Black Ivan

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Khador Character Heavy Warjack

Black Ivan is the prized companion of Kommander Harkevich, a warcaster renowned for his ingenuity on the battlefield. Armed with a bombard and an industrial wrecking claw, Black Ivan is an unparalleled instrument of war that excels at both long-range bombardment and the brutal press of melee.

Basic Info[edit]

Black Ivan
Black Ivan.gif
SPD 4
STR 12
MAT 7
RAT 5
DEF 10
ARM 20
HP 34
Cost 19
See also How to Read the statblock

Weapons and Attacks[edit]

  • Bombard - 14" range, 4" AOE, POW 14 gun
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Bear Claw - 1" reach, P+S 16 melee weapon.
    • Open Fist - This warjack/warbeast may make Throw Power Attacks.
    • Critical Brutal Damage - On a critical hit, gain an additional die on this weapon's damage rolls against the target directly hit.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Bond: (Harkevich) - If this model begins the game in Harkevich's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Harkevich and in their control range, Black Ivan gains boosted ranged attack rolls
  • Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Evasive - When this model is hit by an enemy ranged attack, afterwards it can advance 2".
  • Point-Blank - This model can make melee attacks with its ranged weapon, although you don't add your STR.


Thoughts on Black Ivan[edit]

Comparison to Mk2[edit]

Black Ivan lost Dodge and a small amount of DEF, giving him a more typical Khador heavy statline (in Mk2 he had the highest base DEF of any Khador 'jack). He also gained Evasive, with the net result of being easier to hit but still nearly as mobile as before. He also now also has Point-Blank, allowing him additional options in melee. He went up slightly in relative point cost.

Black Ivan in a nutshell[edit]

Black Ivan is a boosted version of the Destroyer. It has improved RAT and with Harkevich all his shots get boosted attack rolls, which is nice, but where Black Ivan is much improved over the Destroyer is in melee. Between an open fist, bulldozing, and being able to make point-blank shots, Black Ivan does not have the same difficulties the Destroyer has when it comes to choosing between melee or ranged combat. Black Ivan can have it all.

The Destroyer has one definite edge over Ivan, and that is when fighting a Gargantuan. On a critical hit, the whole branch of a Gargantuan gets filled. Against other targets, Amputation gives an average of 2,5 extra damage against beasts and jacks, while Brutal Damage delivers an average of 3,5 extra damage against anything.

Combos & Synergies[edit]

  • Harkevich - obviously. If you want a Destroyer, there's no reason not to take Ivan. The difference between hardly hitting a Carnivean, and landing an accurate blow on Vlad is huge. It also gets its boost for Broadsides' out-of-activation shooting.

Drawbacks & Downsides[edit]

  • Black Ivan largely doesn't fill in any hole in a Khador army that another jack couldn't fill out better.
  • Only marginally better at range than a Destroyer (unless paired with Harkevich)
  • At close range, Black Ivan falls behind warjacks like the Demolisher.

Tricks & Tips[edit]

  • Got an enemy model in a zone that you don't like, but don't feel like killing them this turn? Bulldoze them out, and if that doesn't work pick them up and throw them the rest of the way.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Wrath expansion (2011)

Theme Forces[edit]

When taken in Harkevich's battlegroup, this model can be taken in:

When taken in someone else’s battlegroup, this model can’t be taken in theme forces.

Other faction models[edit]

KhadorLogo.jpg
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Winter Guard Kommand - Legion of Steel - Jaws of the Wolf
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : Open Fist      (Edit)

  • Refer to the Rules Clarifications on Throw.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.

Rules Clarification : Brutal Damage      (Edit)

  • Brutal Damage only applies to the model directly hit, so it never affects blast damage.


Rules Clarification : Warjack      (Edit)

  • Please refer to the Warjack page for a recap of the warjack rules, and the very few associated Infernal Rulings.

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control.

Rules Clarification : Bulldoze      (Edit)

  • Refer to the Bulldoze page for the clarifications - it was too long a list to repeat here.

Rules Clarification : Evasive - None yet. (Edit)

Rules Clarification : Point-Blank      (Edit)

  • If your first attack is with your Point-Blank gun used as a melee attack, you count as choosing "make initial melee attacks". (Infernal Ruling)
  • Since Point-Blank only works during your activation, you can't use it on free strikes or other out-of-activation melee attacks.
  • Point-Blank + AOE weapon - This two work together just fine. If you miss, the AOE will deviate per normal (although only a very short distance, considering you're at most 2" from your target.
  • Gunfighter vs Point Blank (Edit)
    • If a model has both Gunfighter and Point Blank, then you should declare whether you're using it as a ranged attack or melee attack whenever you shoot the gun. Because that can limit what other initial/additional attacks you can make. (Infernal Ruling)
    • These two abilities are subtly different, but it's an important difference.
    • Gunfighter allows you to make ranged attacks while in melee.
    • Point blank allows you to make melee attacks with your ranged weapon.
      • Since you can't make both ranged and melee attacks in the same turn, a Gunfighter model has a choice of either initial melee attack(s) or initial ranged attack(s). (unless it has Virtuoso or something).
      • Whereas a Point Blank model chooses to make initial melee attacks, and then gets to make attacks with both weapons.
    • Furthermore, the types of bonuses, penalties, and special effects you (or your opponent) can trigger will change dramatically:
      • Any buffs/triggers on ranged attacks (such as Evasive, Shield Guard, Deadeye, etc) will affect Gunfighter attacks, but not Point Blank attacks.
      • Any buffs/triggers on melee attacks (such as Battle Lust, Riposte etc) will affect Point Blank attacks, but not Gunfighter attacks.