapons.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • They become a lot less useful if Blackbane dies.

Tricks & Tips[edit]

  • When giving the Run/Charge order it's frequently not worth attacking with Blackbane so the enemy can't kill him.
  • Incorporeal effectively allows them to ignore free strikes from non magical weapons. (Sure they still take them - but they just phase through the weapons). Getting into the enemy's back arc is pretty common.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Cryx models[edit]

CryxLogo.jpg

(Edit)

Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
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X
Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Living Undead
Units BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters
Characters: Blackbane's Ghost Raiders - The Withershadow Combine
Solos Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Warwitch Siren
Characters: Agrimony - Aiakos1 - Axiara - Darragh Wrathe - Gerlak - Severa Blacktide
Bloat Thrall - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper
Characters: Bane Lord Tartarus - Mobius - Captain Rengrave - Hellslinger
Battle Engines No living engines Wraith Engine
 
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Merc cryx.jpg

(Edit)

Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
A
N
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - [[Eilish Garrity - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

Rules Clarification : Undead - None yet. (Edit)

RC symbol.png

Rules Clarification : Ghostly      (Edit)

  • Ghostly doesn't let you move through other models, just terrain.
  • Ghostly doesn't let you ignore damage from hazardous terrain. (Infernal Ruling)
RC symbol.png

Rules Clarification : Incorporeal      (Edit)

  • All spells do magical damage. Refer to the latest errata.
  • If a weapon or spell does multiple types of damage (such as Chain Lightning doing Electricity damage), then you'll still be hurt by the spell. "Incorporeal" is not the same as "has immunity to all damage types". (Infernal Ruling)
  • If an incorporeal model declares a charge, then they stay incorporeal until they actually make an attack. So, for example:
    • If they're Countercharged after finishing their own charge movement, they will be Incorporeal while resolving the Countercharge attack.
    • If they fail the charge, they will stay Incorporeal.
  • Incorporeal models can be affected by pretty much any special ability, regardless of whether or not it's associated with a spell/magical weapon.
    For instance they can be knocked down by a gun with Quake or be eaten by a melee weapon with Consume. (Infernal Ruling)
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
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Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.

Rules Clarification : Reanimation - None yet. (Edit)