Theme - Black Industries
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Cryx’s necrofactoriums churn out a seemingly endless supply of bonejacks and helljacks to wreak havoc on the Dragonfather’s enemies. These black-iron creations fall upon their prey like a pack of hungry beasts indulging in wanton slaughter. Attending the warjacks are a small army of necrotechs, ironmongers, and other specialists who keep the machines operating at peak ferocity.
- 1 Theme Rules
- 2 Thoughts on this Theme Force
- 3 Other
Theme Force Restrictions
A Black Industries army can only include Cryx models from the following list:
|Allowed models|| Which includes |
Last updated 2017.09
|Cryx warcasters||Too many to bother listing|
| Non-character warjacks
||Too many to bother listing|
|The following character warjacks|
|Iron Lich models/units|
|Models with Battlegroup Controller|
|Various specific models|
|Up to one Mercenary solo and one Mercenary unit||Too many to bother listing|
Theme Force Bonuses
- You may include one Mercenary solo and one Mercenary unit that will work for Cryx.
- These models can be included even if they have the Partisan [Cryx] rule.
- Mercenary units in this army can include attachments.
- For every full 30 points of warjacks in this army, you can add one warjack that costs 7 points or less to the army free of cost.
- Cryx Heavy warjacks gain Carapace. (Carapace - This model gains +4 ARM vs. ranged attacks and free strikes.)
- You gain +2" deployment zone.
Thoughts on this Theme Force
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Black Industries in a nutshell
This is Cryx's warjack-centric theme. Infernal Machines also provides a buff to warjacks, but this one is better (for warjacks).
One of the main drawbacks of Cryx warjacks is that they get shot off the table before making it to melee. The Slayer and Seether, especially, were susceptible to shooting (as it was easy to cripple at least one arm and eliminate their special attacks). Carapace fixes this issue in spades, so at last Cryx players can field the warjack-heavy list (like what the other factions have been fielding since the start of Mk3).
Theme's weaknesses and Overcoming them
- Carapace only works vs ranged and free strikes - your warjacks are still made out of tissue paper vs melee and magic. So make sure you use your +2" deployment, your superior jack SPD, and clever positioning to dictate which player will strike first.
- A lack of units can make it difficult to score scenario zones - slightly offset by the Cephalyx and Mercenary.
- Low model count - if your opponent can land a few critical debuffs and stop even a few models from participating meaningfully, it can completely kneecap your army.
- Low attack count - with fewer models you potentially have fewer attacks, making it harder to deal with infantry swarms or anything else that needs you to roll a lot of dice.
- You can offset by having "high value" attacks - rather than hinging your strategy on lots of attacks at low MAT/RAT you have fewer attacks with good MAT/RAT.
Given that the normal game size is 75 points, the first thing you need to decide is whether you're going to aim for two free jacks (60 points) and leave yourself plenty of room for units and support, or whether you're going all-in for three freebies (90 points) and only going to have ~10 points of support. Also decide whether you need arc nodes, or whether you want to look at the flying jacks (the Helldiver tends to get overtaken by a fast battlegroup).
The theme doesn't benefit lights at all, so aside from the freebies you want to fill up with heavies.
- The Seether is a good option for those Cryx casters that become focus-starved when running a battlegroup-heavy list (which is most of them). It charges for free, has high MAT so often doesn't need to boost, and Carapace makes it survive to melee - which is all it ever needed to become a good jack.
- Slayer spam becomes a realistic strategy in this theme.
- The Harrower can give you a way to deal with swarms of enemy infantry, with its Thresher attack.
- The Deathjack is always popular. Hits hard, casts extra spells, and less focus burden on your caster. What's not to love?
- The Inflictor is transformed into an ARM 23 Shield Guard.
Special note goes to the ILO who can make up for the sometimes pillow-fisted Cryx 'jacks against really heavy armour by letting a Carapaced heavy (who has no need for the ILO's Stealth) get the Crush drive plus Dark Shroud. Do this with a Seether and it'll hit hard enough to kill almost anything in one activation, and it won't take much more than two heavies to kill even a colossal.
Since this is the warjack theme, you'll want a caster that can run a battlegroup well.
Strong Battlegroup casters
- Mobility speeds his jacks up, his Field Marshal makes them tougher in melee.
- Can teleport warjacks with Soulgate, increase their damage with Dark Shroud, and provide even more anti-ranged tech with Stealth.
- Also, he's one of the few casters that take the Cephalyx Mind Slaver & Drudges in earnest and not for scenario reasons.
- Lich Lord Venethrax
- He has no trouble running large battlegroups with his Terminal Velocity spell. Free charges make Slayer spam a viable choice.
- Field Marshal: Countercharge is good fun, too.
- She has no trouble running large battlegroups with her Sacrificial Lamb spell.
- All her spells are geared around buffing warjacks, when it comes to it.
- Her battlegroup is more durable with the Salvage Field Marshal, her feat gives them Flank, and 2 of spells (Fail Safe and Locomotion) are warjack-only buff spells.
- Write text here.
Middling Battlegroup casters
- Skarre2 can get good efficiency out of warjacks with her Field Marshal: Future Sight, but typically she struggles to fuel large battlegroups and tends to prefer units in her army.
Terrible Battlegroup casters
- Lich Lord Terminus really, really prefers an infantry-heavy swarm.
- Released 2017.09
Rules Clarification: Theme Forces (Edit)
| Mercenaries and Partisans
Models in this Theme Force
Refer to Category: Black Industries