Category:Battle Engine

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Battle Engine - All Battle Engines share the same special rules. Most notably being huge, having two fields of fire, and being immune to knock down, stationary, etc. Edit description


Rules Clarification : Battle Engine      (Edit)

  • Do not confuse the Colossals & Gargantuans rules with the Battle Engine rules just because they're both huge based.
  • Of all the things that can't happen to a Colossal/Gargantuan (such as gaining Stealth, being placed, etc), about 90% of them can happen to a Battle Engine.

Battle Engine Standard Rules - Recap[edit]

All Battle Engines share the following special rules:

  • Huge Based - Coming on a huge base triggers a bunch of rules scattered throughout the rulebook: (Edit)
    • Fields of Fire (pg 39) - The front arc is divided into Left and Right. Weapons in the left can only target models on the left and vice versa.
      • Note that you can draw LOS from either arc; See also this diagram
    • Slam distance (pg 46) - If you Power Attack Slam something non-huge based, it's slammed an extra 2".
      • Doesn't apply to non-Power Attack Slams, such as the Hurricane's Thunder Charge ability.
    • Concealment & Cover (pg 50) - This model never gains the DEF bonus from concealment or cover. It can get other effects (such as Prowl) though.
    • In Melee
      • (p 51) - This model never gains the target-in-melee DEF bonus.
      • (p 52) - If a ranged/magic attack misses, it is not rerolled against another model in the same melee, it just misses completely.
      • (p 65) - CRA can target this model even when it's in melee.
    • Clouds (p 60) - Clouds never block LOS to this model.
    • Elevation (p 78) - This model never gains the elevation DEF bonus.
    • Forests (p 79) - Forests never block LOS to this model.
  • Massive - This model cannot be pushed, knocked down, or made stationary. It cannot be moved by a slam or a throw. It cannot be affected by Grievous Wounds.