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Khador Character Heavy Warjack

Hailed as the ultimate Khadoran warjack, Behemoth exemplifies the best qualities of Khadoran design: extremely heavy armor, a devastating array of weaponry, and immense strength. This peerless warjack is as much a symbol of Khador’s power to the Khadoran people as it is a force of destruction to any who would stand against it.

Basic Info[edit]

STR 12
DEF 10
ARM 20
HP 36
Cost 25
See also How to Read the statblock

Weapons and Attacks[edit]

  • Bombard (x2) - 14" range, AOE 4", POW 14 guns.
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
  • Open Fist (x2) - 1" reach, P+S 12 melee weapons.
    • Open Fist - This warjack/warbeast may make Throw Power Attacks.
    • Armor-Piercing - When calculating damage from this weapon, halve the base ARM stat of models hit.

Special Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Sub-Cortex - The Behemoth's ranged weapons gain Powerful Attack as long as its 'S' system isn't crippled. (Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.)

Recent Changes[edit]

2016.06 Mk2 to Mk3

Big B lost his ability to shoot his bombards and make melee attacks in the same activation, but gained Powerful Attack. Because of this, he also lost a somewhat complicated set of special rules, making him a much more straight forward 'jack to use. His previous incarnation was quite the focus hog (able to be given 6 in a single turn!), and, with the addition of Power-Up, became quite a bit more focus efficient. Lost one point of ARM (from 21 to 20)

2016.01 Errata

Gained a slight points increase, becoming the single most expensive heavy warjack/warbeast in the game, on the reasoning that Behemoth was too much of an auto-include for a lot of lists. Even at a slightly higher cost, Behemoth is still a no-brainer.
MAT increased from 6 to 7

Thoughts on Behemoth[edit]

Classic sculpt

Behemoth in a nutshell[edit]

The Behemoth is just an incredibly solid warjack. It hits hard at range, and hits even harder when it starts punching. It's incredibly focus-efficient, and is viable against pretty much every potential opponent. As such, it tends to find its way into almost any Khador army, even while being the most expensive heavy in the game. Want to have super accurate firepower? Take the Behemoth. Want to punch out a undamaged heavy in a single round? Take the Behemoth.

Combos & Synergies[edit]

The Behemoth is an extremely focus efficient jack, capable of operating with full power at range only with 1 extra focus, thanks to its sub-cortex and Power Up. Up-close it is more focus-hungry, as even with its above-average MAT you may often want to boost against elusive targets. Its seemingly low P+S blows can be crippling, thanks to armour-piercing, but they still welcome any additional die, either from charge, or from boost.

There's hardly any caster, who cannot put the Behemoth to good use. However, spells, feats and support solos, who can lower the enemy's DEF (optimally due to knockdown, or by making them stationary), will boost its effectiveness even more. Ironically, Behemoth tends to perform worse for Khador's Jack-focused casters, who in general gain more from multiple cheaper jacks.

  • Kommander Sorscha - Frozen targets makes all of Behemoth's attacks autohit, plus boundless charge for faster Behemoth smashing.
  • Sorscha2 - Behemoth does a stupid amount of melee damage on Sorscha2's feat turn, with boundless charge to get him there quicker.
  • The Butcher of Khardov - Butcher's feat averages slightly less damage than Sorscha2, but he can add Full Throttle and Fury as well.
  • Irusk1 and Kommander Oleg Strakhov - Superiority helps the Behemoth to deliver death even further away.
  • Vlad1 - Most people don't expect Behemoth to charge over a foot to punch them in the face. Signs and Portents also makes Behemoth super accurate. With Boundless Charge and Forced March the Behemoth can charge something from 12".
  • Malakov1 - Journeyman Malakov can fill up Behemoth on focus and buff him up with Redline, and also allows you to combine with a main caster's tricks. Bear in mind, though that betting your 25 points warjack against the survivability of a squishy 4 points model might not be a good idea.
  • Battle Mechaniks (or anyone else with the Repair skill) - with such a huge point investment you'll want Big B to be up and running all the time. Don't forget that a crippled weapon system will reduce the effectiveness of both the Open Fist and the Bombard Cannon, so a single point of repair on them will restore 2 weapons at once.
  • Winter Guard Field Gun Crew One of the few ranged options for knocking down targets.

Drawbacks & Downsides[edit]

  • Incredibly expensive, but for a reason.
  • Despite having the cost of 2,5 Khador heavies, it is not much harder to kill than one.
  • Enemies know it and fear it, making it a priority target on par with the Deathjack

Tricks & Tips[edit]

  • Remember that Powerful Attack boosts the attack roll and *all* damage rolls, so the blast damage from the AOE is boosted as well as the direct hit. Even on a miss, boosted AOEs that deviate into enemy troops still have a fairly good chance of killing all but the heaviest of infantry.
  • Don't commit your army to protecting the Behemoth at all costs. Sacrificing it in order to draw you opponents' army into the effective range of the rest of your army might win you the game, even if you lose the Behemoth on the way.



Theme Forces[edit]

Other faction models[edit]

Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg


Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr

Rules Clarifications[edit]

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Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.
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Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.
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Rules Clarification : Armor-Piercing and/or Case Cracker     (Edit)

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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

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Rules Clarification : Sub-Cortex      (Edit)

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Rules Clarification : Powerful Attack      (Edit)

  • You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
  • It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
    • Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
  • The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.