Soon after the first Berserkers proved their worth in battle, hacking into infantry with their twin axes, the Khadoran High Kommand borrowed its chassis to develop other equally brutal machines. With the Mad Dog trampling forward to crush enemies with bloodthirsty glee and the shield-bearing Rager standing firm as an imposing eight-ton bodyguard, these warjacks are far from obsolete on the modern battlefield.
- 1 Basic Info
- 2 Other
Weapons and Attacks
- War Axe x2 - Medium P+S, average range.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Berserk - When this model kills something in its activation it must attack something else with a free melee attack.
- Unstable - This model might explode at the end of its activation if it spent 2 or more focus, and the more you spend the more the probability increases. The explosion deals high POW damage to nearby models.
Analysis of Berserker
Berserker in a nutshell
Berserkers are cheap, largely disposable warjacks. They have get two attacks with a decent P+S, with the potential to gain more via berserk. However, their low MAT means you'll want to boost to hit... and if you start spending focus there's a good chance your heavy warjack will go KABOOM.
Comparison to Mk2
Berserkers lost Aggressive, so they no longer run or charge for free. However, unstable was changed to ignore the first focus spent and they will of course benefit from Power Up. This is mostly a downgrade: if you're just running or charging, there's functionally no difference. However, if you charge in and then spend more focus, you're MORE likely to explode than before since that charge focus now counts against you. Also if you're charging, that's a focus that you can't choose to spend on additional attacks, although like all warjacks it only costs 2 from your caster to fully fuel a berserker now.
Berserkers gained (appropriately) Berserk, allowing them to earn additional attacks by killing enemy models. With the global increase in warjack reach to 1", this is potentially devastating against tightly packed enemy infantry. However, the Berserker's low MAT means that you will want either an accuracy buff or to boost its attack rolls to reliably trigger this ability.
Their cost have been increased by erratas, meaning they are only slightly cheaper than regular Khador heavies.
As of January 2017, the Berserker has gotten a slight points increase.
Common army selection
A berserker loves any sort of MAT fixer that does not count as focus. This most notably includes Signs & Portents from Vlad1. Vlad2 and Vlad3 can help, but there is usually something better to cast Hand of Fate on. No one else really took berserkers in Mk II, but with the increased warjack points people might want something cheap to soak up the rest of their points after an expensive warjack like Behemoth.
Superiority is a great fixer for them. The bonus speed and mat make getting there and doing things (like killing models) much more likely and the boost to def makes killing it much harder than first thought, putting its Def just over the curve that most jacks will want to roll 6&7's to hit. Irusk only wants at most 2 jack's and the humble zerker will get much more out superiority than your 2nd jack to begin with (until the 'zerker dies a glorious death either starting the piece trade or finally being knocked off it's pile of fallen enemies).
Vlad3 might also have a renewed interest due to his feat. Side Step and Berserk work remarkably well together on Fenris in the past. There's still the MAT problem, but side step can allow you to get deeper into enemy lines for your exploding blaze of glory.
Berserkers also love movement bonuses that apply to the entire battlegroup, to allow a large number of warjacks to make long charges without expending too many resources. Many Khador warcasters can make their whole battlegroup at least 2" faster, including Old Witch, Strakhov, Butcher2, Butcher3, Vlad1, and Karchev.
Drawbacks and Downsides
Berserk means it wants to mulch infantry... but the low MAT means you probably won't get very far without some sort of support.
Their reduced number of Cortex boxes makes them more vulnerable to targeted attacks that can easily cripple critical systems.
Tricks and Tactics
Never forget that Unstable can work to your advantage. There's a lot of things that don't like taking an autohitting POW 14 to the face.
Theme Forces this is a member of
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